Decimation_Mod/Projectiles/BloodBeamFriendly.cs
2020-03-03 21:17:42 -05:00

34 lines
846 B
C#

using Decimation.Dusts;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace Decimation.Projectiles
{
internal class BloodBeamFriendly : DecimationProjectile
{
public override string Texture =>"Terraria/Projectile_" + ProjectileID.CursedFlameFriendly;
protected override void Init()
{
width = 26;
height = 26;
aiStyle = -1;
penetrate = -1;
projectile.alpha = 255;
timeLeft = 40;
tileCollide = true;
ignoreWater = true;
damages = 15;
hostile = false;
}
public override void AI()
{
projectile.velocity.Y += (60 - timeLeft) * 0.005f;
Dust.NewDust(projectile.position, 26, 26, ModContent.DustType<Blood>());
}
}
}