Decimation_Mod/Projectiles/BloodClot.cs
2020-03-03 21:17:42 -05:00

51 lines
1.3 KiB
C#

using System;
using Decimation.Items.Weapons;
using Decimation.Core.Items;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace Decimation.Projectiles
{
internal class BloodClot : DecimationProjectile
{
protected override void Init()
{
width = 24;
height = 24;
damages = 22;
damageType = DecimationWeapon.DamageType.RANGED;
tileCollide = true;
projectile.knockBack = 7f;
aiStyle = -1;
penetrate = 1;
timeLeft = 600;
hostile = true;
}
public override void AI()
{
projectile.velocity.Y += (600 - timeLeft) * 0.002f;
Dust.NewDust(projectile.position, 26, 26, DustID.SomethingRed);
}
public override bool OnTileCollide(Vector2 oldVelocity)
{
for (int i = 0; i < width; i++)
{
for (int j = 0; j < height; j++)
{
Dust.NewDust(new Vector2(projectile.position.X + i, projectile.position.Y + j), width, height, DustID.Blood);
}
}
Main.PlaySound(SoundID.NPCDeath1, projectile.Center);
return true;
}
}
}