Decimation_Mod/Projectiles/SiphonArrow.cs
2020-03-03 21:17:42 -05:00

57 lines
1.4 KiB
C#

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using Decimation.Items.Weapons;
using Decimation.Core.Items;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace Decimation.Projectiles
{
internal class SiphonArrow : DecimationProjectile
{
protected override void Init()
{
width = 14;
height = 32;
aiStyle = 1;
damageType = DecimationWeapon.DamageType.RANGED;
penetrate = 1;
timeLeft = 600;
tileCollide = true;
projectile.arrow = true;
aiType = ProjectileID.WoodenArrowFriendly;
}
public override void OnHitNPC(NPC target, int damage, float knockback, bool crit)
{
Heal(damage);
}
public override void OnHitPlayer(Player target, int damage, bool crit)
{
Heal(damage);
}
public override void OnHitPvp(Player target, int damage, bool crit)
{
Heal(damage);
}
private void Heal(int damage)
{
int healAmount = (int)(damage * (Main.rand.Next(26) / 100f));
Player player = Main.player[projectile.owner];
player.statLife += healAmount;
player.HealEffect(healAmount);
}
public override bool PreDraw(SpriteBatch spriteBatch, Color lightColor)
{
return true;
}
}
}