Decimation_Mod/Synergies/GraniteAmuletSynergy.cs
2020-03-03 21:17:42 -05:00

20 lines
547 B
C#

using Decimation.Core;
using Decimation.Core.Amulets.Synergy;
using Microsoft.Xna.Framework;
using Terraria;
namespace Decimation.Synergies
{
internal class GraniteAmuletSynergy : AmuletSynergyAdapter
{
public override void OnHitPlayer(DecimationModPlayer modPlayer, ref int damages)
{
if (modPlayer.HasShield && Main.rand.NextBool(10))
{
damages = 0;
CombatText.NewText(modPlayer.player.getRect(), Color.MediumPurple, "Blocked");
}
}
}
}