A lot of testing is needed because it's a NPC converted to a projectile and a bit hacky.
Known bugs:
* Tail does not spawn
* Minion slots are ignored
504 lines
22 KiB
C#
504 lines
22 KiB
C#
using System;
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using Decimation.Content.Projectiles;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Terraria;
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namespace Decimation.Lib.Projectile
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{
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public abstract class WormProjectile : DecimationProjectile
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{
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protected int BodyType;
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protected bool Directional = false;
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protected bool Flies = false;
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/* ai[0] = follower
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* ai[1] = following
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* ai[2] = distanceFromTail
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* ai[3] = head
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*/
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protected bool Head;
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protected int HeadType;
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protected int MaxLength;
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protected int MinLength;
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protected float Speed;
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protected bool Tail;
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protected int TailType;
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protected float TurnSpeed;
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protected int Target;
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protected int RealLife;
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protected float DistanceFromTail;
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protected float WormHead;
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public override void AI()
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{
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if (projectile.localAI[1] == 0f)
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{
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projectile.localAI[1] = 1f;
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InitWorm();
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}
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if (WormHead > 0f) RealLife = (int) WormHead;
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if (!Head && projectile.timeLeft < 300) projectile.timeLeft = 300;
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if (Target < 0 || Target == 255 || !Main.npc[Target].active)
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TargetClosest();
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if (Main.player[projectile.owner].dead && projectile.timeLeft > 300) projectile.timeLeft = 300;
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Entity target;
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if (Target < 0)
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{
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target = Main.player[projectile.owner];
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}
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else
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{
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target = Main.npc[Target];
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}
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if (Main.netMode != 1)
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{
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if (!Tail && projectile.ai[0] == 0f)
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{
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if (Head)
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{
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WormHead = projectile.whoAmI;
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RealLife = projectile.whoAmI;
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DistanceFromTail = Main.rand.Next(MinLength, MaxLength + 1);
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projectile.ai[0] = Terraria.Projectile.NewProjectile(
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(int) (projectile.position.X + projectile.width / 2f),
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(int) (projectile.position.Y + projectile.height),
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0f,
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0f,
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BodyType,
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0,
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0f,
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projectile.owner
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);
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}
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else if (DistanceFromTail > 0f)
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{
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projectile.ai[0] = Terraria.Projectile.NewProjectile(
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(int) (projectile.position.X + projectile.width / 2f),
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(int) (projectile.position.Y + projectile.height),
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0f,
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0f,
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projectile.type,
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0,
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0f,
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projectile.owner
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);
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}
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else
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{
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projectile.ai[0] = Terraria.Projectile.NewProjectile(
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(int) (projectile.position.X + projectile.width / 2f),
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(int) (projectile.position.Y + projectile.height),
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0f,
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0f,
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TailType,
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0,
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0f,
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projectile.whoAmI
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);
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}
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((WormProjectile) Main.projectile[(int) projectile.ai[0]].modProjectile).WormHead = WormHead;
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((WormProjectile) Main.projectile[(int) projectile.ai[0]].modProjectile).RealLife = RealLife;
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Main.projectile[(int) projectile.ai[0]].ai[1] = projectile.whoAmI;
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((WormProjectile) Main.projectile[(int) projectile.ai[0]].modProjectile).DistanceFromTail =
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DistanceFromTail - 1f;
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projectile.netUpdate = true;
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}
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}
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var num180 = (int) (projectile.position.X / 16f) - 1;
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var num181 = (int) ((projectile.position.X + projectile.width) / 16f) + 2;
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var num182 = (int) (projectile.position.Y / 16f) - 1;
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var num183 = (int) ((projectile.position.Y + projectile.height) / 16f) + 2;
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if (num180 < 0) num180 = 0;
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if (num181 > Main.maxTilesX) num181 = Main.maxTilesX;
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if (num182 < 0) num182 = 0;
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if (num183 > Main.maxTilesY) num183 = Main.maxTilesY;
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var flag18 = Flies;
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if (!flag18)
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for (var num184 = num180; num184 < num181; num184++)
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for (var num185 = num182; num185 < num183; num185++)
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if (Main.tile[num184, num185] != null &&
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(Main.tile[num184, num185].nactive() &&
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(Main.tileSolid[Main.tile[num184, num185].type] ||
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Main.tileSolidTop[Main.tile[num184, num185].type] && Main.tile[num184, num185].frameY == 0) ||
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Main.tile[num184, num185].liquid > 64))
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{
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Vector2 vector17;
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vector17.X = num184 * 16;
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vector17.Y = num185 * 16;
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if (projectile.position.X + projectile.width > vector17.X &&
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projectile.position.X < vector17.X + 16f &&
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projectile.position.Y + projectile.height > vector17.Y &&
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projectile.position.Y < vector17.Y + 16f)
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{
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flag18 = true;
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}
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}
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if (!flag18 && Head)
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{
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var rectangle = new Rectangle((int) projectile.position.X, (int) projectile.position.Y,
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projectile.width, projectile.height);
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var num186 = 1000;
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var flag19 = true;
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for (var num187 = 0; num187 < 255; num187++)
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if (Main.player[num187].active)
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{
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var rectangle2 = new Rectangle((int) Main.player[num187].position.X - num186,
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(int) Main.player[num187].position.Y - num186, num186 * 2, num186 * 2);
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if (rectangle.Intersects(rectangle2))
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{
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flag19 = false;
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break;
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}
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}
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if (flag19) flag18 = true;
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}
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if (Directional)
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{
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if (projectile.velocity.X < 0f)
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projectile.spriteDirection = 1;
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else if (projectile.velocity.X > 0f) projectile.spriteDirection = -1;
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}
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var num188 = Speed;
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var num189 = TurnSpeed;
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var vector18 = new Vector2(projectile.position.X + projectile.width * 0.5f,
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projectile.position.Y + projectile.height * 0.5f);
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var num191 = target.position.X + target.width / 2f;
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var num192 = target.position.Y + target.height / 2f;
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num191 = (int) (num191 / 16f) * 16;
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num192 = (int) (num192 / 16f) * 16;
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vector18.X = (int) (vector18.X / 16f) * 16;
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vector18.Y = (int) (vector18.Y / 16f) * 16;
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num191 -= vector18.X;
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num192 -= vector18.Y;
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var num193 = (float) Math.Sqrt(num191 * num191 + num192 * num192);
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if (projectile.ai[1] > 0f && projectile.ai[1] < Main.projectile.Length)
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{
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try
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{
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vector18 = new Vector2(projectile.position.X + projectile.width * 0.5f,
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projectile.position.Y + projectile.height * 0.5f);
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num191 = Main.projectile[(int) projectile.ai[1]].position.X +
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Main.projectile[(int) projectile.ai[1]].width / 2 -
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vector18.X;
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num192 = Main.projectile[(int) projectile.ai[1]].position.Y +
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Main.projectile[(int) projectile.ai[1]].height / 2 -
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vector18.Y;
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}
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catch
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{
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}
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projectile.rotation = (float) Math.Atan2(num192, num191) + 1.57f;
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num193 = (float) Math.Sqrt(num191 * num191 + num192 * num192);
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int num194 = projectile.width;
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num193 = (num193 - num194) / num193;
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num191 *= num193;
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num192 *= num193;
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projectile.velocity = Vector2.Zero;
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projectile.position.X = projectile.position.X + num191;
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projectile.position.Y = projectile.position.Y + num192;
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if (Directional)
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{
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if (num191 < 0f) projectile.spriteDirection = 1;
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if (num191 > 0f) projectile.spriteDirection = -1;
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}
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}
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else
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{
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if (!flag18)
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{
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TargetClosest();
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projectile.velocity.Y = projectile.velocity.Y + 0.11f;
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if (projectile.velocity.Y > num188) projectile.velocity.Y = num188;
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if (Math.Abs(projectile.velocity.X) + Math.Abs(projectile.velocity.Y) < num188 * 0.4)
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{
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if (projectile.velocity.X < 0f)
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projectile.velocity.X = projectile.velocity.X - num189 * 1.1f;
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else
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projectile.velocity.X = projectile.velocity.X + num189 * 1.1f;
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}
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else if (projectile.velocity.Y == num188)
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{
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if (projectile.velocity.X < num191)
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projectile.velocity.X = projectile.velocity.X + num189;
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else if (projectile.velocity.X > num191) projectile.velocity.X = projectile.velocity.X - num189;
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}
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else if (projectile.velocity.Y > 4f)
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{
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if (projectile.velocity.X < 0f)
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projectile.velocity.X = projectile.velocity.X + num189 * 0.9f;
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else
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projectile.velocity.X = projectile.velocity.X - num189 * 0.9f;
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}
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}
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else
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{
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// if (!Flies && projectile.BehindTiles() && projectile.soundDelay == 0)
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// if (Main.netMode != NetmodeID.MultiplayerClient)
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// {
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// projectile.soundDelay = 120;
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// Main.PlaySound(undergroundSound, projectile.position);
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// if (Main.netMode == NetmodeID.Server) SendSoundPacket();
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// }
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num193 = (float) Math.Sqrt(num191 * num191 + num192 * num192);
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var num196 = Math.Abs(num191);
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var num197 = Math.Abs(num192);
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var num198 = num188 / num193;
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num191 *= num198;
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num192 *= num198;
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if (ShouldRun())
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{
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if (Main.netMode != 1 &&
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projectile.position.Y / 16f > (Main.rockLayer + Main.maxTilesY) / 2.0)
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{
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projectile.active = false;
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var num200 = (int) projectile.ai[0];
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while (num200 > 0 && num200 < 200 && Main.projectile[num200].active &&
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Main.projectile[num200].aiStyle == projectile.aiStyle)
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{
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var num201 = (int) Main.projectile[num200].ai[0];
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Main.projectile[num200].active = false;
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// projectile.life = 0;
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if (Main.netMode == 2) NetMessage.SendData(23, -1, -1, null, num200);
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num200 = num201;
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}
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if (Main.netMode == 2) NetMessage.SendData(23, -1, -1, null, projectile.whoAmI);
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}
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num191 = 0f;
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num192 = num188;
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}
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var flag21 = false;
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if (projectile.type == 87)
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{
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if ((projectile.velocity.X > 0f && num191 < 0f || projectile.velocity.X < 0f && num191 > 0f ||
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projectile.velocity.Y > 0f && num192 < 0f || projectile.velocity.Y < 0f && num192 > 0f) &&
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Math.Abs(projectile.velocity.X) + Math.Abs(projectile.velocity.Y) > num189 / 2f &&
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num193 < 300f)
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{
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flag21 = true;
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if (Math.Abs(projectile.velocity.X) + Math.Abs(projectile.velocity.Y) < num188)
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projectile.velocity *= 1.1f;
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}
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if (projectile.position.Y > Main.npc[Target].position.Y ||
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Main.npc[Target].position.Y / 16f > Main.worldSurface ||
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!Main.npc[Target].active)
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{
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flag21 = true;
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if (Math.Abs(projectile.velocity.X) < num188 / 2f)
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{
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if (projectile.velocity.X == 0f)
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projectile.velocity.X = projectile.velocity.X - projectile.direction;
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projectile.velocity.X = projectile.velocity.X * 1.1f;
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}
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else
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{
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if (projectile.velocity.Y > -num188)
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projectile.velocity.Y = projectile.velocity.Y - num189;
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}
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}
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}
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if (!flag21)
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{
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if (projectile.velocity.X > 0f && num191 > 0f || projectile.velocity.X < 0f && num191 < 0f ||
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projectile.velocity.Y > 0f && num192 > 0f || projectile.velocity.Y < 0f && num192 < 0f)
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{
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if (projectile.velocity.X < num191)
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{
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projectile.velocity.X = projectile.velocity.X + num189;
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}
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else
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{
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if (projectile.velocity.X > num191)
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projectile.velocity.X = projectile.velocity.X - num189;
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}
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if (projectile.velocity.Y < num192)
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{
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projectile.velocity.Y = projectile.velocity.Y + num189;
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}
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else
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{
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if (projectile.velocity.Y > num192)
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projectile.velocity.Y = projectile.velocity.Y - num189;
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}
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if (Math.Abs(num192) < num188 * 0.2 &&
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(projectile.velocity.X > 0f && num191 < 0f ||
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projectile.velocity.X < 0f && num191 > 0f))
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{
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if (projectile.velocity.Y > 0f)
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projectile.velocity.Y = projectile.velocity.Y + num189 * 2f;
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else
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projectile.velocity.Y = projectile.velocity.Y - num189 * 2f;
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}
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if (Math.Abs(num191) < num188 * 0.2 &&
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(projectile.velocity.Y > 0f && num192 < 0f ||
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projectile.velocity.Y < 0f && num192 > 0f))
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{
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if (projectile.velocity.X > 0f)
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projectile.velocity.X = projectile.velocity.X + num189 * 2f;
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else
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projectile.velocity.X = projectile.velocity.X - num189 * 2f;
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}
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}
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else
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{
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if (num196 > num197)
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{
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if (projectile.velocity.X < num191)
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projectile.velocity.X = projectile.velocity.X + num189 * 1.1f;
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else if (projectile.velocity.X > num191)
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projectile.velocity.X = projectile.velocity.X - num189 * 1.1f;
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if (Math.Abs(projectile.velocity.X) + Math.Abs(projectile.velocity.Y) < num188 * 0.5)
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{
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if (projectile.velocity.Y > 0f)
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projectile.velocity.Y = projectile.velocity.Y + num189;
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else
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projectile.velocity.Y = projectile.velocity.Y - num189;
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}
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}
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else
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{
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if (projectile.velocity.Y < num192)
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projectile.velocity.Y = projectile.velocity.Y + num189 * 1.1f;
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else if (projectile.velocity.Y > num192)
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projectile.velocity.Y = projectile.velocity.Y - num189 * 1.1f;
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if (Math.Abs(projectile.velocity.X) + Math.Abs(projectile.velocity.Y) < num188 * 0.5)
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{
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if (projectile.velocity.X > 0f)
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projectile.velocity.X = projectile.velocity.X + num189;
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else
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projectile.velocity.X = projectile.velocity.X - num189;
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}
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}
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}
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}
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}
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projectile.rotation = (float) Math.Atan2(projectile.velocity.Y, projectile.velocity.X) + 1.57f;
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if (Head)
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{
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if (flag18)
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{
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if (projectile.localAI[0] != 1f) projectile.netUpdate = true;
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projectile.localAI[0] = 1f;
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}
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else
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{
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if (projectile.localAI[0] != 0f) projectile.netUpdate = true;
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projectile.localAI[0] = 0f;
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}
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if ((projectile.velocity.X > 0f && projectile.oldVelocity.X < 0f ||
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projectile.velocity.X < 0f && projectile.oldVelocity.X > 0f ||
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projectile.velocity.Y > 0f && projectile.oldVelocity.Y < 0f ||
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projectile.velocity.Y < 0f && projectile.oldVelocity.Y > 0f) /* && !projectile.justHit*/)
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{
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projectile.netUpdate = true;
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return;
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}
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}
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}
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CustomBehavior();
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}
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public virtual void InitWorm()
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{
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}
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protected virtual void TargetClosest()
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{
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if (!Head) return;
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Target = -1;
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Player player13 = Main.player[projectile.owner];
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float num1105 = 700f;
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float num1106 = 1000f;
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NPC ownerMinionAttackTargetNPC5 = projectile.OwnerMinionAttackTargetNPC;
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if (ownerMinionAttackTargetNPC5 != null && ownerMinionAttackTargetNPC5.CanBeChasedBy(this))
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{
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float distance = projectile.Distance(ownerMinionAttackTargetNPC5.Center);
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if (distance < num1105 * 2f)
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{
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Target = ownerMinionAttackTargetNPC5.whoAmI;
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}
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}
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if (Target < 0)
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{
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for (int num1112 = 0; num1112 < 200; num1112++)
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{
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NPC nPC15 = Main.npc[num1112];
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if (!nPC15.CanBeChasedBy(this) || !(player13.Distance(nPC15.Center) < num1106))
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{
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continue;
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}
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float num1113 = projectile.Distance(nPC15.Center);
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if (num1113 < num1105)
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{
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Target = num1112;
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}
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}
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}
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}
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public virtual bool ShouldRun()
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{
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return false;
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}
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public virtual void CustomBehavior()
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{
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}
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protected void Draw(string texturePath, SpriteBatch spriteBatch, Color drawColor)
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{
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var frameSize = new Vector2(projectile.width, projectile.height);
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var texture = mod.GetTexture(texturePath);
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spriteBatch.Draw
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(
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texture,
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new Vector2(
|
|
projectile.position.X - Main.screenPosition.X + frameSize.X / 2,
|
|
projectile.position.Y - Main.screenPosition.Y + frameSize.Y / 2
|
|
),
|
|
null,
|
|
drawColor,
|
|
projectile.rotation,
|
|
frameSize * 0.5f,
|
|
projectile.scale,
|
|
SpriteEffects.None,
|
|
0f
|
|
);
|
|
}
|
|
}
|
|
} |