- Added support for animated projectiles - Refactoring - Removed useless fields - Fixed swords not dealing damages - Added Hour Hand (from Evie's PR)
59 lines
1.5 KiB
C#
59 lines
1.5 KiB
C#
using System.Collections;
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using Terraria.ID;
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using Terraria.ModLoader;
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namespace Decimation.Lib.Util
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{
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public class References
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{
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public static Mod mod;
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public static ArrayList bullets = new ArrayList
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{
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ProjectileID.Bullet,
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ProjectileID.ChlorophyteBullet,
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ProjectileID.CrystalBullet,
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ProjectileID.ExplosiveBullet,
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ProjectileID.GoldenBullet,
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ProjectileID.IchorBullet,
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ProjectileID.MoonlordBullet,
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ProjectileID.CursedBullet,
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ProjectileID.MeteorShot,
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ProjectileID.NanoBullet,
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ProjectileID.PartyBullet,
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ProjectileID.BulletHighVelocity,
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ProjectileID.RainbowRodBullet,
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ProjectileID.SniperBullet,
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ProjectileID.VenomBullet,
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ProjectileID.BulletDeadeye,
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ProjectileID.BulletSnowman
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};
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// TODO
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//public static ArrayList styngerBolts = new ArrayList()
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//{
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// ProjectileID.Stynger,
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// Decimation.Instance.ProjectileType<MoltenStyngerBolt>(),
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// Decimation.Instance.ProjectileType<TitanicStyngerBolt>()
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//};
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}
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public enum Rarity
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{
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Gray = -1,
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White = 0,
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Blue = 1,
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Green = 2,
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Orange = 3,
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LightRed = 4,
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Pink = 5,
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LightPurple = 6,
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Lime = 7,
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Yellow = 8,
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Cyan = 9,
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Red = 10,
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Purple = 11,
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Rainbow = -12,
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Quest = -11
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}
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} |