- The double helix pattern is broken at some rotation. - The bullet sometimes get killed for no reason.
41 lines
1.2 KiB
C#
41 lines
1.2 KiB
C#
using Decimation.Lib.Items;
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using Microsoft.Xna.Framework;
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using Terraria;
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using Terraria.ID;
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using Terraria.ModLoader;
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namespace Decimation.Content.Items.Weapons.DuneWyrm
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{
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public class Timekeeper : DecimationWeapon
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{
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protected override string ItemName => "The Timekeeper";
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protected override int Damages => 45;
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protected override DamageType DamagesType => DamageType.Ranged;
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protected override int ProjectileId => ModContent.ProjectileType<Projectiles.DuneWyrm.Timekeeper>();
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protected override int AmmoId => AmmoID.Bullet;
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protected override void InitWeapon()
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{
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item.width = 58;
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item.height = 22;
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item.useStyle = ItemUseStyleID.HoldingOut;
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item.useTime = 10;
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item.useAnimation = 10;
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item.crit = 6;
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item.shootSpeed = 10f;
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}
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public override bool ConsumeAmmo(Player player)
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{
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return !Main.rand.NextBool(10);
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}
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public override bool Shoot(Player player, ref Vector2 position, ref float speedX, ref float speedY, ref int type, ref int damage,
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ref float knockBack)
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{
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type = ProjectileId;
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return true;
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}
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}
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} |