- Added support for animated projectiles - Refactoring - Removed useless fields - Fixed swords not dealing damages - Added Hour Hand (from Evie's PR)
49 lines
1.4 KiB
C#
49 lines
1.4 KiB
C#
using System;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Terraria;
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using Terraria.ID;
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using Terraria.ModLoader;
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namespace Decimation.Content.Projectiles
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{
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internal class BloodClotSmall : DecimationProjectile
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{
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protected override void Init()
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{
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projectile.width = 18;
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projectile.height = 18;
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Damages = 16;
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projectile.ranged = true;
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projectile.tileCollide = true;
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projectile.knockBack = 5f;
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projectile.aiStyle = -1;
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projectile.penetrate = 1;
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projectile.timeLeft = 600;
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projectile.hostile = true;
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}
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public override void AI()
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{
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projectile.velocity.Y += (600 - projectile.timeLeft) * 0.002f;
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Dust.NewDust(projectile.position, 26, 26, DustID.SomethingRed);
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}
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public override bool OnTileCollide(Vector2 oldVelocity)
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{
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for (int i = 0; i < projectile.width; i++)
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{
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for (int j = 0; j < projectile.height; j++)
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{
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Dust.NewDust(new Vector2(projectile.position.X + i, projectile.position.Y + j), projectile.width, projectile.height, DustID.Blood);
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}
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}
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Main.PlaySound(SoundID.NPCDeath1, projectile.Center);
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return true;
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}
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}
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}
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