- Added support for animated projectiles - Refactoring - Removed useless fields - Fixed swords not dealing damages - Added Hour Hand (from Evie's PR)
57 lines
2.1 KiB
C#
57 lines
2.1 KiB
C#
using System.Collections.Generic;
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using Decimation.Content.Buffs.Buffs;
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using Decimation.Content.Items.Misc.Souls;
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using Decimation.Content.Tiles;
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using Decimation.Lib.Items;
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using Decimation.Lib.Util;
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using Terraria;
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using Terraria.ID;
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using Terraria.ModLoader;
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namespace Decimation.Content.Items.Accessories
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{
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internal class AlucardPendant : DecimationAccessory
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{
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protected override string ItemName => "Alucard Pendant";
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protected override string ItemTooltip => "Stronger than your average vampire\n" +
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"Gives Vampire buff\n"
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+ "Bats will be friendly";
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protected override void InitAccessory()
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{
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item.width = 46;
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item.height = 62;
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item.rare = Rarity.LightPurple.GetRarityValue();
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this.item.value = Item.buyPrice(0, 4);
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}
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public override void UpdateAccessory(Player player, bool hideVisual)
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{
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player.AddBuff(ModContent.BuffType<Vampire>(), 1);
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player.npcTypeNoAggro[NPCID.CaveBat] = true;
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player.npcTypeNoAggro[NPCID.JungleBat] = true;
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player.npcTypeNoAggro[NPCID.Hellbat] = true;
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player.npcTypeNoAggro[NPCID.IceBat] = true;
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player.npcTypeNoAggro[NPCID.GiantBat] = true;
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player.npcTypeNoAggro[NPCID.IlluminantBat] = true;
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player.npcTypeNoAggro[NPCID.Lavabat] = true;
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player.npcTypeNoAggro[NPCID.Slimer] = true;
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player.npcTypeNoAggro[NPCID.GiantFlyingFox] = true;
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player.npcTypeNoAggro[NPCID.Vampire] = true;
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}
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protected override List<ModRecipe> GetAdditionalRecipes()
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{
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ModRecipe recipe = GetNewModRecipe(this, 1, new List<int> {ModContent.TileType<EnchantedAnvil>()});
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recipe.AddIngredient(ModContent.ItemType<DraculaPendant>());
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recipe.AddIngredient(ItemID.SoulofLight, 10);
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recipe.AddIngredient(ModContent.ItemType<SoulofTime>(), 10);
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recipe.AddIngredient(ItemID.HolyWater, 5);
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return new List<ModRecipe> {recipe};
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}
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}
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} |