Decimation_Mod/Content/Items/Ammo/SiphonArrow.cs
FyloZ ec4585bed5 - Changed Bloodshot Eye's music to Boss 1 Orchestra ( https://www.youtube.com/watch?time_continue=120&v=r-9nKGc85FQ )
- Added support for animated projectiles
- Refactoring
- Removed useless fields
- Fixed swords not dealing damages
- Added Hour Hand (from Evie's PR)
2020-03-21 00:11:07 -04:00

38 lines
1.1 KiB
C#

using System.Collections.Generic;
using Decimation.Content.Items.Misc;
using Decimation.Lib.Items;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace Decimation.Content.Items.Ammo
{
internal class SiphonArrow : DecimationAmmo
{
protected override string ItemName => "Siphon Arrow";
protected override string ItemTooltip => "Aspires other's life";
protected override string Projectile => "SiphonArrow";
protected override int Ammo => AmmoID.Arrow;
protected override int Damages => 11;
protected override void InitAmmo()
{
item.knockBack = 2;
item.width = 14;
item.height = 32;
item.value = Item.buyPrice(0, 0, 0, 55);
this.item.shootSpeed = 2.5f;
}
protected override List<ModRecipe> GetAdditionalRecipes()
{
ModRecipe recipe = GetNewModRecipe(this, 1, new List<int> {TileID.Anvils});
recipe.AddIngredient(ItemID.WoodenArrow, 50);
recipe.AddIngredient(ModContent.ItemType<BloodiedEssence>());
return new List<ModRecipe> {recipe};
}
}
}