Decimation_Mod/Content/Items/Weapons/Arachnus/ChainStynger.cs
FyloZ ec4585bed5 - Changed Bloodshot Eye's music to Boss 1 Orchestra ( https://www.youtube.com/watch?time_continue=120&v=r-9nKGc85FQ )
- Added support for animated projectiles
- Refactoring
- Removed useless fields
- Fixed swords not dealing damages
- Added Hour Hand (from Evie's PR)
2020-03-21 00:11:07 -04:00

33 lines
1.1 KiB
C#

using Decimation.Content.Buffs.Debuffs;
using Decimation.Lib.Items;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace Decimation.Content.Items.Weapons.Arachnus
{
internal class ChainStynger : DecimationWeapon
{
protected override string ItemName => "Chain Stynger";
protected override string ItemTooltip => "Unleashe molten ashes upon your foes.";
protected override DamageType DamagesType => DamageType.Ranged;
protected override int Damages => 800;
protected override string Projectile => "MoltenStyngerBolt";
protected override void InitWeapon()
{
this.item.CloneDefaults(ItemID.Stynger);
item.shootSpeed = 9f;
this.item.crit *= 2;
this.item.knockBack *= 2;
this.item.rare = 10;
this.item.value = Item.buyPrice(0, 45);
}
public override void OnHitNPC(Player player, NPC target, int damage, float knockBack, bool crit)
{
target.AddBuff(ModContent.BuffType<Singed>(), 480);
}
}
}