- Added support for animated projectiles - Refactoring - Removed useless fields - Fixed swords not dealing damages - Added Hour Hand (from Evie's PR)
28 lines
893 B
C#
28 lines
893 B
C#
using Decimation.Lib.Items;
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using Decimation.Lib.Util;
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using Terraria;
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namespace Decimation.Content.Items.Weapons.Arachnus
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{
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internal class GlaiveWeaver : DecimationWeapon
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{
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protected override string ItemName => "Glaive Weaver";
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protected override string ItemTooltip => "Your palm burns as you wield this godly weapon.";
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protected override int Damages => 850;
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protected override string Projectile => "ArchingSolarBlade";
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protected override void InitWeapon()
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{
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item.width = 42;
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item.height = 46;
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item.value = Item.buyPrice(0, 45);
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item.rare = Rarity.Red.GetRarityValue();
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item.useTime = 15;
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item.useAnimation = 15;
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item.shootSpeed = 15;
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item.crit = 10;
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item.autoReuse = true;
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item.knockBack = 4;
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}
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}
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} |