Decimation_Mod/Content/Items/Weapons/Bloodshot/BloodStream.cs
FyloZ ec4585bed5 - Changed Bloodshot Eye's music to Boss 1 Orchestra ( https://www.youtube.com/watch?time_continue=120&v=r-9nKGc85FQ )
- Added support for animated projectiles
- Refactoring
- Removed useless fields
- Fixed swords not dealing damages
- Added Hour Hand (from Evie's PR)
2020-03-21 00:11:07 -04:00

44 lines
1.4 KiB
C#

using Decimation.Content.Buffs.Debuffs;
using Decimation.Lib.Items;
using Decimation.Lib.Util;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace Decimation.Content.Items.Weapons.Bloodshot
{
internal class BloodStream : DecimationWeapon
{
protected override string ItemName => "Blood Stream";
protected override string ItemTooltip => "Bathe your enemies in boiling blood.";
protected override DamageType DamagesType => DamageType.Magic;
protected override int Damages => 14;
protected override string Projectile => "BloodBeamFriendly";
protected override void InitWeapon()
{
item.width = 20;
item.height = 20;
item.value = Item.buyPrice(0, 2);
item.rare = Rarity.Green.GetRarityValue();
item.useStyle = 5;
item.shootSpeed = 5f;
this.item.mana = 1;
item.useTime = 5;
item.useAnimation = 5;
item.autoReuse = true;
item.UseSound = SoundID.Item34;
}
public override void OnHitNPC(Player player, NPC target, int damage, float knockBack, bool crit)
{
target.AddBuff(ModContent.BuffType<Slimed>(), 300);
}
public override void OnHitPvp(Player player, Player target, int damage, bool crit)
{
target.AddBuff(ModContent.BuffType<Slimed>(), 300);
}
}
}