Decimation_Mod/Content/Items/Weapons/Bloodshot/VampiricShiv.cs
FyloZ ec4585bed5 - Changed Bloodshot Eye's music to Boss 1 Orchestra ( https://www.youtube.com/watch?time_continue=120&v=r-9nKGc85FQ )
- Added support for animated projectiles
- Refactoring
- Removed useless fields
- Fixed swords not dealing damages
- Added Hour Hand (from Evie's PR)
2020-03-21 00:11:07 -04:00

42 lines
1.2 KiB
C#

using Decimation.Lib.Items;
using Decimation.Lib.Util;
using Terraria;
namespace Decimation.Content.Items.Weapons.Bloodshot
{
internal class VampiricShiv : DecimationWeapon
{
protected override string ItemName => "Vampiric Shiv";
protected override string ItemTooltip => "Heal 10% of damages inflicted";
protected override int Damages => 12;
protected override void InitWeapon()
{
item.width = 20;
item.height = 20;
item.crit = 4;
item.useStyle = 3;
item.useTime = 12;
item.useAnimation = 12;
item.rare = Rarity.Green.GetRarityValue();
item.knockBack = 5;
item.value = Item.buyPrice(0, 2);
}
public override void OnHitNPC(Player player, NPC target, int damage, float knockBack, bool crit)
{
int lifeSteal = (int) (damage * 0.1f);
player.lifeSteal += lifeSteal;
player.HealEffect(lifeSteal);
}
public override void OnHitPvp(Player player, Player target, int damage, bool crit)
{
int lifeSteal = (int) (damage * 0.1f);
player.lifeSteal += lifeSteal;
player.HealEffect(lifeSteal);
}
}
}