- Added support for animated projectiles - Refactoring - Removed useless fields - Fixed swords not dealing damages - Added Hour Hand (from Evie's PR)
28 lines
732 B
C#
28 lines
732 B
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Microsoft.Xna.Framework;
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using Terraria;
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using Terraria.ModLoader;
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namespace Decimation.Lib.Amulets.Synergy
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{
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public class AmuletSynergyAdapter : IAmuletsSynergy
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{
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public virtual void OnHitPlayer(DecimationModPlayer modPlayer, ref int damages)
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{
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}
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public virtual void OnShoot(DecimationModPlayer modPlayer, Item item, ref Vector2 position, ref float speedX, ref float speedY,
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ref int projectileType, ref int damages, ref float knockBack)
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{
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}
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public virtual void Update(DecimationModPlayer modPlayer)
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{
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}
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}
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}
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