Decimation_Mod/Lib/Items/DecimationTool.cs
2020-07-19 22:40:17 -04:00

30 lines
881 B
C#

namespace Decimation.Lib.Items
{
public abstract class DecimationTool : DecimationItem
{
protected virtual int MeleeDamages { get; } = 0;
protected virtual int PickaxePower { get; } = 0;
protected virtual int AxePower { get; } = 0;
protected virtual int HammerPower { get; } = 0;
protected abstract void InitTool();
protected override void Init()
{
item.autoReuse = true;
item.useStyle = 1;
item.useTurn = true;
item.maxStack = 1;
item.melee = true;
InitTool();
item.damage = MeleeDamages;
item.pick = PickaxePower;
item.axe = AxePower / 5; // Axe power is multiplied by 5 for some reason
item.hammer = HammerPower;
if (MeleeDamages > 0) item.noMelee = false;
}
}
}