Merge pull request 'william' (#1) from william into master
Reviewed-on: #1
This commit is contained in:
commit
0ff8d6f057
|
@ -0,0 +1,124 @@
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@ -23,6 +35,41 @@
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@ -49,7 +96,8 @@
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@ -57,7 +105,7 @@
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@ -71,8 +119,36 @@
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@ -86,11 +162,35 @@
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|
||||
<created>1679348475071</created>
|
||||
<option name="number" value="00002" />
|
||||
<option name="presentableId" value="LOCAL-00002" />
|
||||
<option name="project" value="LOCAL" />
|
||||
<updated>1679348475071</updated>
|
||||
</task>
|
||||
<option name="localTasksCounter" value="3" />
|
||||
<servers />
|
||||
</component>
|
||||
<component name="TypeScriptGeneratedFilesManager">
|
||||
<option name="version" value="3" />
|
||||
</component>
|
||||
<component name="VcsManagerConfiguration">
|
||||
<MESSAGE value="MiniMax" />
|
||||
<MESSAGE value="Movement logic" />
|
||||
<option name="LAST_COMMIT_MESSAGE" value="Movement logic" />
|
||||
</component>
|
||||
</project>
|
4
pom.xml
4
pom.xml
|
@ -9,8 +9,8 @@
|
|||
<version>1.0-SNAPSHOT</version>
|
||||
|
||||
<properties>
|
||||
<maven.compiler.source>18</maven.compiler.source>
|
||||
<maven.compiler.target>18</maven.compiler.target>
|
||||
<maven.compiler.source>11</maven.compiler.source>
|
||||
<maven.compiler.target>11</maven.compiler.target>
|
||||
<project.build.sourceEncoding>UTF-8</project.build.sourceEncoding>
|
||||
</properties>
|
||||
|
||||
|
|
|
@ -1,124 +1,97 @@
|
|||
package laboratoire4;
|
||||
|
||||
import java.io.*;
|
||||
import java.net.*;
|
||||
import java.io.BufferedInputStream;
|
||||
import java.io.BufferedOutputStream;
|
||||
import java.io.IOException;
|
||||
import java.net.Socket;
|
||||
|
||||
class Client {
|
||||
public static void main(String[] args) {
|
||||
public class Client {
|
||||
private final Socket socket;
|
||||
private final BufferedInputStream input;
|
||||
private final BufferedOutputStream output;
|
||||
private PusherBoard board;
|
||||
|
||||
Socket MyClient;
|
||||
BufferedInputStream input;
|
||||
BufferedOutputStream output;
|
||||
int[][] board = new int[8][8];
|
||||
public Client(String host, int port) throws IOException {
|
||||
socket = new Socket(host, port);
|
||||
input = new BufferedInputStream(socket.getInputStream());
|
||||
output = new BufferedOutputStream(socket.getOutputStream());
|
||||
}
|
||||
|
||||
public void listen() {
|
||||
try {
|
||||
MyClient = new Socket("localhost", 8888);
|
||||
while (true) {
|
||||
char cmd;
|
||||
cmd = (char) input.read();
|
||||
|
||||
input = new BufferedInputStream(MyClient.getInputStream());
|
||||
output = new BufferedOutputStream(MyClient.getOutputStream());
|
||||
BufferedReader console = new BufferedReader(new InputStreamReader(System.in));
|
||||
while(1 == 1){
|
||||
char cmd = 0;
|
||||
if (board == null) {
|
||||
boolean play = initializeBoard(cmd);
|
||||
if (play) {
|
||||
play();
|
||||
}
|
||||
}
|
||||
|
||||
if (cmd == '3') {
|
||||
play();
|
||||
}
|
||||
|
||||
if (cmd == '4') {
|
||||
handleInvalidMove();
|
||||
}
|
||||
|
||||
if (cmd == '5') {
|
||||
stopGame();
|
||||
break;
|
||||
}
|
||||
}
|
||||
} catch (IOException e) {
|
||||
e.printStackTrace();
|
||||
} catch (InterruptedException e) {
|
||||
throw new RuntimeException(e);
|
||||
}
|
||||
}
|
||||
|
||||
private boolean initializeBoard(char cmd) throws IOException {
|
||||
Player player = cmd == '1' ? Player.RED : Player.BLACK;
|
||||
|
||||
cmd = (char)input.read();
|
||||
System.out.println(cmd);
|
||||
// Debut de la partie en joueur blanc
|
||||
if(cmd == '1'){
|
||||
byte[] aBuffer = new byte[1024];
|
||||
|
||||
int size = input.available();
|
||||
//System.out.println("size " + size);
|
||||
input.read(aBuffer,0,size);
|
||||
|
||||
input.read(aBuffer, 0, size);
|
||||
String s = new String(aBuffer).trim();
|
||||
System.out.println(s);
|
||||
String[] boardValues;
|
||||
boardValues = s.split(" ");
|
||||
int x=0,y=0;
|
||||
for(int i=0; i<boardValues.length;i++){
|
||||
board[x][y] = Integer.parseInt(boardValues[i]);
|
||||
x++;
|
||||
if(x == 8){
|
||||
x = 0;
|
||||
y++;
|
||||
}
|
||||
String[] boardValues = s.split(" ");
|
||||
|
||||
board = new PusherBoard(player, boardValues);
|
||||
|
||||
return player == Player.RED;
|
||||
}
|
||||
|
||||
System.out.println("Nouvelle partie! Vous jouer blanc, entrez votre premier coup : ");
|
||||
String move = null;
|
||||
move = console.readLine();
|
||||
output.write(move.getBytes(),0,move.length());
|
||||
output.flush();
|
||||
}
|
||||
// Debut de la partie en joueur Noir
|
||||
if(cmd == '2'){
|
||||
System.out.println("Nouvelle partie! Vous jouer noir, attendez le coup des blancs");
|
||||
byte[] aBuffer = new byte[1024];
|
||||
|
||||
int size = input.available();
|
||||
//System.out.println("size " + size);
|
||||
input.read(aBuffer,0,size);
|
||||
String s = new String(aBuffer).trim();
|
||||
System.out.println(s);
|
||||
String[] boardValues;
|
||||
boardValues = s.split(" ");
|
||||
int x=0,y=0;
|
||||
for(int i=0; i<boardValues.length;i++){
|
||||
board[x][y] = Integer.parseInt(boardValues[i]);
|
||||
x++;
|
||||
if(x == 8){
|
||||
x = 0;
|
||||
y++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Le serveur demande le prochain coup
|
||||
// Le message contient aussi le dernier coup joue.
|
||||
if(cmd == '3'){
|
||||
byte[] aBuffer = new byte[16];
|
||||
|
||||
int size = input.available();
|
||||
System.out.println("size :" + size);
|
||||
input.read(aBuffer,0,size);
|
||||
|
||||
String s = new String(aBuffer);
|
||||
System.out.println("Dernier coup :"+ s);
|
||||
System.out.println("Entrez votre coup : ");
|
||||
String move = null;
|
||||
move = console.readLine();
|
||||
output.write(move.getBytes(),0,move.length());
|
||||
output.flush();
|
||||
|
||||
}
|
||||
// Le dernier coup est invalide
|
||||
if(cmd == '4'){
|
||||
System.out.println("Coup invalide, entrez un nouveau coup : ");
|
||||
String move = null;
|
||||
move = console.readLine();
|
||||
output.write(move.getBytes(),0,move.length());
|
||||
output.flush();
|
||||
|
||||
}
|
||||
// La partie est terminée
|
||||
if(cmd == '5'){
|
||||
private void play() throws IOException {
|
||||
byte[] aBuffer = new byte[16];
|
||||
int size = input.available();
|
||||
input.read(aBuffer,0,size);
|
||||
String s = new String(aBuffer);
|
||||
System.out.println("Partie Terminé. Le dernier coup joué est: "+s);
|
||||
String move = null;
|
||||
move = console.readLine();
|
||||
output.write(move.getBytes(),0,move.length());
|
||||
if (size > 0) {
|
||||
input.read(aBuffer, 0, size);
|
||||
String previousMove = new String(aBuffer);
|
||||
System.out.println("Mouvement reçu: " + previousMove);
|
||||
|
||||
board.move(previousMove);
|
||||
}
|
||||
|
||||
String nextMove = board.runNextMove();
|
||||
System.out.println("Prochain mouvement: " + nextMove);
|
||||
|
||||
output.write(nextMove.getBytes(), 0, nextMove.length());
|
||||
output.flush();
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (IOException e) {
|
||||
System.out.println(e);
|
||||
}
|
||||
|
||||
private void handleInvalidMove() throws InterruptedException {
|
||||
System.err.println("Mouvement invalide!");
|
||||
Thread.sleep(500);
|
||||
board.printBoard();
|
||||
}
|
||||
|
||||
private void stopGame() throws IOException {
|
||||
System.out.println("GG well played!");
|
||||
socket.close();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -5,19 +5,36 @@ import java.util.Collection;
|
|||
public class GameTree {
|
||||
private Node root;
|
||||
|
||||
public Node buildTree(PusherBoard board){
|
||||
return null;
|
||||
}
|
||||
|
||||
public Node getRoot() {
|
||||
return root;
|
||||
}
|
||||
|
||||
static class Node {
|
||||
private final Collection<Node> childs;
|
||||
private final Pawn pawn;
|
||||
private final Pawn.PawnMovement movement;
|
||||
|
||||
Node(Collection<Node> childs) {
|
||||
Node(Collection<Node> childs, Pawn pawn, Pawn.PawnMovement movement) {
|
||||
this.childs = childs;
|
||||
this.pawn = pawn;
|
||||
this.movement = movement;
|
||||
}
|
||||
|
||||
public Collection<Node> getChilds() {
|
||||
return childs;
|
||||
}
|
||||
|
||||
public Pawn getPawn() {
|
||||
return pawn;
|
||||
}
|
||||
|
||||
public Pawn.PawnMovement getMovement() {
|
||||
return movement;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -0,0 +1,9 @@
|
|||
package laboratoire4;
|
||||
|
||||
import java.io.IOException;
|
||||
|
||||
public class Main {
|
||||
public static void main(String[] args) throws IOException {
|
||||
new Client("localhost", 8888).listen();
|
||||
}
|
||||
}
|
|
@ -1,49 +1,126 @@
|
|||
package laboratoire4;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.Random;
|
||||
|
||||
public class MiniMax {
|
||||
private static final int MAX_DEPTH = 4;
|
||||
private static Random random = new Random();
|
||||
|
||||
public static int miniMax(GameTree tree) {
|
||||
return miniMax(tree.getRoot(), Player.MAX, 0);
|
||||
public static MiniMaxResult miniMax(PusherBoard board) {
|
||||
return miniMax(board, true, 0, Integer.MIN_VALUE);
|
||||
}
|
||||
|
||||
private static int miniMax(GameTree.Node node, Player player, int depth) {
|
||||
if (depth == MAX_DEPTH) {
|
||||
return evaluate(node);
|
||||
private static MiniMaxResult miniMax(PusherBoard board, boolean max, int depth, int alphaBeta) {
|
||||
int limScore = max ? Integer.MIN_VALUE : Integer.MAX_VALUE;
|
||||
List<Pawn> pawns = max ?
|
||||
board.getMaxPawns() :
|
||||
board.getMinPawns();
|
||||
|
||||
List<MiniMaxResult> results = new ArrayList<>();
|
||||
|
||||
for (Pawn pawn : pawns) {
|
||||
int originalRow = pawn.getRow();
|
||||
int originalCol = pawn.getCol();
|
||||
|
||||
for (Pawn.PawnMovement movement : Pawn.PawnMovement.values()) {
|
||||
if (pawn.isMoveValid(board, movement)) {
|
||||
pawn.move(movement);
|
||||
|
||||
int score = depth < MAX_DEPTH ?
|
||||
miniMax(board, !max, depth + 1, limScore).getScore() :
|
||||
evaluate(pawn, board);
|
||||
score *= pawn.getDirection();
|
||||
|
||||
if ((max && score > limScore) ||
|
||||
(!max && score < limScore)) {
|
||||
limScore = score;
|
||||
}
|
||||
|
||||
return player == Player.MAX ?
|
||||
max(node, depth) :
|
||||
min(node, depth);
|
||||
MiniMaxResult result = new MiniMaxResult(limScore, pawn, movement);
|
||||
|
||||
//elagage alphaBeta
|
||||
if ((max && limScore >= alphaBeta) ||
|
||||
(!max && limScore <= alphaBeta)) {
|
||||
pawn.setRow(originalRow);
|
||||
pawn.setCol(originalCol);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
private static int max(GameTree.Node node, int depth) {
|
||||
int maxScore = Integer.MIN_VALUE;
|
||||
results.add(result);
|
||||
}
|
||||
|
||||
for (GameTree.Node child : node.getChilds()) {
|
||||
int score = miniMax(child, Player.MIN, depth + 1);
|
||||
if (score > maxScore) {
|
||||
maxScore = score;
|
||||
pawn.setRow(originalRow);
|
||||
pawn.setCol(originalCol);
|
||||
}
|
||||
}
|
||||
|
||||
return maxScore;
|
||||
// Choisir aléatoirement
|
||||
int index = random.nextInt(results.size());
|
||||
return results.get(index);
|
||||
}
|
||||
|
||||
private static int min(GameTree.Node node, int depth) {
|
||||
int minScore = Integer.MAX_VALUE;
|
||||
private static int evaluate(Pawn pawn, PusherBoard board) {
|
||||
int score = didWin(pawn);
|
||||
score = Math.max(score, didCapture(pawn, board));
|
||||
|
||||
for (GameTree.Node child : node.getChilds()) {
|
||||
int score = miniMax(child, Player.MIN, depth + 1);
|
||||
if (score < minScore) {
|
||||
minScore = score;
|
||||
return score;
|
||||
}
|
||||
|
||||
private static int didWin(Pawn pawn) {
|
||||
int goal = pawn.getPlayer() == Player.RED ? 7 : 0;
|
||||
|
||||
if (pawn.getRow() == goal) {
|
||||
return Integer.MAX_VALUE;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
private static int didCapture(Pawn pawn, PusherBoard board) {
|
||||
Pawn capturedPawn = board.getBoard()[pawn.getRow()][pawn.getCol()];
|
||||
|
||||
if (capturedPawn != null) {
|
||||
if (capturedPawn.getPlayer() != pawn.getPlayer()) {
|
||||
return 50;
|
||||
}
|
||||
}
|
||||
|
||||
return minScore;
|
||||
return 0;
|
||||
}
|
||||
|
||||
private static int evaluate(GameTree.Node node) {
|
||||
static class MiniMaxResult {
|
||||
private final int score;
|
||||
private final Pawn pawn;
|
||||
private final Pawn.PawnMovement movement;
|
||||
|
||||
public MiniMaxResult(int score, Pawn pawn, Pawn.PawnMovement movement) {
|
||||
this.score = score;
|
||||
this.pawn = pawn;
|
||||
this.movement = movement;
|
||||
}
|
||||
|
||||
public int getScore() {
|
||||
return score;
|
||||
}
|
||||
|
||||
public Pawn getPawn() {
|
||||
return pawn;
|
||||
}
|
||||
|
||||
public Pawn.PawnMovement getMovement() {
|
||||
return movement;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return "MiniMaxResult{" +
|
||||
"score=" + score +
|
||||
", pawn=" + pawn +
|
||||
", movement=" + movement +
|
||||
'}';
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,93 @@
|
|||
package laboratoire4;
|
||||
|
||||
public abstract class Pawn {
|
||||
protected final Player player;
|
||||
protected int row;
|
||||
protected int col;
|
||||
protected int direction;
|
||||
|
||||
public Pawn(Player player, int row, int col) {
|
||||
this.player = player;
|
||||
this.row = row;
|
||||
this.col = col;
|
||||
this.direction = player == Player.RED ? 1 : -1;
|
||||
}
|
||||
|
||||
public void move(PawnMovement movement) {
|
||||
setRow(row + direction);
|
||||
setCol(col + movement.move);
|
||||
}
|
||||
|
||||
public String getPosition() {
|
||||
char colStr = (char)(col + 65);
|
||||
return String.format("%s%d", colStr, row + 1);
|
||||
}
|
||||
|
||||
public Player getPlayer() {
|
||||
return player;
|
||||
}
|
||||
|
||||
public int getCol() {
|
||||
return col;
|
||||
}
|
||||
|
||||
public int getRow() {
|
||||
return row;
|
||||
}
|
||||
|
||||
public void setCol(int col) {
|
||||
this.col = col;
|
||||
}
|
||||
|
||||
public void setRow(int row) {
|
||||
this.row = row;
|
||||
}
|
||||
|
||||
public int getDirection() {
|
||||
return direction;
|
||||
}
|
||||
|
||||
public boolean isMoveValid(PusherBoard game, PawnMovement movement) {
|
||||
Pawn[][] board = game.getBoard();
|
||||
|
||||
int nextRow = row + getDirection();
|
||||
if (nextRow < 0 || nextRow >= board.length) {
|
||||
return false;
|
||||
}
|
||||
|
||||
int nextCol = col + movement.move;
|
||||
if (nextCol < 0 || nextCol >= board.length) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return isMoveValid(board, movement);
|
||||
}
|
||||
|
||||
protected abstract boolean isMoveValid(Pawn[][] board, PawnMovement movement);
|
||||
|
||||
enum PawnMovement {
|
||||
STRAIGHT(0),
|
||||
LEFT_DIAGONAL(-1),
|
||||
RIGHT_DIAGONAL(1);
|
||||
|
||||
private final int move;
|
||||
|
||||
PawnMovement(int move) {
|
||||
this.move = move;
|
||||
}
|
||||
|
||||
public int getMove() {
|
||||
return move;
|
||||
}
|
||||
|
||||
public static PawnMovement from(int move) {
|
||||
if (move == 0) {
|
||||
return STRAIGHT;
|
||||
}
|
||||
if (move == 1) {
|
||||
return RIGHT_DIAGONAL;
|
||||
}
|
||||
return LEFT_DIAGONAL;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,6 +1,6 @@
|
|||
package laboratoire4;
|
||||
|
||||
public enum Player {
|
||||
MIN,
|
||||
MAX
|
||||
BLACK,
|
||||
RED
|
||||
}
|
||||
|
|
|
@ -0,0 +1,34 @@
|
|||
package laboratoire4;
|
||||
|
||||
public class Pushed extends Pawn {
|
||||
public Pushed(Player player, int row, int col) {
|
||||
super(player, row, col);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isMoveValid(Pawn[][] board, PawnMovement movement) {
|
||||
Pawn pusher = null;
|
||||
Pawn to = board[row + direction][col + movement.getMove()];
|
||||
|
||||
if (col > 0 && movement == PawnMovement.RIGHT_DIAGONAL) {
|
||||
pusher = board[row - direction][col - 1];
|
||||
} else if (col < board.length - 1 && movement == PawnMovement.LEFT_DIAGONAL) {
|
||||
pusher = board[row - direction][col + 1];
|
||||
} else if (movement == PawnMovement.STRAIGHT) {
|
||||
pusher = board[row - direction][col];
|
||||
}
|
||||
|
||||
boolean pusherValid = pusher instanceof Pusher;
|
||||
boolean destinationValid = to == null || to.player != this.player;
|
||||
return pusherValid && destinationValid;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return "Pushed{" +
|
||||
player +
|
||||
", " + col +
|
||||
", " + row +
|
||||
"} ";
|
||||
}
|
||||
}
|
|
@ -0,0 +1,27 @@
|
|||
package laboratoire4;
|
||||
|
||||
public class Pusher extends Pawn {
|
||||
public Pusher(Player player, int row, int col) {
|
||||
super(player, row, col);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean isMoveValid(Pawn[][] board, PawnMovement movement) {
|
||||
Pawn to = board[row + direction][col + movement.getMove()];
|
||||
|
||||
if (to == null) {
|
||||
return true;
|
||||
}
|
||||
|
||||
return to.player != this.player && movement != PawnMovement.STRAIGHT;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return "Pusher{" +
|
||||
player +
|
||||
", " + col +
|
||||
", " + row +
|
||||
"} ";
|
||||
}
|
||||
}
|
|
@ -0,0 +1,141 @@
|
|||
package laboratoire4;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
public class PusherBoard {
|
||||
private final Player player;
|
||||
private Pawn[][] board;
|
||||
|
||||
private final List<Pawn> maxPawns = new ArrayList<>();
|
||||
private final List<Pawn> minPawns = new ArrayList<>();
|
||||
|
||||
public PusherBoard(Player player, String[] boardValues) {
|
||||
this.player = player;
|
||||
|
||||
newGame(boardValues);
|
||||
}
|
||||
|
||||
public void newGame(String[] boardValues) {
|
||||
this.board = new Pawn[8][8];
|
||||
|
||||
int col = 0, row = 0;
|
||||
for (String boardValue : boardValues) {
|
||||
int v = Integer.parseInt(boardValue);
|
||||
if (v != 0) {
|
||||
Player pawnPlayer = (v == 1 || v == 2) ? Player.RED : Player.BLACK;
|
||||
Pawn pawn;
|
||||
if (v % 2 == 0) { // 2 et 4 sont les pushers
|
||||
pawn = new Pusher(pawnPlayer, row, col);
|
||||
} else {
|
||||
pawn = new Pushed(pawnPlayer, row, col);
|
||||
}
|
||||
|
||||
if (pawnPlayer == player) {
|
||||
maxPawns.add(pawn);
|
||||
} else {
|
||||
minPawns.add(pawn);
|
||||
}
|
||||
|
||||
board[row][col] = pawn;
|
||||
}
|
||||
|
||||
col++;
|
||||
if (col == board.length) {
|
||||
col = 0;
|
||||
row++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public String runNextMove() {
|
||||
MiniMax.MiniMaxResult result = MiniMax.miniMax(this);
|
||||
Pawn pawn = result.getPawn();
|
||||
String initialPosition = pawn.getPosition();
|
||||
|
||||
move(pawn, result.getMovement());
|
||||
|
||||
return initialPosition + "-" + pawn.getPosition();
|
||||
}
|
||||
|
||||
public void move(String move) {
|
||||
//FORMAT ex : D2-D3
|
||||
String[] split = move.trim().split(" - ");
|
||||
move(split[0], split[1]);
|
||||
}
|
||||
|
||||
private void move(Pawn pawn, Pawn.PawnMovement movement) {
|
||||
move(pawn.getCol(), pawn.getRow(), pawn.getCol() + movement.getMove(), pawn.getRow() + pawn.getDirection());
|
||||
}
|
||||
|
||||
public void move(String from, String to) {
|
||||
//FORMAT ex : from {D2}, to {D3}
|
||||
int from_col = (int) from.charAt(0) - 65;
|
||||
int from_row = Integer.parseInt(String.valueOf(from.charAt(1))) - 1;
|
||||
int to_col = (int) to.charAt(0) - 65;
|
||||
int to_row = Integer.parseInt(String.valueOf(to.charAt(1))) - 1;
|
||||
|
||||
move(from_col, from_row, to_col, to_row);
|
||||
}
|
||||
|
||||
public void move(int from_col, int from_row, int to_col, int to_row) {
|
||||
if (!isValid(from_col, from_row, to_col)) {
|
||||
return;
|
||||
}
|
||||
|
||||
Pawn pawn = board[from_row][from_col];
|
||||
Pawn destPawn = board[to_row][to_col];
|
||||
|
||||
if (destPawn != null) {
|
||||
if (destPawn.getPlayer() == Player.RED) {
|
||||
maxPawns.remove(destPawn);
|
||||
} else {
|
||||
minPawns.remove(destPawn);
|
||||
}
|
||||
}
|
||||
|
||||
board[from_row][from_col] = null;
|
||||
board[to_row][to_col] = pawn;
|
||||
|
||||
pawn.setRow(to_row);
|
||||
pawn.setCol(to_col);
|
||||
}
|
||||
|
||||
|
||||
private boolean isValid(int from_col, int from_row, int to_col) {
|
||||
Pawn pawn = getBoard()[from_row][from_col];
|
||||
Pawn.PawnMovement move = Pawn.PawnMovement.from(to_col - from_col);
|
||||
|
||||
if (pawn == null) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return pawn.isMoveValid(this, move);
|
||||
}
|
||||
|
||||
public Pawn[][] getBoard() {
|
||||
return board;
|
||||
}
|
||||
|
||||
public List<Pawn> getMaxPawns() {
|
||||
return maxPawns;
|
||||
}
|
||||
|
||||
public List<Pawn> getMinPawns() {
|
||||
return minPawns;
|
||||
}
|
||||
|
||||
public void printBoard() {
|
||||
for (int i = 7; i >= 0; i--) {
|
||||
for (int j = 0; j < this.board.length; j++) {
|
||||
if (this.board[i][j] != null) {
|
||||
System.out.print(this.board[i][j] + " | ");
|
||||
} else {
|
||||
System.out.print(" | ");
|
||||
}
|
||||
}
|
||||
System.out.println();
|
||||
System.out.println("----------------------------------------------------------------------------------------");
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue