Plus d'heuristiques
This commit is contained in:
parent
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commit
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@ -5,12 +5,14 @@
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||||||
</component>
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<component name="ChangeListManager">
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<component name="ChangeListManager">
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<list default="true" id="41395b4b-3252-492c-a869-5f4dab107186" name="Changes" comment="Fixes?">
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<list default="true" id="41395b4b-3252-492c-a869-5f4dab107186" name="Changes" comment="Fixes?">
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||||||
<change afterPath="$PROJECT_DIR$/src/main/java/laboratoire4/BoardEvaluator.java" afterDir="false" />
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||||||
<change afterPath="$PROJECT_DIR$/src/main/java/laboratoire4/MiniMaxResult.java" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/workspace.xml" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/workspace.xml" afterDir="false" />
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||||||
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<change beforePath="$PROJECT_DIR$/src/main/java/laboratoire4/BoardEvaluator.java" beforeDir="false" afterPath="$PROJECT_DIR$/src/main/java/laboratoire4/BoardEvaluator.java" afterDir="false" />
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||||||
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<change beforePath="$PROJECT_DIR$/src/main/java/laboratoire4/Client.java" beforeDir="false" afterPath="$PROJECT_DIR$/src/main/java/laboratoire4/Client.java" afterDir="false" />
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||||||
<change beforePath="$PROJECT_DIR$/src/main/java/laboratoire4/MiniMax.java" beforeDir="false" afterPath="$PROJECT_DIR$/src/main/java/laboratoire4/MiniMax.java" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/src/main/java/laboratoire4/MiniMax.java" beforeDir="false" afterPath="$PROJECT_DIR$/src/main/java/laboratoire4/MiniMax.java" afterDir="false" />
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||||||
<change beforePath="$PROJECT_DIR$/src/main/java/laboratoire4/Player.java" beforeDir="false" afterPath="$PROJECT_DIR$/src/main/java/laboratoire4/Player.java" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/src/main/java/laboratoire4/MovingBoard.java" beforeDir="false" afterPath="$PROJECT_DIR$/src/main/java/laboratoire4/MovingBoard.java" afterDir="false" />
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||||||
<change beforePath="$PROJECT_DIR$/src/main/java/laboratoire4/PusherBoard.java" beforeDir="false" afterPath="$PROJECT_DIR$/src/main/java/laboratoire4/PusherBoard.java" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/src/main/java/laboratoire4/MovingPawn.java" beforeDir="false" afterPath="$PROJECT_DIR$/src/main/java/laboratoire4/MovingPawn.java" afterDir="false" />
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||||||
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<change beforePath="$PROJECT_DIR$/src/main/java/laboratoire4/MovingPushed.java" beforeDir="false" afterPath="$PROJECT_DIR$/src/main/java/laboratoire4/MovingPushed.java" afterDir="false" />
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||||||
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<change beforePath="$PROJECT_DIR$/src/main/java/laboratoire4/MovingPusher.java" beforeDir="false" afterPath="$PROJECT_DIR$/src/main/java/laboratoire4/MovingPusher.java" afterDir="false" />
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</list>
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</list>
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||||||
<list id="98b8a79f-2f53-42bf-96da-7af322697a0d" name="Changes by acastonguay" comment="" />
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<list id="98b8a79f-2f53-42bf-96da-7af322697a0d" name="Changes by acastonguay" comment="" />
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||||||
<option name="SHOW_DIALOG" value="false" />
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<option name="SHOW_DIALOG" value="false" />
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||||||
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@ -50,22 +52,22 @@
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||||||
<option name="hideEmptyMiddlePackages" value="true" />
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<option name="hideEmptyMiddlePackages" value="true" />
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||||||
<option name="showLibraryContents" value="true" />
|
<option name="showLibraryContents" value="true" />
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||||||
</component>
|
</component>
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||||||
<component name="PropertiesComponent"><![CDATA[{
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<component name="PropertiesComponent">{
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||||||
"keyToString": {
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"keyToString": {
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||||||
"RunOnceActivity.OpenProjectViewOnStart": "true",
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"RunOnceActivity.OpenProjectViewOnStart": "true",
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||||||
"RunOnceActivity.ShowReadmeOnStart": "true",
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"RunOnceActivity.ShowReadmeOnStart": "true",
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||||||
"SHARE_PROJECT_CONFIGURATION_FILES": "true",
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"SHARE_PROJECT_CONFIGURATION_FILES": "true",
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||||||
"codeWithMe.voiceChat.enabledByDefault": "false",
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"codeWithMe.voiceChat.enabledByDefault": "false",
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||||||
"git-widget-placeholder": "william",
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"git-widget-placeholder": "william",
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"last_opened_file_path": "/home/william/Dev/Projects",
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"last_opened_file_path": "/home/william/Dev/Projects",
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"node.js.detected.package.eslint": "true",
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"node.js.detected.package.eslint": "true",
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||||||
"node.js.detected.package.tslint": "true",
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"node.js.detected.package.tslint": "true",
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||||||
"node.js.selected.package.eslint": "(autodetect)",
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"node.js.selected.package.eslint": "(autodetect)",
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||||||
"node.js.selected.package.tslint": "(autodetect)",
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"node.js.selected.package.tslint": "(autodetect)",
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"nodejs_package_manager_path": "npm",
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"nodejs_package_manager_path": "npm",
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||||||
"vue.rearranger.settings.migration": "true"
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"vue.rearranger.settings.migration": "true"
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||||||
}
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}
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}]]></component>
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}</component>
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||||||
<component name="RunManager" selected="Application.Main">
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<component name="RunManager" selected="Application.Main">
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||||||
<configuration name="Client" type="Application" factoryName="Application" temporary="true" nameIsGenerated="true">
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<configuration name="Client" type="Application" factoryName="Application" temporary="true" nameIsGenerated="true">
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<option name="MAIN_CLASS_NAME" value="laboratoire4.Client" />
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<option name="MAIN_CLASS_NAME" value="laboratoire4.Client" />
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@ -132,6 +134,7 @@
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<workItem from="1679672719638" duration="8340000" />
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<workItem from="1679672719638" duration="8340000" />
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<workItem from="1679779362814" duration="5912000" />
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<workItem from="1679779362814" duration="5912000" />
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<workItem from="1679787823160" duration="2189000" />
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<workItem from="1679787823160" duration="2189000" />
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<workItem from="1680198283785" duration="8256000" />
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</task>
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</task>
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<task id="LOCAL-00001" summary="MiniMax">
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<task id="LOCAL-00001" summary="MiniMax">
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<created>1679263366439</created>
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<created>1679263366439</created>
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@ -4,23 +4,26 @@ import java.util.Collection;
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public class BoardEvaluator {
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public class BoardEvaluator {
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public static int evaluate(MovingBoard game) {
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public static int evaluate(MovingBoard game) {
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MovingPawn[][] board = game.getBoard();
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Collection<MovingPawn> maxPawns = game.getMaxPawns();
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Collection<MovingPawn> maxPawns = game.getMaxPawns();
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Collection<MovingPawn> minPawns = game.getMinPawns();
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Collection<MovingPawn> minPawns = game.getMinPawns();
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return evaluatePlayer(board, maxPawns, minPawns) - evaluatePlayer(board, minPawns, maxPawns);
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return evaluatePlayer(game, maxPawns, minPawns, true) - evaluatePlayer(game, minPawns, maxPawns, false);
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}
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}
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//region Full Board
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//region Full Board
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private static int evaluatePlayer(MovingPawn[][] board, Collection<MovingPawn> maxPawns, Collection<MovingPawn> minPawns) {
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private static int evaluatePlayer(MovingBoard game, Collection<MovingPawn> maxPawns, Collection<MovingPawn> minPawns, boolean max) {
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if (minPawns.size() == 0) {
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if (minPawns.stream().noneMatch(IPawn::isPusher)) {
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return Integer.MAX_VALUE;
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return 50;
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}
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}
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int score = evaluateMaxPawnCountScore(maxPawns, minPawns);
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int score = evaluateMaxPawnCountScore(maxPawns, minPawns);
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for (MovingPawn pawn : maxPawns) {
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for (MovingPawn pawn : maxPawns) {
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score += evaluatePawn(board, pawn);
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score += evaluatePawn(game, pawn);
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if (max) {
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score += strategy(game, pawn);
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}
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}
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}
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return score;
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return score;
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@ -33,83 +36,195 @@ public class BoardEvaluator {
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// Augmente beaucoup le score à partir de 10 pions capturés
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// Augmente beaucoup le score à partir de 10 pions capturés
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// f(x) = 0.001x^4, f(1) = 0, f(10) = 10, f(16) = 65.54
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// f(x) = 0.001x^4, f(1) = 0, f(10) = 10, f(16) = 65.54
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private static int evaluatePawnCountScore(Collection<MovingPawn> pawns) {
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private static int evaluatePawnCountScore(Collection<MovingPawn> pawns) {
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return (int) (0.001f * Math.pow(16 - pawns.size(), 4)) * 100;
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int capturedPusherCount = (int) (8 - pawns.stream().filter(IPawn::isPusher).count());
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return (int) (Math.pow(capturedPusherCount, 2));
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}
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}
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//endregion
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//endregion
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//region Board
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//region Board
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private static int evaluatePawn(MovingPawn[][] board, MovingPawn pawn) {
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private static int evaluatePawn(MovingBoard game, MovingPawn pawn) {
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if (pawn.getRow() == pawn.getPlayer().getGoal()) {
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if (pawn.getRow() == pawn.getPlayer().getGoal()) {
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return Integer.MAX_VALUE;
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return 50;
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}
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}
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// Favorise les pièces qui peuvent gagner au prochain tour
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// Favorise les pièces qui peuvent gagner au prochain tour
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if (pawn.getRow() + pawn.getDirection() == pawn.getPlayer().getGoal()) {
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if (pawn.getRow() + pawn.getDirection() == pawn.getPlayer().getGoal()) {
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return Integer.MAX_VALUE / 2;
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return 25;
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}
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}
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int score = 0;
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int score = 0;
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score += evaluateHomePawnScore(pawn);
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score += evaluateHomePawnScore(pawn);
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score += evaluatePushedScore(pawn);
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// score += evaluatePushedScore(pawn);
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score += evaluateValidMovesScore(board, pawn);
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score += evaluatePusherScore(game, pawn);
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score += evaluateAttackScore(board, pawn);
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score += evaluateValidMovesScore(game, pawn);
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score += evaluateAttackScore(game, pawn);
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score += evaluateDefenseScore(game, pawn);
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if (Math.abs(pawn.getPlayer().getGoal() - pawn.getRow()) < 4) {
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score += hasEasyWinPath(game, pawn, pawn.getRow(), pawn.getCol(), 0);
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}
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return score;
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return score;
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}
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}
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private static int evaluateHomePawnScore(MovingPawn pawn) {
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private static int evaluateHomePawnScore(MovingPawn pawn) {
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return pawn.getRow() == pawn.getPlayer().getHome() ? 50 : 0;
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return pawn.getRow() == pawn.getPlayer().getHome() ? 1 : 0;
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}
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}
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private static int evaluatePushedScore(MovingPawn pawn) {
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private static int evaluatePushedScore(MovingPawn pawn) {
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return pawn.isPusher() ? 0 : 50;
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return pawn.isPusher() ? 0 : 1;
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}
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}
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private static int evaluateValidMovesScore(MovingPawn[][] board, MovingPawn pawn) {
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private static int evaluatePusherScore(MovingBoard board, MovingPawn pawn) {
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if (!pawn.isPusher()) return 0;
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int score = 0;
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int score = 0;
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for (Pawn.PawnMovement movement : Pawn.PawnMovement.values()) {
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if (pawn.isMoveValid(board, Pawn.PawnMovement.LEFT_DIAGONAL)) {
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MovingPawn nearPawn = board.getNextPawn(pawn, movement);
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score += 50;
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if (MovingPawn.areSamePlayers(pawn, nearPawn) && !nearPawn.isPusher()) {
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score++;
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}
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}
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}
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if (pawn.isMoveValid(board, Pawn.PawnMovement.STRAIGHT)) {
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score += 50;
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}
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if (pawn.isMoveValid(board, Pawn.PawnMovement.RIGHT_DIAGONAL)) {
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score += 50;
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}
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return score;
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return score;
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}
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}
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private static int evaluateAttackScore(MovingPawn[][] board, MovingPawn pawn) {
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private static int evaluateValidMovesScore(MovingBoard game, MovingPawn pawn) {
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int score = 0;
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int score = 0;
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int row = pawn.getRow();
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for (Pawn.PawnMovement movement : Pawn.PawnMovement.values()) {
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int col = pawn.getCol();
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if (pawn.isMoveValid(game.getBoard(), movement)) {
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score++;
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if (pawn.isMoveValid(board, Pawn.PawnMovement.LEFT_DIAGONAL)) {
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MovingPawn destPawn = board[row + pawn.getDirection()][col - 1];
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if (destPawn != null && destPawn.getPlayer() != pawn.getPlayer()) {
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score += 100;
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}
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}
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}
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}
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return score * pawn.getMoveCount();
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}
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if (pawn.isMoveValid(board, Pawn.PawnMovement.RIGHT_DIAGONAL)) {
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private static int evaluateAttackScore(MovingBoard game, MovingPawn pawn) {
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MovingPawn destPawn = board[row + pawn.getDirection()][col + 1];
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int score = 0;
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if (destPawn != null && destPawn.getPlayer() != pawn.getPlayer()) {
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Pawn.PawnMovement[] validAttackMoves = new Pawn.PawnMovement[]{Pawn.PawnMovement.LEFT_DIAGONAL, Pawn.PawnMovement.RIGHT_DIAGONAL};
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score += 100;
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for (Pawn.PawnMovement movement : validAttackMoves) {
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MovingPawn nearPawn = game.getNextPawn(pawn, movement);
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if (nearPawn != null && pawn.isMoveValid(game.getBoard(), movement) && !MovingPawn.areSamePlayers(pawn, nearPawn)) {
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score++;
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}
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}
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}
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}
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// Favorise les attaques de notre côté
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// Favorise les attaques de notre côté
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if ((pawn.getPlayer() == Player.RED && pawn.getRow() < 4) ||
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if ((pawn.getPlayer() == Player.RED && pawn.getRow() < 4) ||
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(pawn.getPlayer() == Player.BLACK && pawn.getRow() >= 4)) {
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(pawn.getPlayer() == Player.BLACK && pawn.getRow() >= 4)) {
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score *= 2;
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score++;
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}
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return score;
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}
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private static int evaluateDefenseScore(MovingBoard game, MovingPawn pawn) {
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int score = 0;
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Pawn.PawnMovement[] validAttackMoves = new Pawn.PawnMovement[]{Pawn.PawnMovement.LEFT_DIAGONAL, Pawn.PawnMovement.RIGHT_DIAGONAL};
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for (Pawn.PawnMovement movement : validAttackMoves) {
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MovingPawn nearPawn = game.getNextPawn(pawn, movement);
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Pawn.PawnMovement oppositeMovement = Pawn.PawnMovement.from(movement.getMove() * -1);
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if (nearPawn != null && !MovingPawn.areSamePlayers(pawn, nearPawn) && nearPawn.isMoveValid(game.getBoard(), oppositeMovement)) {
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score -= 50;
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}
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}
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return score;
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}
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private static int hasEasyWinPath(MovingBoard game, MovingPawn pawn, int row, int col, int depth) {
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if (row == pawn.getPlayer().getGoal()) {
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return 10;
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}
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int score = 0;
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int nextRow = row + pawn.getDirection();
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Pawn.PawnMovement[] preferredMoves = new Pawn.PawnMovement[]{Pawn.PawnMovement.LEFT_DIAGONAL, Pawn.PawnMovement.RIGHT_DIAGONAL};
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for (Pawn.PawnMovement movement : preferredMoves) {
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int nextCol = col + movement.getMove();
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if (nextCol < 0 || nextCol > 7) continue;
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MovingPawn nearPawn = game.getBoard()[nextRow][nextCol];
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if (nearPawn == null) {
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score += 2;
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} else if (nearPawn.getPlayer() != pawn.getPlayer()) {
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score++;
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} else {
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continue;
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}
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if (depth < 3) {
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score += hasEasyWinPath(game, pawn, nextRow, pawn.getCol() + movement.getMove(), depth + 1);
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}
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}
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}
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return score;
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return score;
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}
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}
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//endregion
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//endregion
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//region Strategy
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private static int strategy(MovingBoard game, MovingPawn pawn) {
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int score = 0;
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score += defensiveStrategy(game, pawn);
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return score;
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}
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private static int defensiveStrategy(MovingBoard game, MovingPawn pawn) {
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int col = pawn.getCol();
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int row = pawn.getRow();
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if (col < 2 || col > 5) {
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return 0;
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}
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MovingPawn leftPawn = game.getBoard()[row][col - 2];
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MovingPawn rightPawn = game.getBoard()[row][col - 2];
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int score = 0;
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if (MovingPawn.areSamePlayers(leftPawn, pawn)) {
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score++;
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}
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if (MovingPawn.areSamePlayers(rightPawn, pawn)) {
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score++;
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}
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|
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if (hasEnemyNear(game, pawn)) {
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score += 100;
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}
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|
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return score;
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}
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private static boolean hasEnemyNear(MovingBoard game, MovingPawn pawn) {
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int row = pawn.getRow();
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int col = pawn.getCol();
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|
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for (int i = 1; i <= 2; i++) {
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int nextRow = row + i * pawn.getDirection();
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|
if (nextRow < 0 || nextRow > 7) {
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break;
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}
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||||||
|
for (int j = -1; j <= 1; j++) {
|
||||||
|
int nextCol = col + j;
|
||||||
|
if (nextCol < 0 || nextCol > 7) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
MovingPawn nearPawn = game.getBoard()[nextRow][nextCol];
|
||||||
|
if (nearPawn != null && !MovingPawn.areSamePlayers(pawn, nearPawn)) {
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
//endregion
|
||||||
}
|
}
|
||||||
|
|
|
@ -40,6 +40,7 @@ public class Client {
|
||||||
|
|
||||||
if (cmd == '5') {
|
if (cmd == '5') {
|
||||||
stopGame();
|
stopGame();
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
} catch (IOException e) {
|
} catch (IOException e) {
|
||||||
|
|
|
@ -6,7 +6,8 @@ import java.util.Collections;
|
||||||
import java.util.List;
|
import java.util.List;
|
||||||
|
|
||||||
public class MiniMax {
|
public class MiniMax {
|
||||||
private static final int MAX_DEPTH = 4;
|
private static final int MAX_MAX_DEPTH = 6;
|
||||||
|
private static int MAX_DEPTH = 2;
|
||||||
|
|
||||||
public static MiniMaxResult miniMax(PusherBoard board) {
|
public static MiniMaxResult miniMax(PusherBoard board) {
|
||||||
long startMillis = System.currentTimeMillis();
|
long startMillis = System.currentTimeMillis();
|
||||||
|
@ -15,12 +16,15 @@ public class MiniMax {
|
||||||
|
|
||||||
MiniMaxResult maxResult = null;
|
MiniMaxResult maxResult = null;
|
||||||
|
|
||||||
for (Action action : actions) {
|
for (int i = 0; i <= MAX_MAX_DEPTH; i += 2) {
|
||||||
int score = min(game, 0, Integer.MIN_VALUE, Integer.MAX_VALUE);
|
MAX_DEPTH = i;
|
||||||
|
for (Action action : actions) {
|
||||||
|
int score = min(game, 0, Integer.MIN_VALUE, Integer.MAX_VALUE);
|
||||||
|
|
||||||
if (maxResult == null || score > maxResult.getScore()) {
|
if (maxResult == null || score > maxResult.getScore()) {
|
||||||
MovingPawn pawn = action.getPawn();
|
MovingPawn pawn = action.getPawn();
|
||||||
maxResult = new MiniMaxResult(score, pawn.getRow(), pawn.getCol(), action.getMovement());
|
maxResult = new MiniMaxResult(score, pawn.getRow(), pawn.getCol(), action.getMovement());
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -89,6 +93,11 @@ public class MiniMax {
|
||||||
Collection<MovingPawn> pawns = max ? game.getMaxPawns() : game.getMinPawns();
|
Collection<MovingPawn> pawns = max ? game.getMaxPawns() : game.getMinPawns();
|
||||||
Pawn.PawnMovement[] movements = Pawn.PawnMovement.values();
|
Pawn.PawnMovement[] movements = Pawn.PawnMovement.values();
|
||||||
|
|
||||||
|
// Collection<MovingPawn> winningPawns = pawns.stream().filter(p -> p.getRow() + p.getDirection() == p.getPlayer().getGoal()).collect(Collectors.toList());
|
||||||
|
// if (winningPawns.size() > 0) {
|
||||||
|
// pawns = winningPawns;
|
||||||
|
// }
|
||||||
|
|
||||||
for (MovingPawn pawn : pawns) {
|
for (MovingPawn pawn : pawns) {
|
||||||
for (Pawn.PawnMovement movement : movements) {
|
for (Pawn.PawnMovement movement : movements) {
|
||||||
if (pawn.isMoveValid(game.getBoard(), movement)) {
|
if (pawn.isMoveValid(game.getBoard(), movement)) {
|
||||||
|
|
|
@ -41,6 +41,17 @@ public class MovingBoard {
|
||||||
board[pawn.getRow()][pawn.getCol()] = pawn;
|
board[pawn.getRow()][pawn.getCol()] = pawn;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public MovingPawn getNextPawn(IPawn pawn, Pawn.PawnMovement move) {
|
||||||
|
int nextRow = pawn.getRow() + pawn.getDirection();
|
||||||
|
int nextCol = pawn.getCol() + move.getMove();
|
||||||
|
|
||||||
|
if (nextCol < 0 || nextCol > 7) {
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
return board[nextRow][nextCol];
|
||||||
|
}
|
||||||
|
|
||||||
public MovingPawn[][] getBoard() {
|
public MovingPawn[][] getBoard() {
|
||||||
return board;
|
return board;
|
||||||
}
|
}
|
||||||
|
|
|
@ -2,6 +2,7 @@ package laboratoire4;
|
||||||
|
|
||||||
public interface MovingPawn extends IPawn {
|
public interface MovingPawn extends IPawn {
|
||||||
void revertMove();
|
void revertMove();
|
||||||
|
int getMoveCount();
|
||||||
|
|
||||||
static MovingPawn from(Pawn pawn) {
|
static MovingPawn from(Pawn pawn) {
|
||||||
if (pawn instanceof Pusher) {
|
if (pawn instanceof Pusher) {
|
||||||
|
@ -10,5 +11,9 @@ public interface MovingPawn extends IPawn {
|
||||||
|
|
||||||
return new MovingPushed(pawn.getPlayer(), pawn.getRow(), pawn.getCol());
|
return new MovingPushed(pawn.getPlayer(), pawn.getRow(), pawn.getCol());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static boolean areSamePlayers(IPawn a, IPawn b) {
|
||||||
|
return a != null && b != null && a.getPlayer() == b.getPlayer();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -4,6 +4,7 @@ import java.util.Stack;
|
||||||
|
|
||||||
public class MovingPushed extends Pushed implements MovingPawn {
|
public class MovingPushed extends Pushed implements MovingPawn {
|
||||||
private final Stack<PawnMovement> previousMoves = new Stack<>();
|
private final Stack<PawnMovement> previousMoves = new Stack<>();
|
||||||
|
private int moveCount = 0;
|
||||||
|
|
||||||
public MovingPushed(Player player, int row, int col) {
|
public MovingPushed(Player player, int row, int col) {
|
||||||
super(player, row, col);
|
super(player, row, col);
|
||||||
|
@ -13,6 +14,7 @@ public class MovingPushed extends Pushed implements MovingPawn {
|
||||||
public void move(PawnMovement movement) {
|
public void move(PawnMovement movement) {
|
||||||
super.move(movement);
|
super.move(movement);
|
||||||
previousMoves.push(movement);
|
previousMoves.push(movement);
|
||||||
|
moveCount++;
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
@ -20,6 +22,11 @@ public class MovingPushed extends Pushed implements MovingPawn {
|
||||||
PawnMovement move = previousMoves.pop();
|
PawnMovement move = previousMoves.pop();
|
||||||
setRow(row - getDirection());
|
setRow(row - getDirection());
|
||||||
setCol(col - move.getMove());
|
setCol(col - move.getMove());
|
||||||
|
moveCount--;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public int getMoveCount() {
|
||||||
|
return moveCount;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -4,6 +4,7 @@ import java.util.Stack;
|
||||||
|
|
||||||
public class MovingPusher extends Pusher implements MovingPawn {
|
public class MovingPusher extends Pusher implements MovingPawn {
|
||||||
private final Stack<PawnMovement> previousMoves = new Stack<>();
|
private final Stack<PawnMovement> previousMoves = new Stack<>();
|
||||||
|
private int moveCount = 0;
|
||||||
|
|
||||||
public MovingPusher(Player player, int row, int col) {
|
public MovingPusher(Player player, int row, int col) {
|
||||||
super(player, row, col);
|
super(player, row, col);
|
||||||
|
@ -13,6 +14,7 @@ public class MovingPusher extends Pusher implements MovingPawn {
|
||||||
public void move(PawnMovement movement) {
|
public void move(PawnMovement movement) {
|
||||||
previousMoves.push(movement);
|
previousMoves.push(movement);
|
||||||
super.move(movement);
|
super.move(movement);
|
||||||
|
moveCount++;
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
@ -20,5 +22,11 @@ public class MovingPusher extends Pusher implements MovingPawn {
|
||||||
PawnMovement move = previousMoves.pop();
|
PawnMovement move = previousMoves.pop();
|
||||||
setRow(row - getDirection());
|
setRow(row - getDirection());
|
||||||
setCol(col - move.getMove());
|
setCol(col - move.getMove());
|
||||||
|
moveCount--;
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public int getMoveCount() {
|
||||||
|
return moveCount;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue