Limite la longueur d'un coup sous les 5 secondes
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@ -4,22 +4,11 @@
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<change beforePath="$PROJECT_DIR$/src/main/java/laboratoire4/IPawn.java" beforeDir="false" afterPath="$PROJECT_DIR$/src/main/java/laboratoire4/IPawn.java" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/src/main/java/laboratoire4/pawns/Pawn.java" beforeDir="false" afterPath="$PROJECT_DIR$/src/main/java/laboratoire4/pawns/Pawn.java" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/src/main/java/laboratoire4/pawns/Pusher.java" beforeDir="false" afterPath="$PROJECT_DIR$/src/main/java/laboratoire4/pawns/Pusher.java" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/src/main/java/laboratoire4/strategies/AttackStrategy.java" beforeDir="false" afterPath="$PROJECT_DIR$/src/main/java/laboratoire4/strategies/AttackStrategy.java" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/src/main/java/laboratoire4/Main.java" beforeDir="false" afterPath="$PROJECT_DIR$/src/main/java/laboratoire4/Main.java" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/src/main/java/laboratoire4/strategies/DefenseStrategy.java" beforeDir="false" afterPath="$PROJECT_DIR$/src/main/java/laboratoire4/strategies/DefenseStrategy.java" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/src/main/java/laboratoire4/strategies/ImmediateDefenseStrategy.java" beforeDir="false" afterPath="$PROJECT_DIR$/src/main/java/laboratoire4/strategies/ImmediateDefenseStrategy.java" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/src/main/java/laboratoire4/strategies/MasterStrategy.java" beforeDir="false" afterPath="$PROJECT_DIR$/src/main/java/laboratoire4/strategies/MasterStrategy.java" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/src/main/java/laboratoire4/strategies/MiniMaxStrategy.java" beforeDir="false" afterPath="$PROJECT_DIR$/src/main/java/laboratoire4/strategies/MiniMaxStrategy.java" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/src/main/java/laboratoire4/strategies/StartingStrategy.java" beforeDir="false" afterPath="$PROJECT_DIR$/src/main/java/laboratoire4/strategies/RandomStrategy.java" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/src/main/java/laboratoire4/strategies/WinningStrategy.java" beforeDir="false" afterPath="$PROJECT_DIR$/src/main/java/laboratoire4/strategies/WinningStrategy.java" afterDir="false" />
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</list>
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<list id="98b8a79f-2f53-42bf-96da-7af322697a0d" name="Changes by acastonguay" comment="" />
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<option name="SHOW_DIALOG" value="false" />
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@ -202,7 +191,14 @@
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<option name="project" value="LOCAL" />
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<updated>1681061194019</updated>
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<created>1681237323963</created>
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<option name="number" value="00008" />
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<option name="presentableId" value="LOCAL-00008" />
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<option name="project" value="LOCAL" />
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<updated>1681237323963</updated>
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<option name="localTasksCounter" value="9" />
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@ -215,7 +211,8 @@
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<MESSAGE value="Fixes?" />
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<MESSAGE value="Plus d'heuristiques" />
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<MESSAGE value="Beaucoup de changements" />
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<option name="LAST_COMMIT_MESSAGE" value="Beaucoup de changements" />
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<breakpoint-manager>
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@ -1,9 +1,27 @@
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package laboratoire4;
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import java.io.IOException;
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import java.util.Scanner;
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public class Main {
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public static void main(String[] args) throws IOException {
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new Client("localhost", 8888).listen();
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public static void main(String[] args) {
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Scanner scanner = new Scanner(System.in);
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while (true) {
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try {
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new Client("localhost", 8888).listen();
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} catch (Exception e) {
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e.printStackTrace();
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}
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System.out.print("Recommencer? (Y/n) ");
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if (scanner.hasNextLine()) {
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String nextLine = scanner.nextLine();
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if (nextLine.equals("n")) {
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System.exit(0);
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}
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}
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}
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}
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}
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@ -33,12 +33,6 @@ public class DefenseStrategy extends MiniMaxStrategy {
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}
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return super.getNextMove(game);
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// EvaluationResult result = super.getNextMove(game);
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// if (Math.abs(result.getRow() - game.getPlayer().getHome()) > DEFENSE_DISTANCE_FROM_HOME) {
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// return null;
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// }
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//
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// return result;
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}
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@Override
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@ -13,8 +13,10 @@ import java.util.Collection;
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public abstract class MiniMaxStrategy implements Strategy {
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private static final int MAX_DEPTH = 6;
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private static final long MAX_TIME_MS = 4500; // Moins de 5 secondes, car le tour n'est pas complètement fini
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protected SimulatedGame game;
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protected long startTimeMs;
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@Override
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public EvaluationResult getNextMove(Game game) {
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@ -26,6 +28,7 @@ public abstract class MiniMaxStrategy implements Strategy {
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EvaluationResult maxResult = null;
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int maxScore = Integer.MIN_VALUE;
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startTimeMs = System.currentTimeMillis();
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for (Action<IPawn> action : getActions(true)) {
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int score = min(0, Integer.MIN_VALUE, Integer.MAX_VALUE);
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@ -44,6 +47,10 @@ public abstract class MiniMaxStrategy implements Strategy {
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return evaluate();
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}
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if (System.currentTimeMillis() - startTimeMs > MAX_TIME_MS) {
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return Integer.MIN_VALUE;
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}
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int maxScore = Integer.MIN_VALUE;
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for (Action<IPawn> action : getActions(true)) {
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@ -71,6 +78,10 @@ public abstract class MiniMaxStrategy implements Strategy {
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return evaluate();
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}
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if (System.currentTimeMillis() - startTimeMs > MAX_TIME_MS) {
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return Integer.MAX_VALUE;
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}
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int minScore = Integer.MAX_VALUE;
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for (Action<IPawn> action : getActions(false)) {
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