Movement logic
This commit is contained in:
parent
86e3b5acc2
commit
ec7f3568e5
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@ -0,0 +1,124 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<preferred-size width="150" height="50" />
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<preferred-size width="150" height="50" />
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<preferred-size width="150" height="50" />
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<preferred-size width="150" height="50" />
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<preferred-size width="200" height="200" />
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<preferred-size width="-1" height="20" />
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<item class="javax.swing.JScrollBar" icon="/com/intellij/uiDesigner/icons/scrollbar.svg" removable="false" auto-create-binding="true" can-attach-label="false">
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</project>
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@ -4,12 +4,13 @@
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<option name="autoReloadType" value="SELECTIVE" />
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<change afterPath="$PROJECT_DIR$/src/main/java/laboratoire4/Pushed.java" afterDir="false" />
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<change afterPath="$PROJECT_DIR$/src/main/java/laboratoire4/Pusher.java" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/workspace.xml" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/src/main/java/laboratoire4/GameTree.java" beforeDir="false" afterPath="$PROJECT_DIR$/src/main/java/laboratoire4/GameTree.java" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/src/main/java/laboratoire4/Pawn.java" beforeDir="false" afterPath="$PROJECT_DIR$/src/main/java/laboratoire4/Pawn.java" afterDir="false" />
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<change beforePath="$PROJECT_DIR$/src/main/java/laboratoire4/PusherBoard.java" beforeDir="false" afterPath="$PROJECT_DIR$/src/main/java/laboratoire4/PusherBoard.java" afterDir="false" />
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<option name="SHOW_DIALOG" value="false" />
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<option name="HIGHLIGHT_CONFLICTS" value="true" />
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@ -23,6 +24,13 @@
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<option name="RECENT_BRANCH_BY_REPOSITORY">
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<entry key="$PROJECT_DIR$" value="alexis" />
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<option name="directoryName" value="x0367gi2" />
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@ -44,19 +52,19 @@
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<option name="hideEmptyMiddlePackages" value="true" />
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<option name="showLibraryContents" value="true" />
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<component name="PropertiesComponent"><![CDATA[{
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"keyToString": {
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"RunOnceActivity.OpenProjectViewOnStart": "true",
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"RunOnceActivity.ShowReadmeOnStart": "true",
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"SHARE_PROJECT_CONFIGURATION_FILES": "true",
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"last_opened_file_path": "/home/william/Dev/Projects/Uni/Log320/LOG320_Lab4",
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"RunOnceActivity.ShowReadmeOnStart": "true",
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"SHARE_PROJECT_CONFIGURATION_FILES": "true",
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"last_opened_file_path": "/home/william/Dev/Projects",
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"node.js.detected.package.tslint": "true",
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"vue.rearranger.settings.migration": "true"
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<component name="RunManager">
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<configuration name="Client" type="Application" factoryName="Application" temporary="true" nameIsGenerated="true">
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<option name="MAIN_CLASS_NAME" value="laboratoire4.Client" />
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@ -86,11 +94,25 @@
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<created>1679263366439</created>
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<option name="number" value="00001" />
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<option name="presentableId" value="LOCAL-00001" />
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<option name="project" value="LOCAL" />
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<updated>1679263366439</updated>
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</task>
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<option name="localTasksCounter" value="2" />
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<servers />
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<option name="version" value="3" />
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<MESSAGE value="MiniMax" />
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<option name="LAST_COMMIT_MESSAGE" value="MiniMax" />
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</component>
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</project>
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@ -5,8 +5,7 @@ import java.util.Collection;
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public class GameTree {
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private Node root;
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public Node buildTree(){
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public Node buildTree(PusherBoard board){
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return null;
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}
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@ -1,8 +1,56 @@
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package laboratoire4;
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public enum Pawn {
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R_PUSHER,
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R_PUSHED,
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B_PUSHER,
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B_PUSHED
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public abstract class Pawn {
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protected final PawnColor color;
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protected int col;
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protected int row;
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public Pawn(PawnColor color, int col, int row) {
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this.color = color;
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this.col = col;
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this.row = row;
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}
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public PawnColor getColor() {
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return color;
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}
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public int getCol() {
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return col;
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}
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public int getRow() {
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return row;
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}
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public void setCol(int col) {
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this.col = col;
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}
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public void setRow(int row) {
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this.row = row;
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}
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public abstract boolean isMoveValid(PusherBoard board, PawnMovement movement);
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enum PawnColor {
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RED,
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BLACK
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}
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enum PawnMovement {
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STRAIGHT(0),
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LEFT_DIAGONAL(-1),
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RIGHT_DIAGONAL(1);
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private final int move;
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PawnMovement(int move) {
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this.move = move;
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}
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public int getMove() {
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return move;
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}
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}
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}
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@ -0,0 +1,26 @@
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package laboratoire4;
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public class Pushed extends Pawn {
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public Pushed(PawnColor color, int col, int row) {
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super(color, col, row);
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}
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@Override
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public boolean isMoveValid(PusherBoard game, PawnMovement movement) {
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Pawn[][] board = game.getBoard();
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Pawn pusher = null;
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Pawn to = board[row + 1][col + movement.getMove()];
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if (col > 0 && movement == PawnMovement.RIGHT_DIAGONAL) {
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pusher = board[row - 1][col - 1];
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} else if (col < board.length - 1 && movement == PawnMovement.LEFT_DIAGONAL) {
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pusher = board[row - 1][col + 1];
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} else if (movement == PawnMovement.STRAIGHT) {
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pusher = board[row - 1][col];
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}
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boolean pusherValid = pusher != null;
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boolean destinationValid = to == null || to.color != this.color;
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return pusherValid && destinationValid;
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}
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}
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@ -0,0 +1,14 @@
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package laboratoire4;
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public class Pusher extends Pawn {
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public Pusher(PawnColor color, int col, int row) {
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super(color, col, row);
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}
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@Override
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public boolean isMoveValid(PusherBoard game, PawnMovement movement) {
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Pawn to = game.getBoard()[row + 1][col + movement.getMove()];
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return to == null || to.color != this.color;
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}
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}
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@ -1,57 +1,58 @@
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package laboratoire4;
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public class PusherBoard {
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private Pawn[][] board;
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public PusherBoard() {
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this.newGame();
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}
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public void newGame(){
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public void newGame() {
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this.board = new Pawn[8][8];
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for(int i = 0 ;i<board.length;i++){
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board[7][i] = Pawn.B_PUSHER;
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}
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// TODO: Construire depuis le serveur
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for (int i = 0; i < board.length; i++) {
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for (int j = 0; j < board.length; j++) {
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Pawn pawn = null;
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Pawn.PawnColor color = i < board.length / 2 ?
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Pawn.PawnColor.RED :
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Pawn.PawnColor.BLACK;
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||||
for(int i = 0 ;i<board.length;i++){
|
||||
board[6][i] = Pawn.B_PUSHED;
|
||||
}
|
||||
if (i == 0 || i == board.length - 1) {
|
||||
pawn = new Pusher(color, i, j);
|
||||
} else if (i == 1 || i == board.length - 2) {
|
||||
pawn = new Pushed(color, i, j);
|
||||
}
|
||||
|
||||
for(int i = 0 ;i<board.length;i++){
|
||||
board[1][i] = Pawn.R_PUSHED;
|
||||
}
|
||||
|
||||
for(int i = 0 ;i<board.length;i++){
|
||||
board[0][i] = Pawn.R_PUSHER;
|
||||
board[i][j] = pawn;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public int move (String move){
|
||||
public int move(String move) {
|
||||
//FORMAT ex : D2-D3
|
||||
String[] split = move.split("-");
|
||||
|
||||
return move(split[0],split[1]);
|
||||
return move(split[0], split[1]);
|
||||
}
|
||||
|
||||
public int move (String from, String to){
|
||||
public int move(String from, String to) {
|
||||
//FORMAT ex : from {D2}, to {D3}
|
||||
int from_col = (int) from.charAt(0) - 65;
|
||||
int from_row = Integer.parseInt(String.valueOf(from.charAt(1)))-1;
|
||||
int from_row = Integer.parseInt(String.valueOf(from.charAt(1))) - 1;
|
||||
int to_col = (int) to.charAt(0) - 65;
|
||||
int to_row = Integer.parseInt(String.valueOf(to.charAt(1)))-1;
|
||||
int to_row = Integer.parseInt(String.valueOf(to.charAt(1))) - 1;
|
||||
|
||||
return move(from_col, from_row, to_col, to_row);
|
||||
}
|
||||
|
||||
public int move(int from_col, int from_row, int to_col, int to_row){
|
||||
public int move(int from_col, int from_row, int to_col, int to_row) {
|
||||
//FORMAT ex : from_col {3}, from_row {2}, to_col {3}, to_row {3}
|
||||
|
||||
//System.out.println("Move :" + from_col+""+from_row + "-"+ to_col+""+to_row);
|
||||
//System.out.println("Move is valid : " + isValid(from_col,from_row,to_col,to_row));
|
||||
|
||||
if(isValid(from_col,from_row,to_col,to_row)){
|
||||
if (isValid(from_col, from_row, to_col, to_row)) {
|
||||
Pawn pawn = this.getBoard()[from_row][from_col];
|
||||
//System.out.println("Pawn to move : " + pawn);
|
||||
this.getBoard()[from_row][from_col] = null;
|
||||
|
@ -62,54 +63,54 @@ public class PusherBoard {
|
|||
}
|
||||
|
||||
|
||||
private boolean isValid(int from_col, int from_row, int to_col, int to_row){
|
||||
|
||||
private boolean isValid(int from_col, int from_row, int to_col, int to_row) {
|
||||
Pawn[][] board = this.getBoard();
|
||||
|
||||
//out of bound?
|
||||
if((from_col >7 || from_col<0)||((from_row >7 || from_row<0))||((to_col >7 || to_col<0))||((to_row >7 || to_row<0))) return false;
|
||||
if ((from_col > 7 || from_col < 0) || ((from_row > 7 || from_row < 0)) || ((to_col > 7 || to_col < 0)) || ((to_row > 7 || to_row < 0)))
|
||||
return false;
|
||||
|
||||
//no pawn to move?
|
||||
Pawn pawnToMove = board[from_row][from_col];
|
||||
if(pawnToMove == null) return false;
|
||||
if (pawnToMove == null) return false;
|
||||
|
||||
//Pawn at destination is our own pawn?
|
||||
Pawn destination = board[to_row][to_col];
|
||||
char source_color = pawnToMove.name().charAt(0);
|
||||
if(destination != null){
|
||||
if (destination != null) {
|
||||
char destination_color = destination.name().charAt(0);
|
||||
|
||||
if(source_color == destination_color) return false;
|
||||
if (source_color == destination_color) return false;
|
||||
}
|
||||
|
||||
//Pawn goes back? or move is in valid range?
|
||||
if(source_color == 'R'){
|
||||
if(from_row>to_row) return false;
|
||||
if(from_row+1 != to_row) return false;
|
||||
}else if(source_color == 'B'){
|
||||
if(from_row<to_row) return false;
|
||||
if(from_row-1 != to_row) return false;
|
||||
if (source_color == 'R') {
|
||||
if (from_row > to_row) return false;
|
||||
if (from_row + 1 != to_row) return false;
|
||||
} else if (source_color == 'B') {
|
||||
if (from_row < to_row) return false;
|
||||
if (from_row - 1 != to_row) return false;
|
||||
}
|
||||
|
||||
//PUSHED is in front a PUSHER?
|
||||
if(pawnToMove.equals(Pawn.B_PUSHED)){
|
||||
if(from_col+1==to_col){
|
||||
if(board[from_row+1][from_col+1] != Pawn.B_PUSHER) return false;
|
||||
}else if(from_col-1==to_col){
|
||||
if(board[from_row-1][from_col+1] != Pawn.B_PUSHER) return false;
|
||||
}else if(from_col==to_col){
|
||||
if(board[from_row+1][from_col] != Pawn.B_PUSHER) return false;
|
||||
if (pawnToMove.equals(Pawn.B_PUSHED)) {
|
||||
if (from_col + 1 == to_col) {
|
||||
return board[from_row + 1][from_col + 1] == Pawn.B_PUSHER;
|
||||
} else if (from_col - 1 == to_col) {
|
||||
return board[from_row - 1][from_col + 1] == Pawn.B_PUSHER;
|
||||
} else if (from_col == to_col) {
|
||||
return board[from_row + 1][from_col] == Pawn.B_PUSHER;
|
||||
}
|
||||
}else if(pawnToMove.equals(Pawn.R_PUSHED)){
|
||||
if(from_col+1 == to_col){
|
||||
if(board[from_row+1][from_col-1] != Pawn.R_PUSHER) return false;
|
||||
}else if(from_col-1 == to_col){
|
||||
if(board[from_row-1][from_col-1] != Pawn.R_PUSHER) return false;
|
||||
}else if(from_col == to_col){
|
||||
if(board[from_row-1][from_col] != Pawn.R_PUSHER) return false;
|
||||
} else if (pawnToMove.equals(Pawn.R_PUSHED)) {
|
||||
if (from_col + 1 == to_col) {
|
||||
return board[from_row + 1][from_col - 1] == Pawn.R_PUSHER;
|
||||
} else if (from_col - 1 == to_col) {
|
||||
return board[from_row - 1][from_col - 1] == Pawn.R_PUSHER;
|
||||
} else if (from_col == to_col) {
|
||||
return board[from_row - 1][from_col] == Pawn.R_PUSHER;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -117,13 +118,12 @@ public class PusherBoard {
|
|||
return board;
|
||||
}
|
||||
|
||||
public void printBoard(){
|
||||
|
||||
for(int i=7; i>=0; i--){
|
||||
for (int j = 0 ; j < this.board.length; j++){
|
||||
if(this.board[i][j] != null){
|
||||
public void printBoard() {
|
||||
for (int i = 7; i >= 0; i--) {
|
||||
for (int j = 0; j < this.board.length; j++) {
|
||||
if (this.board[i][j] != null) {
|
||||
System.out.print(this.board[i][j] + " | ");
|
||||
}else{
|
||||
} else {
|
||||
System.out.print(" | ");
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue