Movement logic

This commit is contained in:
FyloZ 2023-03-20 17:41:13 -04:00
parent 86e3b5acc2
commit ec7f3568e5
Signed by: william
GPG Key ID: 835378AE9AF4AE97
7 changed files with 312 additions and 79 deletions

124
.idea/uiDesigner.xml Normal file
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@ -5,8 +5,7 @@ import java.util.Collection;
public class GameTree { public class GameTree {
private Node root; private Node root;
public Node buildTree(PusherBoard board){
public Node buildTree(){
return null; return null;
} }

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@ -1,8 +1,56 @@
package laboratoire4; package laboratoire4;
public enum Pawn { public abstract class Pawn {
R_PUSHER, protected final PawnColor color;
R_PUSHED, protected int col;
B_PUSHER, protected int row;
B_PUSHED
public Pawn(PawnColor color, int col, int row) {
this.color = color;
this.col = col;
this.row = row;
}
public PawnColor getColor() {
return color;
}
public int getCol() {
return col;
}
public int getRow() {
return row;
}
public void setCol(int col) {
this.col = col;
}
public void setRow(int row) {
this.row = row;
}
public abstract boolean isMoveValid(PusherBoard board, PawnMovement movement);
enum PawnColor {
RED,
BLACK
}
enum PawnMovement {
STRAIGHT(0),
LEFT_DIAGONAL(-1),
RIGHT_DIAGONAL(1);
private final int move;
PawnMovement(int move) {
this.move = move;
}
public int getMove() {
return move;
}
}
} }

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@ -0,0 +1,26 @@
package laboratoire4;
public class Pushed extends Pawn {
public Pushed(PawnColor color, int col, int row) {
super(color, col, row);
}
@Override
public boolean isMoveValid(PusherBoard game, PawnMovement movement) {
Pawn[][] board = game.getBoard();
Pawn pusher = null;
Pawn to = board[row + 1][col + movement.getMove()];
if (col > 0 && movement == PawnMovement.RIGHT_DIAGONAL) {
pusher = board[row - 1][col - 1];
} else if (col < board.length - 1 && movement == PawnMovement.LEFT_DIAGONAL) {
pusher = board[row - 1][col + 1];
} else if (movement == PawnMovement.STRAIGHT) {
pusher = board[row - 1][col];
}
boolean pusherValid = pusher != null;
boolean destinationValid = to == null || to.color != this.color;
return pusherValid && destinationValid;
}
}

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@ -0,0 +1,14 @@
package laboratoire4;
public class Pusher extends Pawn {
public Pusher(PawnColor color, int col, int row) {
super(color, col, row);
}
@Override
public boolean isMoveValid(PusherBoard game, PawnMovement movement) {
Pawn to = game.getBoard()[row + 1][col + movement.getMove()];
return to == null || to.color != this.color;
}
}

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@ -1,7 +1,6 @@
package laboratoire4; package laboratoire4;
public class PusherBoard { public class PusherBoard {
private Pawn[][] board; private Pawn[][] board;
public PusherBoard() { public PusherBoard() {
@ -11,20 +10,22 @@ public class PusherBoard {
public void newGame() { public void newGame() {
this.board = new Pawn[8][8]; this.board = new Pawn[8][8];
// TODO: Construire depuis le serveur
for (int i = 0; i < board.length; i++) { for (int i = 0; i < board.length; i++) {
board[7][i] = Pawn.B_PUSHER; for (int j = 0; j < board.length; j++) {
Pawn pawn = null;
Pawn.PawnColor color = i < board.length / 2 ?
Pawn.PawnColor.RED :
Pawn.PawnColor.BLACK;
if (i == 0 || i == board.length - 1) {
pawn = new Pusher(color, i, j);
} else if (i == 1 || i == board.length - 2) {
pawn = new Pushed(color, i, j);
} }
for(int i = 0 ;i<board.length;i++){ board[i][j] = pawn;
board[6][i] = Pawn.B_PUSHED;
} }
for(int i = 0 ;i<board.length;i++){
board[1][i] = Pawn.R_PUSHED;
}
for(int i = 0 ;i<board.length;i++){
board[0][i] = Pawn.R_PUSHER;
} }
} }
@ -63,11 +64,11 @@ public class PusherBoard {
private boolean isValid(int from_col, int from_row, int to_col, int to_row) { private boolean isValid(int from_col, int from_row, int to_col, int to_row) {
Pawn[][] board = this.getBoard(); Pawn[][] board = this.getBoard();
//out of bound? //out of bound?
if((from_col >7 || from_col<0)||((from_row >7 || from_row<0))||((to_col >7 || to_col<0))||((to_row >7 || to_row<0))) return false; if ((from_col > 7 || from_col < 0) || ((from_row > 7 || from_row < 0)) || ((to_col > 7 || to_col < 0)) || ((to_row > 7 || to_row < 0)))
return false;
//no pawn to move? //no pawn to move?
Pawn pawnToMove = board[from_row][from_col]; Pawn pawnToMove = board[from_row][from_col];
@ -94,19 +95,19 @@ public class PusherBoard {
//PUSHED is in front a PUSHER? //PUSHED is in front a PUSHER?
if (pawnToMove.equals(Pawn.B_PUSHED)) { if (pawnToMove.equals(Pawn.B_PUSHED)) {
if (from_col + 1 == to_col) { if (from_col + 1 == to_col) {
if(board[from_row+1][from_col+1] != Pawn.B_PUSHER) return false; return board[from_row + 1][from_col + 1] == Pawn.B_PUSHER;
} else if (from_col - 1 == to_col) { } else if (from_col - 1 == to_col) {
if(board[from_row-1][from_col+1] != Pawn.B_PUSHER) return false; return board[from_row - 1][from_col + 1] == Pawn.B_PUSHER;
} else if (from_col == to_col) { } else if (from_col == to_col) {
if(board[from_row+1][from_col] != Pawn.B_PUSHER) return false; return board[from_row + 1][from_col] == Pawn.B_PUSHER;
} }
} else if (pawnToMove.equals(Pawn.R_PUSHED)) { } else if (pawnToMove.equals(Pawn.R_PUSHED)) {
if (from_col + 1 == to_col) { if (from_col + 1 == to_col) {
if(board[from_row+1][from_col-1] != Pawn.R_PUSHER) return false; return board[from_row + 1][from_col - 1] == Pawn.R_PUSHER;
} else if (from_col - 1 == to_col) { } else if (from_col - 1 == to_col) {
if(board[from_row-1][from_col-1] != Pawn.R_PUSHER) return false; return board[from_row - 1][from_col - 1] == Pawn.R_PUSHER;
} else if (from_col == to_col) { } else if (from_col == to_col) {
if(board[from_row-1][from_col] != Pawn.R_PUSHER) return false; return board[from_row - 1][from_col] == Pawn.R_PUSHER;
} }
} }
@ -118,7 +119,6 @@ public class PusherBoard {
} }
public void printBoard() { public void printBoard() {
for (int i = 7; i >= 0; i--) { for (int i = 7; i >= 0; i--) {
for (int j = 0; j < this.board.length; j++) { for (int j = 0; j < this.board.length; j++) {
if (this.board[i][j] != null) { if (this.board[i][j] != null) {