Movement logic

This commit is contained in:
FyloZ 2023-03-20 17:41:13 -04:00
parent 86e3b5acc2
commit ec7f3568e5
Signed by: william
GPG Key ID: 835378AE9AF4AE97
7 changed files with 312 additions and 79 deletions

124
.idea/uiDesigner.xml Normal file
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@ -5,8 +5,7 @@ import java.util.Collection;
public class GameTree { public class GameTree {
private Node root; private Node root;
public Node buildTree(PusherBoard board){
public Node buildTree(){
return null; return null;
} }

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@ -1,8 +1,56 @@
package laboratoire4; package laboratoire4;
public enum Pawn { public abstract class Pawn {
R_PUSHER, protected final PawnColor color;
R_PUSHED, protected int col;
B_PUSHER, protected int row;
B_PUSHED
public Pawn(PawnColor color, int col, int row) {
this.color = color;
this.col = col;
this.row = row;
}
public PawnColor getColor() {
return color;
}
public int getCol() {
return col;
}
public int getRow() {
return row;
}
public void setCol(int col) {
this.col = col;
}
public void setRow(int row) {
this.row = row;
}
public abstract boolean isMoveValid(PusherBoard board, PawnMovement movement);
enum PawnColor {
RED,
BLACK
}
enum PawnMovement {
STRAIGHT(0),
LEFT_DIAGONAL(-1),
RIGHT_DIAGONAL(1);
private final int move;
PawnMovement(int move) {
this.move = move;
}
public int getMove() {
return move;
}
}
} }

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@ -0,0 +1,26 @@
package laboratoire4;
public class Pushed extends Pawn {
public Pushed(PawnColor color, int col, int row) {
super(color, col, row);
}
@Override
public boolean isMoveValid(PusherBoard game, PawnMovement movement) {
Pawn[][] board = game.getBoard();
Pawn pusher = null;
Pawn to = board[row + 1][col + movement.getMove()];
if (col > 0 && movement == PawnMovement.RIGHT_DIAGONAL) {
pusher = board[row - 1][col - 1];
} else if (col < board.length - 1 && movement == PawnMovement.LEFT_DIAGONAL) {
pusher = board[row - 1][col + 1];
} else if (movement == PawnMovement.STRAIGHT) {
pusher = board[row - 1][col];
}
boolean pusherValid = pusher != null;
boolean destinationValid = to == null || to.color != this.color;
return pusherValid && destinationValid;
}
}

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@ -0,0 +1,14 @@
package laboratoire4;
public class Pusher extends Pawn {
public Pusher(PawnColor color, int col, int row) {
super(color, col, row);
}
@Override
public boolean isMoveValid(PusherBoard game, PawnMovement movement) {
Pawn to = game.getBoard()[row + 1][col + movement.getMove()];
return to == null || to.color != this.color;
}
}

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@ -1,57 +1,58 @@
package laboratoire4; package laboratoire4;
public class PusherBoard { public class PusherBoard {
private Pawn[][] board; private Pawn[][] board;
public PusherBoard() { public PusherBoard() {
this.newGame(); this.newGame();
} }
public void newGame(){ public void newGame() {
this.board = new Pawn[8][8]; this.board = new Pawn[8][8];
for(int i = 0 ;i<board.length;i++){ // TODO: Construire depuis le serveur
board[7][i] = Pawn.B_PUSHER; for (int i = 0; i < board.length; i++) {
for (int j = 0; j < board.length; j++) {
Pawn pawn = null;
Pawn.PawnColor color = i < board.length / 2 ?
Pawn.PawnColor.RED :
Pawn.PawnColor.BLACK;
if (i == 0 || i == board.length - 1) {
pawn = new Pusher(color, i, j);
} else if (i == 1 || i == board.length - 2) {
pawn = new Pushed(color, i, j);
} }
for(int i = 0 ;i<board.length;i++){ board[i][j] = pawn;
board[6][i] = Pawn.B_PUSHED;
} }
for(int i = 0 ;i<board.length;i++){
board[1][i] = Pawn.R_PUSHED;
}
for(int i = 0 ;i<board.length;i++){
board[0][i] = Pawn.R_PUSHER;
} }
} }
public int move (String move){ public int move(String move) {
//FORMAT ex : D2-D3 //FORMAT ex : D2-D3
String[] split = move.split("-"); String[] split = move.split("-");
return move(split[0],split[1]); return move(split[0], split[1]);
} }
public int move (String from, String to){ public int move(String from, String to) {
//FORMAT ex : from {D2}, to {D3} //FORMAT ex : from {D2}, to {D3}
int from_col = (int) from.charAt(0) - 65; int from_col = (int) from.charAt(0) - 65;
int from_row = Integer.parseInt(String.valueOf(from.charAt(1)))-1; int from_row = Integer.parseInt(String.valueOf(from.charAt(1))) - 1;
int to_col = (int) to.charAt(0) - 65; int to_col = (int) to.charAt(0) - 65;
int to_row = Integer.parseInt(String.valueOf(to.charAt(1)))-1; int to_row = Integer.parseInt(String.valueOf(to.charAt(1))) - 1;
return move(from_col, from_row, to_col, to_row); return move(from_col, from_row, to_col, to_row);
} }
public int move(int from_col, int from_row, int to_col, int to_row){ public int move(int from_col, int from_row, int to_col, int to_row) {
//FORMAT ex : from_col {3}, from_row {2}, to_col {3}, to_row {3} //FORMAT ex : from_col {3}, from_row {2}, to_col {3}, to_row {3}
//System.out.println("Move :" + from_col+""+from_row + "-"+ to_col+""+to_row); //System.out.println("Move :" + from_col+""+from_row + "-"+ to_col+""+to_row);
//System.out.println("Move is valid : " + isValid(from_col,from_row,to_col,to_row)); //System.out.println("Move is valid : " + isValid(from_col,from_row,to_col,to_row));
if(isValid(from_col,from_row,to_col,to_row)){ if (isValid(from_col, from_row, to_col, to_row)) {
Pawn pawn = this.getBoard()[from_row][from_col]; Pawn pawn = this.getBoard()[from_row][from_col];
//System.out.println("Pawn to move : " + pawn); //System.out.println("Pawn to move : " + pawn);
this.getBoard()[from_row][from_col] = null; this.getBoard()[from_row][from_col] = null;
@ -62,51 +63,51 @@ public class PusherBoard {
} }
private boolean isValid(int from_col, int from_row, int to_col, int to_row){ private boolean isValid(int from_col, int from_row, int to_col, int to_row) {
Pawn[][] board = this.getBoard(); Pawn[][] board = this.getBoard();
//out of bound? //out of bound?
if((from_col >7 || from_col<0)||((from_row >7 || from_row<0))||((to_col >7 || to_col<0))||((to_row >7 || to_row<0))) return false; if ((from_col > 7 || from_col < 0) || ((from_row > 7 || from_row < 0)) || ((to_col > 7 || to_col < 0)) || ((to_row > 7 || to_row < 0)))
return false;
//no pawn to move? //no pawn to move?
Pawn pawnToMove = board[from_row][from_col]; Pawn pawnToMove = board[from_row][from_col];
if(pawnToMove == null) return false; if (pawnToMove == null) return false;
//Pawn at destination is our own pawn? //Pawn at destination is our own pawn?
Pawn destination = board[to_row][to_col]; Pawn destination = board[to_row][to_col];
char source_color = pawnToMove.name().charAt(0); char source_color = pawnToMove.name().charAt(0);
if(destination != null){ if (destination != null) {
char destination_color = destination.name().charAt(0); char destination_color = destination.name().charAt(0);
if(source_color == destination_color) return false; if (source_color == destination_color) return false;
} }
//Pawn goes back? or move is in valid range? //Pawn goes back? or move is in valid range?
if(source_color == 'R'){ if (source_color == 'R') {
if(from_row>to_row) return false; if (from_row > to_row) return false;
if(from_row+1 != to_row) return false; if (from_row + 1 != to_row) return false;
}else if(source_color == 'B'){ } else if (source_color == 'B') {
if(from_row<to_row) return false; if (from_row < to_row) return false;
if(from_row-1 != to_row) return false; if (from_row - 1 != to_row) return false;
} }
//PUSHED is in front a PUSHER? //PUSHED is in front a PUSHER?
if(pawnToMove.equals(Pawn.B_PUSHED)){ if (pawnToMove.equals(Pawn.B_PUSHED)) {
if(from_col+1==to_col){ if (from_col + 1 == to_col) {
if(board[from_row+1][from_col+1] != Pawn.B_PUSHER) return false; return board[from_row + 1][from_col + 1] == Pawn.B_PUSHER;
}else if(from_col-1==to_col){ } else if (from_col - 1 == to_col) {
if(board[from_row-1][from_col+1] != Pawn.B_PUSHER) return false; return board[from_row - 1][from_col + 1] == Pawn.B_PUSHER;
}else if(from_col==to_col){ } else if (from_col == to_col) {
if(board[from_row+1][from_col] != Pawn.B_PUSHER) return false; return board[from_row + 1][from_col] == Pawn.B_PUSHER;
} }
}else if(pawnToMove.equals(Pawn.R_PUSHED)){ } else if (pawnToMove.equals(Pawn.R_PUSHED)) {
if(from_col+1 == to_col){ if (from_col + 1 == to_col) {
if(board[from_row+1][from_col-1] != Pawn.R_PUSHER) return false; return board[from_row + 1][from_col - 1] == Pawn.R_PUSHER;
}else if(from_col-1 == to_col){ } else if (from_col - 1 == to_col) {
if(board[from_row-1][from_col-1] != Pawn.R_PUSHER) return false; return board[from_row - 1][from_col - 1] == Pawn.R_PUSHER;
}else if(from_col == to_col){ } else if (from_col == to_col) {
if(board[from_row-1][from_col] != Pawn.R_PUSHER) return false; return board[from_row - 1][from_col] == Pawn.R_PUSHER;
} }
} }
@ -117,13 +118,12 @@ public class PusherBoard {
return board; return board;
} }
public void printBoard(){ public void printBoard() {
for (int i = 7; i >= 0; i--) {
for(int i=7; i>=0; i--){ for (int j = 0; j < this.board.length; j++) {
for (int j = 0 ; j < this.board.length; j++){ if (this.board[i][j] != null) {
if(this.board[i][j] != null){
System.out.print(this.board[i][j] + " | "); System.out.print(this.board[i][j] + " | ");
}else{ } else {
System.out.print(" | "); System.out.print(" | ");
} }
} }