Finito!
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@ -19,6 +19,7 @@
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#include <memory>
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#define _USE_MATH_DEFINES
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#include <cmath>
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#include <random>
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@ -26,14 +27,12 @@
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using namespace nanogui;
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namespace
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{
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namespace {
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// Random number generator.
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// Returns a random value such that _min <= val <= _max
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//
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template<typename _Scalar>
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static inline _Scalar rand(_Scalar _min, _Scalar _max)
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{
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static inline _Scalar rand(_Scalar _min, _Scalar _max) {
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static std::random_device rdev;
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static std::default_random_engine re(rdev());
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@ -49,8 +48,7 @@ namespace
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}
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IKApplication::IKApplication() : Screen(Vector2i(1280, 720), "GTI320 Labo sur la cinematique inverse"),
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m_targetPos()
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{
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m_targetPos() {
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m_armature = std::make_unique<gti320::Armature>();
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m_ikSolver = std::make_unique<gti320::IKSolver>(m_armature.get(), m_targetPos);
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@ -75,24 +73,20 @@ m_targetPos()
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m_targetUI = std::make_unique<TargetUI>(tools, m_targetPos);
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const int numLinks = m_armature->links.size();
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for (int i = 0; i < numLinks; ++i)
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{
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for (int i = 0; i < numLinks; ++i) {
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gti320::Link *link = m_armature->links[i];
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if (!link->isEndEffector())
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{
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if (!link->isEndEffector()) {
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m_linkUIArr.push_back(new LinkUI(m_armature->links[i], i, tools));
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}
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}
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Button *solveButton = new Button(tools, "IK solve");
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solveButton->set_callback([this]
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{
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solveButton->set_callback([this] {
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ikSolve();
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});
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Button *resetButton = new Button(tools, "Reset");
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resetButton->set_callback([this]
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{
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resetButton->set_callback([this] {
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reset();
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});
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@ -100,8 +94,7 @@ m_targetPos()
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reset();
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}
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bool IKApplication::keyboard_event(int key, int scancode, int action, int modifiers)
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{
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bool IKApplication::keyboard_event(int key, int scancode, int action, int modifiers) {
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if (Screen::keyboard_event(key, scancode, action, modifiers))
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return true;
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if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS) {
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@ -111,8 +104,7 @@ bool IKApplication::keyboard_event(int key, int scancode, int action, int modifi
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return false;
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}
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void IKApplication::draw(NVGcontext* ctx)
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{
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void IKApplication::draw(NVGcontext *ctx) {
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assert(m_armature->root != nullptr);
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m_armature->updateKinematics();
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@ -121,12 +113,10 @@ void IKApplication::draw(NVGcontext* ctx)
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Screen::draw(ctx);
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}
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void IKApplication::reset()
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{
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void IKApplication::reset() {
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// Reset all joints to zero angle
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//
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for (gti320::Link* l : m_armature->links)
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{
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for (gti320::Link *l: m_armature->links) {
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l->eulerAng.setZero();
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}
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@ -136,23 +126,19 @@ void IKApplication::reset()
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// Update UI
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//
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for (LinkUI* ui : m_linkUIArr)
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{
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for (LinkUI *ui: m_linkUIArr) {
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ui->onArmatureChanged();
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}
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}
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void IKApplication::ikSolve()
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{
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void IKApplication::ikSolve() {
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m_ikSolver->solve();
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for (LinkUI* ui : m_linkUIArr)
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{
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for (LinkUI *ui: m_linkUIArr) {
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ui->onArmatureChanged();
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}
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}
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void IKApplication::initializeArmature()
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{
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void IKApplication::initializeArmature() {
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// Initialize the armature
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//
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gti320::Vector3f angs;
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@ -182,8 +168,7 @@ void IKApplication::initializeArmature()
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m_armature->root = link0;
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}
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void IKApplication::initializeTarget()
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{
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void IKApplication::initializeTarget() {
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m_targetPos(0) = 1.0f;
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m_targetPos(1) = 1.0f;
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m_targetPos(2) = 0.0f;
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@ -1,6 +1,5 @@
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#pragma once
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#include <cfloat>
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#include "IKSolver.h"
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#include "Armature.h"
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#include "SVD.h"
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@ -31,16 +30,6 @@ float IKSolver::getError(Vector3f &dx) const {
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return ddx.norm();
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}
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void jacobian(Jacobianf &m_J, Link *link, Vector3f &ri, int i) {
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// axes x, y et z
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for (int j = 0; j < 3; j++) {
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// crossP
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m_J(0, i) = link->M(j, 1) * ri(2) - link->M(j, 2) * ri(1);
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m_J(1, i) = link->M(j, 0) * ri(2) - link->M(j, 2) * ri(0);
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m_J(2, i) = link->M(j, 0) * ri(1) - link->M(j, 1) * ri(0);
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}
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}
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template<typename _Scalar, int _Rows, int _Storage>
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float dotP(SubMatrix<_Scalar, _Rows, Dynamic, _Storage> a, Vector<_Scalar, _Rows> b) {
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_Scalar product = 0;
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@ -63,43 +52,47 @@ void IKSolver::solve() {
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// Each column corresponds to a separate link
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for (int i = 0; i < numLinks; i++) {
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Link *link = m_armature->links[i];
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Vector3f shift = endEffector->globalPosition() - link->globalPosition();
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Vector3f ri = endEffector->globalPosition() - link->globalPosition();
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jacobian(m_J, link, shift, i);
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for (int j = 0; j < 3; j++) {
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auto ji = m_J.block(0, i * 3 + j, 3, 1);
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auto oij = link->M.block(0, j, 3, 1);
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ji(0, 0) = oij(1, 0) * ri(2) - oij(2, 0) * ri(1);
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ji(1, 0) = oij(2, 0) * ri(0) - oij(0, 0) * ri(2);
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ji(2, 0) = oij(0, 0) * ri(1) - oij(1, 0) * ri(0);
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}
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}
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// TODO Compute the error between the current end effector
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// Compute the error between the current end effector
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// position and the target position by calling getError()
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Vector3f dx;
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float error = getError(dx);
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// TODO Compute the change in the joint angles by solving:
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// Compute the change in the joint angles by solving:
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// df/dtheta * delta_theta = delta_x
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// where df/dtheta is the Jacobian matrix.
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auto svd = SVD(m_J);
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svd.decompose();
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// svd.getSigma() * svd.getV().transpose() * d_theta - svd.getU().transpose() * dx;
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int m = svd.getSigma().size();
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int rank = 0;
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for (int i = 0; i < svd.getSigma().size(); i++) {
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for (int i = 0; i < m; i++) {
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if (svd.getSigma()(i) == 0) {
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break;
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}
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rank++;
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}
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auto d_theta = Vector<float, Dynamic>(rank);
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auto z = Vector<float, Dynamic>(rank);
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auto z = Vector<float, Dynamic>(m);
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for (int i = 0; i < rank; i++) {
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auto ui = svd.getU().block(i, 0, 3, 1);
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auto ui = svd.getU().block(0, i, 3, 1);
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auto si = svd.getSigma()(i);
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z(i) = dotP(ui, dx) / si;
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}
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Vector<float, Dynamic> d_theta = svd.getV() * z;
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d_theta = svd.getV() * z;
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// TODO Perform gradient descent method with line search
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// Perform gradient descent method with line search
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// to move the end effector toward the target position.
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//
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// Hint: use the Armature::unpack() and Armature::pack() functions
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m_armature->updateKinematics();
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alpha /= 2;
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} while (getError(dx) < error);
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} while (getError(dx) >= error);
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}
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