Cinématique inverse de l'armature
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@ -7,62 +7,65 @@ using namespace gti320;
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// Constructor
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//
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Link::Link(Link *_parent, const Vector3f &_eulerAng, const Vector3f &_trans) :
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parent(_parent), eulerAng(_eulerAng), trans(_trans)
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{
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if (parent != nullptr)
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{
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parent(_parent), eulerAng(_eulerAng), trans(_trans) {
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if (parent != nullptr) {
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parent->enfants.push_back(this);
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}
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M.setIdentity();
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}
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void Link::forward()
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{
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// TODO Create a rotation matrix from the Euler angles
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void Link::forward() {
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// Create a rotation matrix from the Euler angles
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// of the current link.
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// TODO Create a local 4D rigid transformation matrix from the
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// Create a local 4D rigid transformation matrix from the
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// 3D rotation matrix and translation of the current link.
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Matrix<float, 4, 4> local;
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local.setIdentity();
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local.block(0, 0, 3, 3) = makeRotation(eulerAng(0), eulerAng(1), eulerAng(2));
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local(0, 3) = trans(0);
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local(1, 3) = trans(1);
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local(2, 3) = trans(2);
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// TODO Update the global transformation for the link using the
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// Update the global transformation for the link using the
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// parent's rigid transformation matrix and the local transformation.
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// Hint : the parent matrix should be post-multiplied.
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// Hint : the root does not have a parent. You must consider this case.
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if (isRoot()) {
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M = local;
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} else {
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M = parent->M * local;
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}
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// TODO Update the transformation of child links
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// Update the transformation of child links
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// by recursion.
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for (const auto &child: enfants) {
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child->forward();
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}
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}
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Armature::Armature() : links(), root(nullptr)
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{
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Armature::Armature() : links(), root(nullptr) {
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}
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Armature::~Armature()
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{
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for (Link* l : links)
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{
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Armature::~Armature() {
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for (Link *l: links) {
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delete l;
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}
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}
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void Armature::updateKinematics()
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{
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void Armature::updateKinematics() {
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assert(root != nullptr);
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root->forward();
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}
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void Armature::pack(Vector<float, Dynamic>& theta)
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{
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void Armature::pack(Vector<float, Dynamic> &theta) {
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// TODO Collect the Euler angles of each link and put them
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// into the dense vector @a theta
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}
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void Armature::unpack(const Vector<float, Dynamic>& theta)
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{
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void Armature::unpack(const Vector<float, Dynamic> &theta) {
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const int numLinks = links.size();
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assert(theta.size() == 3 * numLinks);
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@ -27,7 +27,7 @@ set(HEADERS IKApplication.h IKGLCanvas.h LinkUI.h TargetUI.h Armature.h IKSolver
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set(SOURCE main.cpp IKApplication.cpp IKGLCanvas.cpp LinkUI.cpp TargetUI.cpp Armature.cpp IKSolver.cpp)
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add_executable(labo_ik ${SOURCE} ${HEADERS})
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target_link_libraries(labo_ik nanogui opengl32 ${NANOGUI_EXTRA_LIBS})
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target_link_libraries(labo_ik nanogui OpenGL ${NANOGUI_EXTRA_LIBS})
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if(MSVC)
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set_property(TARGET labo_ik PROPERTY VS_DEBUGGER_WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}/labo_ik)
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