Functioning nametable view
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139966c4cf
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662d7efa59
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@ -4,10 +4,20 @@
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#include "dbg_nametable.h"
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#include "../include/ppu.h"
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#include "../include/system.h"
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#include "../include/rom.h"
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// TODO: Add support for palettes
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#define NAMETABLE_ROW_DRAW_WIDTH (NAMETABLE_ROW_WIDTH * PATTERN_DRAW_SIZE)
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DebugNameTable dbg_nametable;
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void dbg_nametable_build_bank(byte* nametable, DebugTile *bank) {
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void dbg_nametable_init() {
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dbg_nametable.vertical_mirroring = rom_get()->nametable_mirrored;
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}
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void dbg_nametable_build_bank(byte *nametable, DebugTile *bank) {
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for (int i = 0; i < NAMETABLE_BANK_SIZE; i++) {
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DebugTile *tile = &bank[i];
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@ -19,3 +29,39 @@ void dbg_nametable_update() {
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dbg_nametable_build_bank(ppu_get_state()->memory.nametable_0, dbg_nametable.bank_0);
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dbg_nametable_build_bank(ppu_get_state()->memory.nametable_1, dbg_nametable.bank_1);
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}
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static inline DebugTile *dbg_nametable_get_bank(int bank) {
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if (dbg_nametable.vertical_mirroring) {
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if (bank % 2 == 0) {
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return dbg_nametable.bank_0;
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}
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return dbg_nametable.bank_1;
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}
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// Horizontal mirroring
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if (bank < 2) {
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return dbg_nametable.bank_0;
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}
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return dbg_nametable.bank_1;
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}
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void dbg_nametable_render_bank(int bank, pixel *buffer) {
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DebugTile *table = dbg_nametable_get_bank(bank);
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int pattern_bank = ppu_get_state()->bg_pattern_table_addr >> 12;
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for (int i = 0; i < NAMETABLE_BANK_SIZE; i++) {
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int pattern_id = table[i].tile_id;
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// Tile Index:
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// 0000 00RR RRRC CCCC
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// || |||+ ++++-- Tile column
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// ++ +++-------- Tile row
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int row = (i & ~(NAMETABLE_ROW_WIDTH - 1)) >> 5;
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int col = i & (NAMETABLE_ROW_WIDTH - 1);
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int tile_pixel_addr =
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(row * PATTERN_DRAW_SIZE * PATTERN_DRAW_SIZE * NAMETABLE_ROW_WIDTH) + (col * PATTERN_DRAW_SIZE);
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pixel *tile_buffer = &buffer[tile_pixel_addr];
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dbg_pattern_draw(pattern_id, pattern_bank, tile_buffer, NAMETABLE_ROW_DRAW_WIDTH);
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}
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}
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@ -9,10 +9,12 @@
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#include "../include/types.h"
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#include "dbg_pattern_table.h"
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#define NAMETABLE_BANK_SIZE 0x3bf
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#define NAMETABLE_BANK_SIZE 0x3c0
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#define NAMETABLE_ROW_WIDTH 32
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#define NAMETABLE_COL_HEIGHT 30
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typedef struct db_tile {
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byte tile_id;
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int tile_id;
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} DebugTile;
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typedef struct dbg_nametable {
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@ -21,6 +23,11 @@ typedef struct dbg_nametable {
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bool vertical_mirroring;
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} DebugNameTable;
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/**
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* Initializes the debug nametable.
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*/
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void dbg_nametable_init();
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/**
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* Updates the debug nametable. Updates the tiles from the PPU memory.
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*/
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@ -31,7 +31,7 @@ void dbg_pattern_table_init() {
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DebugPattern dbg_pattern_get(int pattern_id, int bank) {
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switch (bank) {
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case PATTERN_BANK_0:
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return pattern_table.bank_0[pattern_id];
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return pattern_table.bank_1[pattern_id];
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case PATTERN_BANK_1:
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return pattern_table.bank_1[pattern_id];
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default:
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@ -61,8 +61,7 @@ void dbg_pattern_draw_borders(pixel *buffer, int buffer_width) {
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}
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}
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void dbg_pattern_draw(int x, int y, int bank, pixel *buffer, int buffer_width) {
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DebugPattern pattern = dbg_pattern_get_pos(x, y, bank);
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void dbg_pattern_draw_pattern(DebugPattern pattern, pixel *buffer, int buffer_width) {
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for (int fine_y = 0; fine_y < PATTERN_SIZE; fine_y++) {
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byte data_high = pattern.data_high[fine_y];
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byte data_low = pattern.data_low[fine_y];
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@ -91,6 +90,16 @@ void dbg_pattern_draw(int x, int y, int bank, pixel *buffer, int buffer_width) {
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dbg_pattern_draw_borders(buffer, buffer_width);
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}
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void dbg_pattern_draw(int pattern_id, int bank, pixel *buffer, int buffer_width) {
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DebugPattern pattern = dbg_pattern_get(pattern_id, bank);
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dbg_pattern_draw_pattern(pattern, buffer, buffer_width);
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}
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void dbg_pattern_draw_pos(int x, int y, int bank, pixel *buffer, int buffer_width) {
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DebugPattern pattern = dbg_pattern_get_pos(x, y, bank);
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dbg_pattern_draw_pattern(pattern, buffer, buffer_width);
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}
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void dbg_pattern_draw_bank(int bank, pixel *buffer) {
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int buffer_width = PATTERN_TABLE_WIDTH * PATTERN_DRAW_SIZE;
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@ -99,7 +108,7 @@ void dbg_pattern_draw_bank(int bank, pixel *buffer) {
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address row_addr = (y * PATTERN_DRAW_SIZE) * buffer_width;
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address tile_addr = row_addr + (x * PATTERN_DRAW_SIZE);
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dbg_pattern_draw(x, y, bank, &buffer[tile_addr], buffer_width);
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dbg_pattern_draw_pos(x, y, bank, &buffer[tile_addr], buffer_width);
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}
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}
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}
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@ -53,6 +53,15 @@ DebugPattern dbg_pattern_get(int pattern_id, int bank);
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*/
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DebugPattern dbg_pattern_get_pos(int x, int y, int bank);
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/**
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* Draws a pattern to a buffer. The pattern is determined by its ID.
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* @param pattern_id The ID of the pattern
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* @param bank The bank of the pattern
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* @param buffer The buffer to write the pattern data to
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* @param buffer_width The width of a pixel row in the buffer
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*/
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void dbg_pattern_draw(int pattern_id, int bank, pixel *buffer, int buffer_width);
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/**
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* Draws a pattern to a buffer. The pattern is determined by its position.
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* @param x The x position of the pattern in the table
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@ -61,7 +70,7 @@ DebugPattern dbg_pattern_get_pos(int x, int y, int bank);
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* @param buffer The buffer to write the pattern data to
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* @param buffer_width The width of a pixel row in the buffer
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*/
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void dbg_pattern_draw(int x, int y, int bank, pixel *dbgdbgbuffer, int buffer_width);
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void dbg_pattern_draw_pos(int x, int y, int bank, pixel *buffer, int buffer_width);
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/**
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* Draws a pattern bank to a buffer.
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14
gui/gui.c
14
gui/gui.c
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@ -10,6 +10,7 @@
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#include "../include/system.h"
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#include "nametable_window.h"
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#include "dbg_pattern_table.h"
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#include "dbg_nametable.h"
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typedef struct nes_gui {
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NesMainWindow main_window;
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@ -41,7 +42,7 @@ bool gui_init() {
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if (gui.debug_enabled) {
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pattern_window_init(&gui.pattern_window);
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// nametable_window_init(&gui.nametable_window);
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nametable_window_init(&gui.nametable_window);
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}
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return true;
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@ -52,7 +53,7 @@ void gui_uninit() {
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if (gui.debug_enabled) {
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pattern_window_uninit(&gui.pattern_window);
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// nametable_window_uninit(&gui.nametable_window);
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nametable_window_uninit(&gui.nametable_window);
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}
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TTF_CloseFont(gui.font);
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@ -61,8 +62,10 @@ void gui_uninit() {
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void gui_post_sysinit() {
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if (gui.debug_enabled) {
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dbg_pattern_table_init();
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dbg_nametable_init();
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pattern_window_build_table(&gui.pattern_window);
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nametable_window_update(&gui.nametable_window);
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}
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}
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@ -85,10 +88,9 @@ void gui_render() {
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pattern_window_render(&gui.pattern_window);
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// if (gui.tick % 60 == 0) {
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// PPUMemory *ppu_memory = &ppu_get_state()->memory;
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// nametable_window_update(&gui.nametable_window, ppu_memory->nametable_0, ppu_memory->nametable_1);
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nametable_window_update(&gui.nametable_window);
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// }
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// nametable_window_render(&gui.nametable_window);
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nametable_window_render(&gui.nametable_window);
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}
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gui.tick++;
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@ -99,7 +101,7 @@ void gui_present() {
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if (gui.debug_enabled) {
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pattern_window_present(&gui.pattern_window);
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// nametable_window_present(&gui.nametable_window);
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nametable_window_present(&gui.nametable_window);
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}
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}
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@ -2,12 +2,12 @@
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// Created by william on 12/07/24.
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//
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#include <assert.h>
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#include "nametable_window.h"
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#include "dbg_nametable.h"
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#define NAMETABLE_BANK_SIZE 0x0400
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#define NW_WIDTH (NW_ROW_TILE_COUNT * PATTERN_DRAW_SIZE)
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#define NW_HEIGHT (NW_ROW_COUNT * PATTERN_DRAW_SIZE)
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#define NW_BUFFER_SIZE (NAMETABLE_ROW_WIDTH * NAMETABLE_COL_HEIGHT * PATTERN_DRAW_SIZE * PATTERN_DRAW_SIZE)
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void nametable_window_init(NesNametableWindow *window) {
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int win_size = pattern_display_get_size(NW_ROW_TILE_COUNT);
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@ -22,10 +22,26 @@ void nametable_window_uninit(NesNametableWindow *window) {
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window_uninit(window->sdl_context);
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}
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void nametable_window_update(NesNametableWindow *window, byte *nametable_0, byte *nametable_1) {
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byte **nametables[2];
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nametables[0] = &nametable_0;
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nametables[1] = &nametable_1;
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void nametable_window_update_bank(NesNametableWindow *window, int bank, pixel* buffer) {
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dbg_nametable_render_bank(bank, buffer);
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SDL_Rect rect;
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rect.w = NAMETABLE_ROW_WIDTH * PATTERN_DRAW_SIZE;
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rect.h = NAMETABLE_COL_HEIGHT * PATTERN_DRAW_SIZE;
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rect.x = (bank & 1) * rect.w;
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rect.y = ((bank & 2) >> 1) * rect.h;
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SDL_UpdateTexture(window->texture, &rect, buffer, (NW_WIDTH / 2) * sizeof(pixel));
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}
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void nametable_window_update(NesNametableWindow *window) {
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dbg_nametable_update();
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pixel buffer[NW_BUFFER_SIZE * 4] = {0};
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nametable_window_update_bank(window, 0, buffer);
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nametable_window_update_bank(window, 1, buffer);
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nametable_window_update_bank(window, 2, buffer);
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nametable_window_update_bank(window, 3, buffer);
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}
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void nametable_window_render(NesNametableWindow *window) {
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@ -9,9 +9,9 @@
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#include "../include/types.h"
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#include "pattern_display.h"
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#define NW_SCALE 2
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#define NW_ROW_COUNT 30
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#define NW_ROW_TILE_COUNT 32
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#define NW_SCALE 1
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#define NW_ROW_COUNT 60
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#define NW_ROW_TILE_COUNT 64
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typedef struct nes_nametable_window {
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NesSdlContext sdl_context;
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@ -21,7 +21,7 @@ typedef struct nes_nametable_window {
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void nametable_window_init(NesNametableWindow *window);
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void nametable_window_uninit(NesNametableWindow *window);
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void nametable_window_update(NesNametableWindow *window, byte* nametable_0, byte* nametable_1);
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void nametable_window_update(NesNametableWindow *window);
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void nametable_window_render(NesNametableWindow *window);
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void nametable_window_present(NesNametableWindow *window);
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