Pattern table view
This commit is contained in:
parent
036835d3d0
commit
87179ec891
13
gui/canvas.c
13
gui/canvas.c
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@ -28,14 +28,21 @@ void canvas_uninit(Canvas *canvas) {
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free(canvas->pixels);
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free(canvas->pixels);
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}
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}
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void canvas_draw(Canvas *canvas, Pixel pixel, int x, int y) {
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void canvas_draw(Canvas *canvas, Pixel pixel, int index) {
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assert(index >= 0);
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assert(index < canvas->width * canvas->height);
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canvas->pixels[index] = pixel;
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}
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void canvas_draw_pos(Canvas *canvas, Pixel pixel, int x, int y) {
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assert(x >= 0);
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assert(x >= 0);
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assert(x < canvas->width);
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assert(x < canvas->width);
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assert(y >= 0);
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assert(y >= 0);
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assert(y < canvas->height);
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assert(y < canvas->height);
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int pixel_index = x + y * canvas->width;
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int index = x + y * canvas->width;
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canvas->pixels[pixel_index] = pixel;
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canvas_draw(canvas, pixel, index);
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}
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}
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void canvas_reset(Canvas *canvas) {
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void canvas_reset(Canvas *canvas) {
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@ -7,9 +7,6 @@
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#include "../include/types.h"
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#include "../include/types.h"
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//#define CANVAS_WIDTH 256
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//#define CANVAS_HEIGHT 240
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typedef struct pixel {
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typedef struct pixel {
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byte r;
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byte r;
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byte g;
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byte g;
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@ -25,7 +22,8 @@ typedef struct canvas {
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Canvas canvas_init(int width, int height);
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Canvas canvas_init(int width, int height);
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void canvas_uninit(Canvas *canvas);
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void canvas_uninit(Canvas *canvas);
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void canvas_draw(Canvas *canvas, Pixel pixel, int x, int y);
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void canvas_draw(Canvas *canvas, Pixel pixel, int index);
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void canvas_draw_pos(Canvas *canvas, Pixel pixel, int x, int y);
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void canvas_reset(Canvas *canvas);
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void canvas_reset(Canvas *canvas);
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#endif //NES_EMULATOR_CANVAS_H
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#endif //NES_EMULATOR_CANVAS_H
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20
gui/gui.c
20
gui/gui.c
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@ -3,14 +3,20 @@
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//
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//
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#include <assert.h>
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#include <assert.h>
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#include "gui.h"
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#include "log.h"
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#include "log.h"
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#include "gui.h"
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#include "window.h"
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typedef struct nes_gui {
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NesWindow main_window;
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NesWindow debug_pattern_window;
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} NesGui;
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NesGui gui;
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NesGui gui;
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void gui_init() {
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void gui_init() {
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gui.main_window = window_init(MAIN_WINDOW_WIDTH, MAIN_WINDOW_HEIGHT, "NES Emulator");
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gui.main_window = window_init(WINDOW_MAIN_WIDTH, WINDOW_MAIN_HEIGHT, WINDOW_MAIN_SCALING, "NES Emulator");
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gui.debug_pattern_window = window_init(DEBUG_PATTERN_WIDTH, DEBUG_PATTERN_HEIGHT, "Pattern Table");
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gui.debug_pattern_window = window_init(WINDOW_PATTERN_WIDTH, WINDOW_PATTERN_HEIGHT, WINDOW_PATTERN_SCALING,
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"Pattern Table");
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}
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}
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void gui_uninit() {
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void gui_uninit() {
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@ -40,14 +46,18 @@ void gui_present() {
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window_present(&gui.debug_pattern_window);
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window_present(&gui.debug_pattern_window);
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}
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}
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void gui_delay() {
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SDL_Delay(16);
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}
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Canvas *gui_get_canvas(char win_id) {
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Canvas *gui_get_canvas(char win_id) {
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NesWindow *window;
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NesWindow *window;
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switch (win_id) {
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switch (win_id) {
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case GUI_WINDOW_MAIN:
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case WINDOW_ID_MAIN:
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window = &gui.main_window;
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window = &gui.main_window;
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break;
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break;
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case GUI_WINDOW_PATTERN:
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case WINDOW_ID_PATTERN:
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window = &gui.debug_pattern_window;
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window = &gui.debug_pattern_window;
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break;
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break;
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default:
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default:
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22
gui/gui.h
22
gui/gui.h
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@ -5,22 +5,17 @@
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#ifndef NES_EMULATOR_GUI_H
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#ifndef NES_EMULATOR_GUI_H
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#define NES_EMULATOR_GUI_H
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#define NES_EMULATOR_GUI_H
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#include <SDL.h>
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#include "canvas.h"
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#include "canvas.h"
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#include "window.h"
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#define MAIN_WINDOW_WIDTH 256
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#define WINDOW_ID_MAIN 1
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#define MAIN_WINDOW_HEIGHT 240
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#define WINDOW_MAIN_WIDTH 256
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#define DEBUG_PATTERN_WIDTH 100
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#define WINDOW_MAIN_HEIGHT 240
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#define DEBUG_PATTERN_HEIGHT 100
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#define WINDOW_MAIN_SCALING 3
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#define GUI_WINDOW_MAIN 1
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#define WINDOW_ID_PATTERN 2
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#define GUI_WINDOW_PATTERN 2
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#define WINDOW_PATTERN_WIDTH 128
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#define WINDOW_PATTERN_HEIGHT 256
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typedef struct nes_gui {
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#define WINDOW_PATTERN_SCALING 2
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NesWindow main_window;
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NesWindow debug_pattern_window;
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} NesGui;
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void gui_init();
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void gui_init();
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void gui_uninit();
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void gui_uninit();
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@ -28,6 +23,7 @@ void gui_uninit();
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int gui_input();
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int gui_input();
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void gui_render();
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void gui_render();
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void gui_present();
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void gui_present();
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void gui_delay();
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Canvas *gui_get_canvas(char win_id);
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Canvas *gui_get_canvas(char win_id);
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23
gui/window.c
23
gui/window.c
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@ -2,13 +2,15 @@
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// Created by william on 17/05/24.
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// Created by william on 17/05/24.
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//
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//
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#include <SDL.h>
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#include "window.h"
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#include "window.h"
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#include "log.h"
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#include "log.h"
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NesWindow window_init(int width, int height, char *title) {
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NesWindow window_init(int width, int height, int scaling, char *title) {
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NesWindow win;
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NesWindow win;
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win.width = width * WINDOW_SCALING;
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win.scaling = scaling;
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win.height = height * WINDOW_SCALING;
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win.width = width * scaling;
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win.height = height * scaling;
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win.canvas = canvas_init(width, height);
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win.canvas = canvas_init(width, height);
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int renderer_flags = SDL_RENDERER_ACCELERATED;
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int renderer_flags = SDL_RENDERER_ACCELERATED;
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@ -44,17 +46,17 @@ void window_uninit(NesWindow *window) {
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void window_render(NesWindow *window) {
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void window_render(NesWindow *window) {
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SDL_RenderClear(window->renderer);
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SDL_RenderClear(window->renderer);
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for (int x = 0; x < window->canvas.width; x++) {
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for (int y = 0; y < window->canvas.height; y++) {
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for (int y = 0; y < window->canvas.height; y++) {
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for (int x = 0; x < window->canvas.width; x++) {
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int pixel_index = x + y * window->canvas.width;
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int pixel_index = x + y * window->canvas.width;
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Pixel pixel = window->canvas.pixels[pixel_index];
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Pixel pixel = window->canvas.pixels[pixel_index];
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SDL_SetRenderDrawColor(window->renderer, pixel.r, pixel.g, pixel.b, 255);
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SDL_SetRenderDrawColor(window->renderer, pixel.r, pixel.g, pixel.b, 255);
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for (int i = 0; i < WINDOW_SCALING; i++) {
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for (int i = 0; i < window->scaling; i++) {
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for (int j = 0; j < WINDOW_SCALING; j++) {
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for (int j = 0; j < window->scaling; j++) {
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int scaled_x = x * WINDOW_SCALING + i;
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int scaled_x = x * window->scaling + i;
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int scaled_y = y * WINDOW_SCALING + j;
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int scaled_y = y * window->scaling + j;
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SDL_RenderDrawPoint(window->renderer, scaled_x, scaled_y);
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SDL_RenderDrawPoint(window->renderer, scaled_x, scaled_y);
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}
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}
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}
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}
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@ -64,4 +66,7 @@ void window_render(NesWindow *window) {
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void window_present(NesWindow *window) {
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void window_present(NesWindow *window) {
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SDL_RenderPresent(window->renderer);
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SDL_RenderPresent(window->renderer);
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// TODO: Check if this is a good location
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canvas_reset(&window->canvas);
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}
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}
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@ -8,18 +8,17 @@
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#include <SDL.h>
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#include <SDL.h>
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#include "canvas.h"
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#include "canvas.h"
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#define WINDOW_SCALING 3
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typedef struct nes_window {
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typedef struct new_window {
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SDL_Renderer *renderer;
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SDL_Renderer *renderer;
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SDL_Window *window;
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SDL_Window *window;
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int width;
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int width;
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int height;
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int height;
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int scaling;
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Canvas canvas;
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Canvas canvas;
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} NesWindow;
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} NesWindow;
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NesWindow window_init(int width, int height, char *title);
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NesWindow window_init(int width, int height, int scaling, char *title);
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void window_uninit(NesWindow *window);
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void window_uninit(NesWindow *window);
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void window_render(NesWindow *window);
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void window_render(NesWindow *window);
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@ -63,9 +63,11 @@ typedef struct ppu {
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byte x;
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byte x;
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bool w;
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bool w;
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bool fetching;
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unsigned long frame;
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unsigned long frame;
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unsigned int line;
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unsigned int scanline;
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unsigned int line_x;
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unsigned int cycle;
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} PPU;
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} PPU;
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PPU *ppu_get_state();
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PPU *ppu_get_state();
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5
main.c
5
main.c
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@ -27,7 +27,7 @@ int main() {
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log_set_level(LOG_INFO);
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log_set_level(LOG_INFO);
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system_init();
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system_init();
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char *rom_path = "../test_roms/dk_jp.nes";
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char *rom_path = "../test_roms/smb.nes";
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if (!rom_load(rom_path)) {
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if (!rom_load(rom_path)) {
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system_uninit();
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system_uninit();
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@ -47,8 +47,7 @@ int main() {
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gui_render();
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gui_render();
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gui_present();
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gui_present();
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gui_delay();
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SDL_Delay(16);
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}
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}
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system_uninit();
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system_uninit();
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@ -1,5 +1,7 @@
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set(SOURCE ppu.c)
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set(HEADERS pattern_table.h
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ppu.h)
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set(SOURCE pattern_table.c ppu.c)
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add_library(nes_ppu ${SOURCE})
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add_library(nes_ppu ${SOURCE} ${HEADERS})
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target_link_libraries(nes_ppu log.c)
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target_link_libraries(nes_ppu log.c)
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@ -0,0 +1,57 @@
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//
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// Created by william on 17/05/24.
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//
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#include "pattern_table.h"
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#include "ppu.h"
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#include "../gui/canvas.h"
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#include "../gui/gui.h"
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void pt_debug() {
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Canvas *canvas = gui_get_canvas(WINDOW_ID_PATTERN);
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for (int palette = 0; palette < 2; palette++) {
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address palette_addr = palette * 0x1000;
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int palette_canvas_offset = palette * (PATTERN_TABLE_WIDTH * PATTERN_TILE_SIZE);
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for (int y = 0; y < PATTERN_TABLE_WIDTH; y++) {
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for (int x = 0; x < PATTERN_TABLE_WIDTH; x++) {
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address tile_addr = palette_addr + (x + y * PATTERN_TABLE_WIDTH) * PATTERN_TILE_MEM_SIZE;
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for (int tile_y = 0; tile_y < PATTERN_TILE_SIZE; tile_y++) {
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byte p1_data = ppu_read(tile_addr + tile_y);
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byte p2_data = ppu_read(tile_addr + tile_y + PATTERN_TILE_SIZE);
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for (int tile_x = 0; tile_x < PATTERN_TILE_SIZE; tile_x++) {
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byte bitmask = 1 << (PATTERN_TILE_SIZE - tile_x - 1);
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byte p1_byte = p1_data & bitmask;
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byte p2_byte = p2_data & bitmask;
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Pixel pixel;
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if (p1_byte && p2_byte) {
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pixel.r = 255;
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pixel.g = 255;
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pixel.b = 255;
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} else if (p2_byte) {
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pixel.r = 255;
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pixel.g = 0;
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pixel.b = 0;
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} else if (p1_byte) {
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pixel.r = 0;
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pixel.g = 255;
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pixel.b = 255;
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} else {
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pixel.r = 0;
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pixel.g = 0;
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pixel.b = 0;
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}
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int canvas_x = x * PATTERN_TILE_SIZE + tile_x;
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int canvas_y = y * PATTERN_TILE_SIZE + tile_y + palette_canvas_offset;
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canvas_draw_pos(canvas, pixel, canvas_x, canvas_y);
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}
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}
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}
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}
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}
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}
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@ -0,0 +1,14 @@
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//
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// Created by william on 17/05/24.
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//
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#ifndef NES_EMULATOR_PATTERN_TABLE_H
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#define NES_EMULATOR_PATTERN_TABLE_H
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#define PATTERN_TABLE_WIDTH 16
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#define PATTERN_TILE_MEM_SIZE 16
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#define PATTERN_TILE_SIZE (PATTERN_TILE_MEM_SIZE / 2)
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void pt_debug();
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#endif //NES_EMULATOR_PATTERN_TABLE_H
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64
ppu/ppu.c
64
ppu/ppu.c
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@ -15,6 +15,7 @@
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//
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//
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#include <assert.h>
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#include <assert.h>
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#include "ppu.h"
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#include "../include/ppu.h"
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#include "../include/ppu.h"
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#include "../cpu/cpu.h"
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#include "../cpu/cpu.h"
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@ -39,10 +40,11 @@ void ppu_init(byte *registers_ram, byte *oam_dma_register) {
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ppu_state.registers[PPU_REGISTER_DATA] = 0x00;
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ppu_state.registers[PPU_REGISTER_DATA] = 0x00;
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ppu_state.oam_dma_register = oam_dma_register;
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ppu_state.oam_dma_register = oam_dma_register;
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ppu_state.odd_frame = false;
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ppu_state.odd_frame = false;
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ppu_state.fetching = false;
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ppu_state.frame = 0;
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ppu_state.frame = 0;
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ppu_state.line = 0;
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ppu_state.scanline = 0;
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ppu_state.line_x = 0;
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ppu_state.cycle = 0;
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}
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}
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PPU *ppu_get_state() {
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PPU *ppu_get_state() {
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@ -66,10 +68,34 @@ void ppu_trigger_vbl_nmi() {
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cpu_trigger_nmi();
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cpu_trigger_nmi();
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}
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}
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void ppu_visible_frame(unsigned int x) {
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typedef struct {
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if (x >= 257 && x <= 320) {
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byte nametable;
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byte attribute_table;
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byte pattern_table_tile_low;
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byte pattern_table_tile_high;
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byte fetch_tick;
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} Tile;
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Tile tile;
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void ppu_visible_frame(unsigned int cycle) {
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if (cycle == 0) {
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// Idle...
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||||||
|
} else if (cycle <= 256) {
|
||||||
|
switch (tile.fetch_tick) {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
if (tile.nametable == 0) {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
tile.fetch_tick++;
|
||||||
|
} else if (cycle <= 320) {
|
||||||
// OAMADDR is cleared on sprite loading for pre-render and visible lines
|
// OAMADDR is cleared on sprite loading for pre-render and visible lines
|
||||||
ppu_write_reg(PPU_REGISTER_OAM_ADDR, 0);
|
ppu_write_reg(PPU_REGISTER_OAM_ADDR, 0);
|
||||||
|
} else {
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -94,12 +120,12 @@ void ppu_post_render(unsigned int x, unsigned int y) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void ppu_cycle() {
|
void ppu_cycle() {
|
||||||
if (ppu_state.line < PPU_VISIBLE_FRAME_END) {
|
if (ppu_state.scanline < PPU_VISIBLE_FRAME_END) {
|
||||||
ppu_visible_frame(ppu_state.line_x);
|
ppu_visible_frame(ppu_state.cycle);
|
||||||
} else if (ppu_state.line >= PPU_POST_RENDER_LINE_START && ppu_state.line <= PPU_POST_RENDER_LINE_END) {
|
} else if (ppu_state.scanline >= PPU_POST_RENDER_LINE_START && ppu_state.scanline <= PPU_POST_RENDER_LINE_END) {
|
||||||
ppu_post_render(ppu_state.line_x, ppu_state.line);
|
ppu_post_render(ppu_state.cycle, ppu_state.scanline);
|
||||||
} else if (ppu_state.line == PPU_PRE_RENDER_LINE) {
|
} else if (ppu_state.scanline == PPU_PRE_RENDER_LINE) {
|
||||||
ppu_pre_render(ppu_state.line_x);
|
ppu_pre_render(ppu_state.cycle);
|
||||||
}
|
}
|
||||||
|
|
||||||
int frame_width = PPU_LINE_WIDTH;
|
int frame_width = PPU_LINE_WIDTH;
|
||||||
|
@ -112,14 +138,14 @@ void ppu_cycle() {
|
||||||
frame_height = PPU_LINE_END - 1;
|
frame_height = PPU_LINE_END - 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
ppu_state.line_x++;
|
ppu_state.cycle++;
|
||||||
if (ppu_state.line_x >= frame_width) {
|
if (ppu_state.cycle >= frame_width) {
|
||||||
ppu_state.line_x = 0;
|
ppu_state.cycle = 0;
|
||||||
ppu_state.line++;
|
ppu_state.scanline++;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (ppu_state.line >= frame_height) {
|
if (ppu_state.scanline >= frame_height) {
|
||||||
ppu_state.line = 0;
|
ppu_state.scanline = 0;
|
||||||
ppu_state.frame++;
|
ppu_state.frame++;
|
||||||
ppu_state.odd_frame = !ppu_state.odd_frame;
|
ppu_state.odd_frame = !ppu_state.odd_frame;
|
||||||
}
|
}
|
||||||
|
@ -221,3 +247,9 @@ void ppu_write_reg(byte reg, byte data) {
|
||||||
|
|
||||||
ppu_write_reg_ram(reg, data);
|
ppu_write_reg_ram(reg, data);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
byte ppu_read(address addr) {
|
||||||
|
assert(addr < PPU_VRAM_SIZE);
|
||||||
|
|
||||||
|
return ppu_state.vram[addr];
|
||||||
|
}
|
|
@ -0,0 +1,12 @@
|
||||||
|
//
|
||||||
|
// Created by william on 17/05/24.
|
||||||
|
//
|
||||||
|
|
||||||
|
#ifndef NES_EMULATOR_PPU_H
|
||||||
|
#define NES_EMULATOR_PPU_H
|
||||||
|
|
||||||
|
#include "../include/types.h"
|
||||||
|
|
||||||
|
byte ppu_read(address addr);
|
||||||
|
|
||||||
|
#endif //NES_EMULATOR_PPU_H
|
3
system.c
3
system.c
|
@ -8,6 +8,7 @@
|
||||||
#include <unistd.h>
|
#include <unistd.h>
|
||||||
#include <assert.h>
|
#include <assert.h>
|
||||||
#include "cpu.h"
|
#include "cpu.h"
|
||||||
|
#include "pattern_table.h"
|
||||||
|
|
||||||
System current_sys;
|
System current_sys;
|
||||||
|
|
||||||
|
@ -35,6 +36,8 @@ void system_next_frame() {
|
||||||
ppu_cycle();
|
ppu_cycle();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pt_debug();
|
||||||
}
|
}
|
||||||
|
|
||||||
void system_uninit() {
|
void system_uninit() {
|
||||||
|
|
Loading…
Reference in New Issue