Nametable debugger
This commit is contained in:
parent
97d46b4583
commit
a533af7901
25
gui/gui.c
25
gui/gui.c
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@ -32,13 +32,16 @@ bool gui_init() {
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return false;
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}
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gui.debug_enabled = true;
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gui.debug_enabled = false;
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main_window_init(&gui.main_window, gui.font);
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if (gui.debug_enabled) {
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pattern_window_init(&gui.pattern_window);
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nametable_window_init(&gui.nametable_window);
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byte *pattern_memory = system_get_mapper()->ppu_read(0);
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pattern_window_init(&gui.pattern_window, pattern_memory);
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PPUMemory *ppu_memory = &ppu_get_state()->memory;
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nametable_window_init(&gui.nametable_window, ppu_memory->nametable_0, ppu_memory->nametable_1);
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}
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return true;
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@ -56,16 +59,10 @@ void gui_uninit() {
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}
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void gui_post_sysinit() {
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byte *pattern_memory = system_get_mapper()->ppu_read(0);
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byte nametable_memory[0x0400 * 4];
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memcpy(&nametable_memory, ppu_get_state()->memory.nametable_0, 0x0400);
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memcpy(&nametable_memory[0x0400], ppu_get_state()->memory.nametable_0, 0x0400);
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memcpy(&nametable_memory[0x0800], ppu_get_state()->memory.nametable_1, 0x0400);
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memcpy(&nametable_memory[0x0c00], ppu_get_state()->memory.nametable_1, 0x0400);
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pattern_window_build_table(&gui.pattern_window, pattern_memory);
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nametable_window_build_table(&gui.nametable_window, &nametable_memory[0]);
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if (gui.debug_enabled) {
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pattern_window_build_table(&gui.pattern_window);
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nametable_window_update(&gui.nametable_window);
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}
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}
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int gui_input() {
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@ -85,6 +82,7 @@ void gui_render() {
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if (gui.debug_enabled) {
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pattern_window_render(&gui.pattern_window);
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nametable_window_render(&gui.nametable_window);
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}
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}
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@ -93,6 +91,7 @@ void gui_present() {
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if (gui.debug_enabled) {
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pattern_window_present(&gui.pattern_window);
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nametable_window_present(&gui.nametable_window);
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}
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}
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@ -2,13 +2,20 @@
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// Created by william on 12/07/24.
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//
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#include <assert.h>
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#include "nametable_window.h"
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void nametable_window_init(NesNametableWindow *window) {
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#define NAMETABLE_BANK_SIZE 0x0400
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void nametable_window_init(NesNametableWindow *window, byte *nametable_0, byte *nametable_1) {
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int win_size = pattern_display_get_size(NW_ROW_TILE_COUNT);
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window->sdl_context = window_init("Nametable", win_size, win_size, NW_SCALE);
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pattern_display_init(&window->pattern_display, window->sdl_context.renderer, NW_ROW_TILE_COUNT, NW_ROW_TILE_COUNT);
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window->nametable_0 = nametable_0;
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window->nametable_1 = nametable_1;
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pattern_display_init(&window->pattern_display, window->sdl_context.renderer, NW_ROW_TILE_COUNT, NW_ROW_TILE_COUNT,
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PATTERN_DISPLAY_DYNAMIC);
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}
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void nametable_window_uninit(NesNametableWindow *window) {
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@ -16,8 +23,26 @@ void nametable_window_uninit(NesNametableWindow *window) {
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window_uninit(window->sdl_context);
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}
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void nametable_window_build_table(NesNametableWindow *window, byte *nametable_memory) {
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pattern_display_build(&window->pattern_display, nametable_memory);
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static byte *nametable_window_read_byte(address addr, void *data) {
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assert(addr < NAMETABLE_BANK_SIZE * 4);
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assert(data != NULL);
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NesNametableWindow *window = (NesNametableWindow *) data;
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int bank = addr / NAMETABLE_BANK_SIZE;
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int bank_addr = addr % NAMETABLE_BANK_SIZE;
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switch (bank) {
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case 0:
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case 1:
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return &window->nametable_0[bank_addr];
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default:
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return &window->nametable_1[bank_addr];
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}
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}
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void nametable_window_update(NesNametableWindow *window) {
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pattern_display_build(&window->pattern_display, &nametable_window_read_byte, window);
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}
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void nametable_window_render(NesNametableWindow *window) {
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@ -15,12 +15,15 @@
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typedef struct nes_nametable_window {
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NesSdlContext sdl_context;
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PatternDisplay pattern_display;
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byte *nametable_0;
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byte *nametable_1;
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} NesNametableWindow;
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void nametable_window_init(NesNametableWindow *window);
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void nametable_window_init(NesNametableWindow *window, byte* nametable_0, byte* nametable_1);
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void nametable_window_uninit(NesNametableWindow *window);
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void nametable_window_build_table(NesNametableWindow *window, byte* nametable_memory);
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void nametable_window_update(NesNametableWindow *window);
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void nametable_window_render(NesNametableWindow *window);
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void nametable_window_present(NesNametableWindow *window);
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@ -7,14 +7,14 @@
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#define PATTERN_BYTES (PATTERN_SIZE * 2)
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void pattern_display_init(PatternDisplay *display, SDL_Renderer *renderer, int tiles_x, int tiles_y) {
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void pattern_display_init(PatternDisplay *display, SDL_Renderer *renderer, int tiles_x, int tiles_y, int display_type) {
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assert(tiles_x > 0);
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assert(tiles_y > 0);
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display->width = tiles_x;
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display->height = tiles_y;
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display->texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STATIC,
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display->texture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_ARGB8888, display_type,
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pattern_display_get_size(tiles_x),
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pattern_display_get_size(tiles_y));
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}
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@ -35,13 +35,14 @@ void pattern_display_draw_borders(unsigned int *buffer, int win_width, int win_h
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}
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}
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void pattern_display_build_table(PatternTile *tile_table, byte *memory, int tile_count) {
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void pattern_display_build_table(PatternTile *tile_table, int tile_count, read_func read_func,
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void *read_func_data) {
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for (int tile_index = 0; tile_index < tile_count; tile_index++) {
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PatternTile *tile = &tile_table[tile_index];
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address tile_addr = tile_index * PATTERN_BYTES;
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memcpy(tile->data_low, &memory[tile_addr], 8);
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memcpy(tile->data_high, &memory[tile_addr + 8], 8);
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memcpy(tile->data_low, read_func(tile_addr, read_func_data), 8);
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memcpy(tile->data_high, read_func(tile_addr + 8, read_func_data), 8);
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}
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}
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@ -90,10 +91,10 @@ void pattern_display_draw_tile(PatternTile *tile, pixel *buffer, int tile_addr,
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pattern_display_draw_tile_borders(tile_addr, buffer, win_width);
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}
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void pattern_display_build(PatternDisplay *display, byte *memory) {
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void pattern_display_build(PatternDisplay *display, read_func read_func, void *read_func_data) {
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int tile_count = display->width * display->height;
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PatternTile *tile_table = malloc(tile_count * sizeof(PatternTile));
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pattern_display_build_table(tile_table, memory, tile_count);
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pattern_display_build_table(tile_table, tile_count, read_func, read_func_data);
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int win_width = pattern_display_get_size(display->width);
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int win_height = pattern_display_get_size(display->height);
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@ -8,6 +8,9 @@
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#include <SDL.h>
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#include "../include/types.h"
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#define PATTERN_DISPLAY_STATIC SDL_TEXTUREACCESS_STATIC
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#define PATTERN_DISPLAY_DYNAMIC SDL_TEXTUREACCESS_STREAMING
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#define PATTERN_SIZE 8
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#define PATTERN_BORDER_WIDTH 1
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#define PATTERN_BORDER_COLOR 0xff2223b2
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@ -15,6 +18,8 @@
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typedef unsigned int pixel;
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typedef byte *(*read_func)(address, void *);
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typedef struct pattern_tile {
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byte data_low[8];
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byte data_high[8];
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@ -31,11 +36,11 @@ static inline int pattern_display_get_size(int tile_count) {
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return tile_count * PATTERN_DRAW_SIZE + PATTERN_BORDER_WIDTH;
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}
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void pattern_display_init(PatternDisplay *display, SDL_Renderer *renderer, int tiles_x, int tiles_y);
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void pattern_display_init(PatternDisplay *display, SDL_Renderer *renderer, int tiles_x, int tiles_y, int display_type);
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void pattern_display_uninit(PatternDisplay *display);
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void pattern_display_build(PatternDisplay *display, byte *memory);
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void pattern_display_build(PatternDisplay *display, read_func read_func, void *read_func_data);
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void pattern_display_render(PatternDisplay *display, SDL_Renderer *renderer);
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@ -2,16 +2,18 @@
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// Created by william on 6/14/24.
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//
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#include <assert.h>
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#include "pattern_window.h"
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#define PW_SCALE 2
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void pattern_window_init(NesPatternWindow *window) {
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void pattern_window_init(NesPatternWindow *window, byte *pattern_memory) {
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int win_width = pattern_display_get_size(PW_ROW_TILE_COUNT);
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window->sdl_context = window_init("Pattern Table", win_width, win_width * 2, PW_SCALE);
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window->pattern_memory = pattern_memory;
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pattern_display_init(&window->pattern_display, window->sdl_context.renderer, PW_ROW_TILE_COUNT,
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PW_ROW_TILE_COUNT * 2);
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PW_ROW_TILE_COUNT * 2, PATTERN_DISPLAY_STATIC);
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}
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void pattern_window_uninit(NesPatternWindow *window) {
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window_uninit(window->sdl_context);
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}
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void pattern_window_build_table(NesPatternWindow *window, byte *pattern_memory) {
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pattern_display_build(&window->pattern_display, pattern_memory);
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static byte *pattern_window_read_byte(address addr, void *data) {
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assert(data != NULL);
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assert(addr < 0x2000);
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NesPatternWindow *window = (NesPatternWindow *) data;
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return &window->pattern_memory[addr];
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}
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void pattern_window_build_table(NesPatternWindow *window) {
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pattern_display_build(&window->pattern_display, &pattern_window_read_byte, window);
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}
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void pattern_window_render(NesPatternWindow *window) {
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@ -14,12 +14,13 @@
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typedef struct nes_pattern_window {
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NesSdlContext sdl_context;
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PatternDisplay pattern_display;
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byte* pattern_memory;
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} NesPatternWindow;
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void pattern_window_init(NesPatternWindow *window);
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void pattern_window_init(NesPatternWindow *window, byte *pattern_memory);
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void pattern_window_uninit(NesPatternWindow *window);
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void pattern_window_build_table(NesPatternWindow *window, byte* pattern_memory);
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void pattern_window_build_table(NesPatternWindow *window);
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void pattern_window_render(NesPatternWindow *window);
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void pattern_window_present(NesPatternWindow *window);
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2
main.c
2
main.c
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@ -23,7 +23,7 @@
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#include "gui.h"
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int main() {
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char *rom_path = "./test_roms/dk_jp.nes";
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char *rom_path = "./test_roms/dk_japan.nes";
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log_set_level(LOG_INFO);
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if (!gui_init()) {
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