// // Created by william on 7/28/24. // #include #include "dbg_palette.h" #include "../include/ppu.h" #include "../ppu/colors.h" DebugPaletteMemory palette_memory; pixel dbg_color_list[0x40] = COLOR_LIST; #define COPY_PALETTE(memory, dest) memcpy(&(dest), &(memory), sizeof(DebugPalette)) #define COPY_PALETTES(memory, base_addr, dest) \ COPY_PALETTE((memory)[(base_addr) + 0x1], (dest)[0]); \ COPY_PALETTE((memory)[(base_addr) + 0x5], (dest)[1]); \ COPY_PALETTE((memory)[(base_addr) + 0x9], (dest)[2]); \ COPY_PALETTE((memory)[(base_addr) + 0xd], (dest)[3]) \ void dbg_palette_update() { byte *memory = ppu_get_state()->memory.palette; palette_memory.universal_background_color = memory[0]; COPY_PALETTES(memory, 0, palette_memory.background_palettes); COPY_PALETTES(memory, 0x10, palette_memory.sprite_palettes); } pixel dbg_get_background_color(byte palette, byte data) { if (data == 0) { return palette_memory.universal_background_color; } int color = palette_memory.background_palettes[palette][data - 1]; return dbg_color_list[color]; }