// // Created by william on 17/05/24. // #ifndef NES_EMULATOR_WINDOW_H #define NES_EMULATOR_WINDOW_H #include typedef struct nes_sdl_context { SDL_Renderer *renderer; SDL_Window *window; } NesSdlContext; NesSdlContext window_init(char *title, int width, int height, int scale); void window_uninit(NesSdlContext context); #endif //NES_EMULATOR_WINDOW_H