//
// Created by william on 7/12/24.
//

#include <assert.h>
#include <stdbool.h>
#include <string.h>
#include "dbg_pattern_table.h"
#include "../include/ppu.h"
#include "../include/system.h"
#include "dbg_palette.h"

DebugPatternTable pattern_table;

void dbg_pattern_table_build_bank(DebugPattern *bank, byte *pattern_memory) {
    for (int tile_index = 0; tile_index < PATTERN_TABLE_SIZE; tile_index++) {
        DebugPattern *pattern = &bank[tile_index];

        address tile_addr = tile_index * PATTERN_BYTES;
        memcpy(pattern->data_low, &pattern_memory[tile_addr], PATTERN_SIZE);
        memcpy(pattern->data_high, &pattern_memory[tile_addr + PATTERN_SIZE], PATTERN_SIZE);
    }
}

void dbg_pattern_table_init() {
    if (pattern_table.initialized) {
        // Already initialized
        return;
    }

    byte *pattern_memory = system_get_mapper()->ppu_read(0);

    dbg_pattern_table_build_bank(pattern_table.bank_0, pattern_memory);
    dbg_pattern_table_build_bank(pattern_table.bank_1, &pattern_memory[PATTERN_BANK_SIZE]);
    pattern_table.initialized = true;
}

DebugPattern dbg_pattern_get(int pattern_id, int bank) {
    // TODO Should not use same bank
    switch (bank) {
        case PATTERN_BANK_0:
            return pattern_table.bank_0[pattern_id];
        case PATTERN_BANK_1:
            return pattern_table.bank_1[pattern_id];
        default:
            assert(false);
    }
}

DebugPattern dbg_pattern_get_pos(int x, int y, int bank) {
    assert(x >= 0);
    assert(x < PATTERN_TABLE_WIDTH);
    assert(y >= 0);
    assert(y < PATTERN_TABLE_WIDTH);

    address pattern_addr = x + y * PATTERN_TABLE_WIDTH;
    return dbg_pattern_get(pattern_addr, bank);
}

void dbg_pattern_draw_borders(pixel *buffer, int buffer_width) {
    for (int by = 0; by < PATTERN_DRAW_SIZE; by++) {
        address pixel_addr = (by * buffer_width) + PATTERN_DRAW_SIZE - 1;
        buffer[pixel_addr] = PATTERN_BORDER_COLOR;
    }

    for (int bx = 0; bx < PATTERN_DRAW_SIZE; bx++) {
        address pixel_addr = ((PATTERN_DRAW_SIZE - 1) * buffer_width) + bx;
        buffer[pixel_addr] = PATTERN_BORDER_COLOR;
    }
}

void dbg_pattern_draw_pattern(DebugPattern pattern, pixel *buffer, int buffer_width, byte palette) {
    for (int fine_y = 0; fine_y < PATTERN_SIZE; fine_y++) {
        byte data_high = pattern.data_high[fine_y];
        byte data_low = pattern.data_low[fine_y];

        for (int fine_x = 0; fine_x < PATTERN_SIZE; fine_x++) {
            byte offset = PATTERN_SIZE - fine_x - 1;
            byte bit_high = (data_high >> offset) & 1;
            byte bit_low = (data_low >> offset) & 1;

            address pixel_addr = fine_x + fine_y * buffer_width;

            byte palette_data = (bit_high << 1) | bit_low;
            buffer[pixel_addr] = dbg_get_background_color(palette, palette_data);
        }
    }

    dbg_pattern_draw_borders(buffer, buffer_width);
}

void dbg_pattern_draw(int pattern_id, int bank, pixel *buffer, int buffer_width, int palette) {
    DebugPattern pattern = dbg_pattern_get(pattern_id, bank);
    dbg_pattern_draw_pattern(pattern, buffer, buffer_width, palette);
}

void dbg_pattern_draw_pos(int x, int y, int bank, pixel *buffer, int buffer_width, int palette) {
    DebugPattern pattern = dbg_pattern_get_pos(x, y, bank);
    dbg_pattern_draw_pattern(pattern, buffer, buffer_width, palette);
}

void dbg_pattern_draw_bank(int bank, pixel *buffer, int palette) {
    int buffer_width = PATTERN_TABLE_WIDTH * PATTERN_DRAW_SIZE;

    for (int x = 0; x < PATTERN_TABLE_WIDTH; x++) {
        for (int y = 0; y < PATTERN_TABLE_WIDTH; y++) {
            address row_addr = (y * PATTERN_DRAW_SIZE) * buffer_width;
            address tile_addr = row_addr + (x * PATTERN_DRAW_SIZE);

            dbg_pattern_draw_pos(x, y, bank, &buffer[tile_addr], buffer_width, palette);
        }
    }
}