// // Created by william on 12/07/24. // #include "nametable_window.h" void nametable_window_init(NesNametableWindow *window) { int win_size = pattern_display_get_size(NW_ROW_TILE_COUNT); window->sdl_context = window_init("Nametable", win_size, win_size, NW_SCALE); pattern_display_init(&window->pattern_display, window->sdl_context.renderer, NW_ROW_TILE_COUNT, NW_ROW_TILE_COUNT); } void nametable_window_uninit(NesNametableWindow *window) { pattern_display_uninit(&window->pattern_display); window_uninit(window->sdl_context); } void nametable_window_build_table(NesNametableWindow *window, byte *nametable_memory) { pattern_display_build(&window->pattern_display, nametable_memory); } void nametable_window_render(NesNametableWindow *window) { SDL_RenderClear(window->sdl_context.renderer); pattern_display_render(&window->pattern_display, window->sdl_context.renderer); } void nametable_window_present(NesNametableWindow *window) { SDL_RenderPresent(window->sdl_context.renderer); }