// // Created by william on 16/05/24. // #ifndef NES_EMULATOR_CANVAS_H #define NES_EMULATOR_CANVAS_H #include "../include/types.h" #define CANVAS_WIDTH 256 #define CANVAS_HEIGHT 240 #define CANVAS_PIXEL_COUNT (CANVAS_WIDTH * CANVAS_HEIGHT) #define CANVAS_INDEX(x, y) (y * CANVAS_WIDTH + x) typedef struct pixel { byte r; byte g; byte b; } Pixel; typedef struct canvas { Pixel pixels[CANVAS_PIXEL_COUNT]; } Canvas; void canvas_draw(Canvas *canvas, Pixel pixel, int x, int y); void canvas_reset(Canvas *canvas); #endif //NES_EMULATOR_CANVAS_H