nesemu/utils/linked_list.h

57 lines
1.3 KiB
C

//
// Created by william on 1/16/24.
//
#include <stdbool.h>
#ifndef NESEMULATOR_LINKED_LIST_H
#define NESEMULATOR_LINKED_LIST_H
typedef struct linked_list_node {
struct linked_list_node *previous;
struct linked_list_node *next;
void *data;
} LinkedListNode;
typedef struct linked_list {
LinkedListNode *head;
LinkedListNode *end;
} LinkedList;
/**
* Initializes a new linked list.
*
* @return The linked list instance
*/
LinkedList linked_list_init();
/**
* Adds data to a linked list.
*
* @param list The linked list
* @param data The data to add
*/
void linked_list_add(LinkedList *list, void *data);
/**
* Searches for data corresponding to a predicate.
* The search will stop after reaching the first node matching the given predicate.
*
* @param list The list to search in
* @param predicate The predicate to match the data
* @param userdata Parameter to pass to the predicate
* @return The first node in the list matching the predicate
*/
LinkedListNode *linked_list_get_if(LinkedList *list, bool(*predicate)(void *, void *), void *userdata);
LinkedListNode *linked_list_get_near(LinkedList *list, int(*predicate)(void *, void *), void *userdata);
/**
* Deinitializes a linked list.
*
* @param list The list to deinitialize
*/
void linked_list_uninit(LinkedList *list);
#endif //NESEMULATOR_LINKED_LIST_H