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//
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// Created by william on 9/2/24.
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//
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#ifndef NES_EMULATOR_ACTIONS_H
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#define NES_EMULATOR_ACTIONS_H
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typedef enum {
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ACTION_TYPE_OPEN_WINDOW_NAMETABLE = 1,
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ACTION_TYPE_OPEN_WINDOW_PATTERN_TABLE = 2
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} ActionType;
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void process_action(ActionType type);
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#endif //NES_EMULATOR_ACTIONS_H
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