50 lines
1.4 KiB
C
50 lines
1.4 KiB
C
//
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// Created by william on 6/14/24.
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//
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#include "pattern_window.h"
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#include "dbg_pattern_table.h"
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#define PW_WIDTH (PW_ROW_TILE_COUNT * PATTERN_DRAW_SIZE)
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#define PW_HEIGHT (PW_WIDTH * 2)
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#define PW_BUFFER_SIZE (PW_WIDTH * PW_HEIGHT)
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void pattern_window_init(NesPatternWindow *window) {
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window->window = window_create("Pattern Table", PW_WIDTH, PW_HEIGHT, PW_SCALE);
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window->texture = window_create_texture(&window->window, SDL_TEXTUREACCESS_STATIC);
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window->palette = 0;
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}
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void pattern_window_uninit(NesPatternWindow *window) {
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SDL_DestroyTexture(window->texture);
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window_destroy(&window->window);
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}
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void pattern_window_build_table(NesPatternWindow *window) {
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pixel buffer[PW_BUFFER_SIZE] = {0};
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dbg_pattern_draw_bank(PATTERN_BANK_0, buffer, window->palette);
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dbg_pattern_draw_bank(PATTERN_BANK_1, &buffer[PW_WIDTH * (PW_HEIGHT / 2)], window->palette);
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SDL_UpdateTexture(window->texture, NULL, buffer, PW_WIDTH * sizeof(pixel));
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}
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void pattern_window_key_up(NesPatternWindow *window, SDL_KeyCode keycode) {
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if (keycode != SDLK_o) {
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return;
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}
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window->palette++;
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if (window->palette > PW_PALETTE_MAX) {
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window->palette = 0;
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}
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pattern_window_build_table(window);
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}
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void pattern_window_render(NesPatternWindow *window) {
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window_render_texture(&window->window, window->texture);
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}
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void pattern_window_present(NesPatternWindow *window) {
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window_present(&window->window);
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} |