Buffed the Umbra
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@ -13,7 +13,7 @@ namespace Decimation.Content.Items.Weapons.Bloodshot
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protected override string ItemName => "Umbra";
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protected override string ItemName => "Umbra";
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protected override string ItemTooltip => "Turns wooden arrows into siphon arrows.";
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protected override string ItemTooltip => "Turns wooden arrows into siphon arrows.";
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protected override DamageType DamagesType => DamageType.Ranged;
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protected override DamageType DamagesType => DamageType.Ranged;
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protected override int Damages => 18;
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protected override int Damages => 20;
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protected override string Projectile => "WoodenArrowFriendly";
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protected override string Projectile => "WoodenArrowFriendly";
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protected override bool VanillaProjectile => true;
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protected override bool VanillaProjectile => true;
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@ -23,12 +23,14 @@ namespace Decimation.Content.Items.Weapons.Bloodshot
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item.height = 20;
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item.height = 20;
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item.value = Item.buyPrice(0, 2);
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item.value = Item.buyPrice(0, 2);
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item.rare = Rarity.Green.GetRarityValue();
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item.rare = Rarity.Green.GetRarityValue();
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this.item.useAmmo = AmmoID.Arrow;
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item.useAmmo = AmmoID.Arrow;
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item.shootSpeed = 6.8f;
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item.shootSpeed = 6.8f;
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item.useTime = 26;
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item.useTime = 26;
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item.useAnimation = 26;
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item.useAnimation = 26;
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item.useStyle = 5;
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item.useStyle = 5;
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item.UseSound = SoundID.Item5;
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item.UseSound = SoundID.Item5;
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item.autoReuse = true;
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item.knockBack = 2.5f;
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}
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}
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public override bool Shoot(Player player, ref Vector2 position, ref float speedX, ref float speedY,
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public override bool Shoot(Player player, ref Vector2 position, ref float speedX, ref float speedY,
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