Added Sundial (WIP)

This commit is contained in:
FyloZ 2020-06-11 19:44:56 -04:00
parent 8c2c2e5aa0
commit 2bb7ef3935
6 changed files with 161 additions and 3 deletions

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@ -346,7 +346,8 @@ namespace Decimation.Content
if (AmuletSlotItem.type == ModContent.ItemType<CrystalAmulet>() && Main.rand.NextBool(25)) if (AmuletSlotItem.type == ModContent.ItemType<CrystalAmulet>() && Main.rand.NextBool(25))
CrystalAmuletEffect(); CrystalAmuletEffect();
if (this.HasEquippedAccessory(ModContent.ItemType<WaspNecklace>()) || this.HasEquippedAccessory(ModContent.ItemType<VeilOfVengeance>())) if (this.HasEquippedAccessory(ModContent.ItemType<WaspNecklace>()) ||
this.HasEquippedAccessory(ModContent.ItemType<VeilOfVengeance>()))
{ {
player.AddBuff(BuffID.Panic, 300); player.AddBuff(BuffID.Panic, 300);
SpawnWaspNecklaceWasps(); SpawnWaspNecklaceWasps();
@ -394,7 +395,8 @@ namespace Decimation.Content
if (AmuletSlotItem.type == ModContent.ItemType<CrystalAmulet>() && Main.rand.NextBool(25)) if (AmuletSlotItem.type == ModContent.ItemType<CrystalAmulet>() && Main.rand.NextBool(25))
CrystalAmuletEffect(); CrystalAmuletEffect();
if (this.HasEquippedAccessory(ModContent.ItemType<WaspNecklace>()) || this.HasEquippedAccessory(ModContent.ItemType<VeilOfVengeance>())) if (this.HasEquippedAccessory(ModContent.ItemType<WaspNecklace>()) ||
this.HasEquippedAccessory(ModContent.ItemType<VeilOfVengeance>()))
{ {
player.AddBuff(BuffID.Panic, 300); player.AddBuff(BuffID.Panic, 300);
SpawnWaspNecklaceWasps(); SpawnWaspNecklaceWasps();

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@ -0,0 +1,28 @@
using Decimation.Lib.Items;
using Decimation.Lib.Util;
using Terraria.ModLoader;
namespace Decimation.Content.Items.Weapons.DuneWyrm
{
public class Sundial : DecimationWeapon
{
protected override string ItemName => "Sundial";
protected override int Damages => 15;
protected override DamageType DamagesType => DamageType.Magic;
protected override int ProjectileId => ModContent.ProjectileType<Projectiles.DuneWyrm.Sundial>();
protected override void InitWeapon()
{
item.width = 36;
item.height = 42;
item.shootSpeed = 1f;
item.mana = 10; // TODO
item.autoReuse = true;
item.useStyle = 5;
item.useTime = 24;
item.useAnimation = 24;
item.crit = 15;
item.rare = Rarity.LightRed.GetRarityValue();
}
}
}

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@ -11,7 +11,8 @@ namespace Decimation.Content.Items.Weapons
public class Slimer : DecimationWeapon public class Slimer : DecimationWeapon
{ {
protected override string ItemName => "The Slimer"; protected override string ItemName => "The Slimer";
protected override string ItemTooltip => "Doesn't hurt, but this stuff is sticky!"; protected override string ItemTooltip => "Shoots a stream of sticky green slime\n" +
"Doesn't hurt, but this stuff is sticky!";
protected override int Damages => 0; protected override int Damages => 0;
protected override DamageType DamagesType => DamageType.Ranged; protected override DamageType DamagesType => DamageType.Ranged;
protected override int ProjectileId => ModContent.ProjectileType<GreenSlime>(); protected override int ProjectileId => ModContent.ProjectileType<GreenSlime>();

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@ -0,0 +1,127 @@
using System.Collections.Generic;
using Decimation.Lib.Items;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Terraria;
using Terraria.ID;
namespace Decimation.Content.Projectiles.DuneWyrm
{
public class Sundial : DecimationProjectile
{
private static readonly IDictionary<int, int> ProjectilesIndex = new Dictionary<int, int>();
private static readonly IDictionary<int, int> ProjectilesCount = new Dictionary<int, int>();
private static readonly int IndexResetCounterMax = 60;
protected override int AnimationFrames => 12;
protected override int AnimationFps => 1;
protected override DecimationWeapon.DamageType DamageType => DecimationWeapon.DamageType.Magic;
protected override int Damages => 15;
private int ProjectileIndex
{
get
{
if (!ProjectilesIndex.ContainsKey(Owner)) ProjectilesIndex[Owner] = -1;
return ProjectilesIndex[Owner];
}
set
{
int index = value;
if (index > AnimationFrames) index = AnimationFrames;
ProjectilesIndex[Owner] = index;
}
}
private int Count
{
get
{
if (!ProjectilesCount.ContainsKey(Owner)) Count = -1;
return ProjectilesCount[Owner];
}
set => ProjectilesCount[Owner] = value;
}
private int Index
{
get => (int) projectile.localAI[0];
set => projectile.localAI[0] = value;
}
private int Owner
{
get => (int) projectile.localAI[1];
set => projectile.localAI[1] = value;
}
private bool EndOfLife => projectile.timeLeft < IndexResetCounterMax || projectile.penetrate <= 1;
protected override void Init()
{
projectile.width = 20;
projectile.height = 22;
projectile.timeLeft = 180 + IndexResetCounterMax;
projectile.aiStyle = -1;
projectile.tileCollide = false;
projectile.knockBack = 7;
Owner = projectile.owner;
if (Count++ == 0) ProjectileIndex = 0;
Index = ++ProjectileIndex;
projectile.penetrate = Index + 1;
}
public override bool PreKill(int timeLeft)
{
Count -= 1;
return true;
}
public override bool PreAI()
{
projectile.frame = Index - 1;
if (projectile.frame >= AnimationFrames) projectile.frame = AnimationFrames - 1;
return true;
}
public override void AI()
{
if (EndOfLife)
{
projectile.velocity = Vector2.Zero;
projectile.penetrate = -1;
projectile.damage = 0;
projectile.alpha = 0;
}
else
{
Lighting.AddLight(projectile.Center, 0, 0.8f, 1);
projectile.velocity.Normalize();
projectile.velocity *= Index;
if (Index >= 6) projectile.damage = 25;
if (Index >= 12) projectile.damage = 35;
}
}
public override void OnHitNPC(NPC target, int damage, float knockback, bool crit)
{
if (Index == 1) target.AddBuff(BuffID.Slow, 300);
}
public override void OnHitPvp(Player target, int damage, bool crit)
{
if (Index == 1) target.AddBuff(BuffID.Slow, 300);
}
public override bool PreDraw(SpriteBatch spriteBatch, Color lightColor)
{
return !EndOfLife; // projectile.alpha = 0 does not always work?
}
}
}

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