Updated Umbra's sprite.
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@ -14,13 +14,12 @@ namespace Decimation.Content.Items.Weapons.Bloodshot
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protected override string ItemTooltip => "Turns wooden arrows into siphon arrows.";
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protected override string ItemTooltip => "Turns wooden arrows into siphon arrows.";
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protected override DamageType DamagesType => DamageType.Ranged;
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protected override DamageType DamagesType => DamageType.Ranged;
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protected override int Damages => 20;
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protected override int Damages => 20;
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protected override string ProjectileName => "WoodenArrowFriendly";
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protected override int ProjectileId => ProjectileID.WoodenArrowFriendly;
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protected override bool VanillaProjectile => true;
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protected override void InitWeapon()
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protected override void InitWeapon()
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{
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{
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item.width = 20;
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item.width = 22;
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item.height = 20;
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item.height = 38;
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item.value = Item.buyPrice(0, 2);
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item.value = Item.buyPrice(0, 2);
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item.rare = Rarity.Green.GetRarityValue();
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item.rare = Rarity.Green.GetRarityValue();
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item.useAmmo = AmmoID.Arrow;
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item.useAmmo = AmmoID.Arrow;
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Binary file not shown.
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Before Width: | Height: | Size: 381 B After Width: | Height: | Size: 372 B |
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