Added minion damages to The Soul.
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@ -9,8 +9,9 @@ namespace Decimation.Content.Items.Accessories.Trinity
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protected override string ItemName => "The Soul";
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protected override string ItemTooltip => "I am all...\n" +
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"Increases maximum mana by 50\n" +
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"You deal 10% more magic damage\n" +
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"You deal 10% more magic and minion damage\n" +
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"Your magic critical hit chances are increased by 10%\n" +
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"Your minions knockback is increased by 10%" +
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"Your criticals hits leech mana\n" +
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"Hostile projectiles have 10% to phase through you,\nnegating all damage and causing your next attack to be a critical hit";
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@ -28,6 +29,8 @@ namespace Decimation.Content.Items.Accessories.Trinity
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player.statManaMax2 += 50;
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player.magicDamage *= 1.10f;
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player.magicCrit *= (int) (player.magicCrit * 1.10f);
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player.minionDamage *= 1.10f;
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player.minionKB *= 1.10f;
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base.UpdateAccessory(player, hideVisual);
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}
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