Added The Soul trinity item.

This commit is contained in:
FyloZ 2020-07-13 12:27:29 -04:00
parent 3e441699c9
commit 803bda060b
6 changed files with 153 additions and 4 deletions

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@ -70,6 +70,7 @@ namespace Decimation.Content
public ICollection<int> EquippedAccessories { get; } = new List<int>();
public bool HasShield { get; set; }
public bool NextHitCrit { get; set; }
public Item AmuletSlotItem
{
@ -403,6 +404,44 @@ namespace Decimation.Content
}
}
public override void ModifyHitNPC(Item item, NPC target, ref int damage, ref float knockback, ref bool crit)
{
if (NextHitCrit)
{
crit = true;
NextHitCrit = false;
}
}
public override void ModifyHitNPCWithProj(Projectile proj, NPC target, ref int damage, ref float knockback,
ref bool crit,
ref int hitDirection)
{
if (NextHitCrit)
{
crit = true;
NextHitCrit = false;
}
}
public override void ModifyHitPvp(Item item, Player target, ref int damage, ref bool crit)
{
if (NextHitCrit)
{
crit = true;
NextHitCrit = false;
}
}
public override void ModifyHitPvpWithProj(Projectile proj, Player target, ref int damage, ref bool crit)
{
if (NextHitCrit)
{
crit = true;
NextHitCrit = false;
}
}
public override void ModifyHitByNPC(NPC npc, ref int damage, ref bool crit)
{
_amuletSlotAmulet?.Synergy.OnPlayerHit(this, ref damage);

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@ -10,9 +10,9 @@ namespace Decimation.Content.Items.Accessories.Trinity
protected override string ItemName => "The Body";
protected override string ItemTooltip => "I feel all...\n" +
"Increase maximum life by 50\n" +
"Increases maximum life by 50\n" +
"You deal 10% more melee damage\n" +
"Your melee critical hit chances are increase by 10%\n" +
"Your melee critical hit chances are increased by 10%\n" +
"Hostile projectiles have 10% chance to ricochet off you\nand target your enemies with 50% increased damage";
protected override void InitAccessory()
@ -92,7 +92,6 @@ namespace Decimation.Content.Items.Accessories.Trinity
}
if (newTarget == null) return false;
Main.NewText(newTarget.position);
float speed = projectile.velocity.Length();
Vector2 velocity = newTarget.Center - projectile.Center;

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@ -0,0 +1,97 @@
using Decimation.Lib.Util;
using Terraria;
using Terraria.ModLoader;
namespace Decimation.Content.Items.Accessories.Trinity
{
public class Soul : TrinityAccessory
{
protected override string ItemName => "The Soul";
protected override string ItemTooltip => "I am all...\n" +
"Increases maximum mana by 50\n" +
"You deal 10% more magic damage\n" +
"Your magic critical hit chances are increased by 10%\n" +
"Your criticals hits leech mana\n" +
"Hostile projectiles have 10% to phase through you,\nnegating all damage and causing your next attack to be a critical hit";
protected override void InitAccessory()
{
item.width = 10;
item.height = 16;
item.expert = true;
item.rare = Rarity.Rainbow.GetRarityValue();
item.value = Item.sellPrice(gold: 5);
}
public override void UpdateAccessory(Player player, bool hideVisual)
{
player.statManaMax2 += 50;
player.magicDamage *= 1.10f;
player.magicCrit *= (int) (player.magicCrit * 1.10f);
base.UpdateAccessory(player, hideVisual);
}
}
class SoulItemEffects : GlobalItem
{
public override void OnHitNPC(Item item, Player player, NPC target, int damage, float knockBack, bool crit)
{
if (crit && player.GetModPlayer().HasEquippedAccessory(ModContent.ItemType<Soul>()))
{
player.LeechMana(target);
}
}
public override void OnHitPvp(Item item, Player player, Player target, int damage, bool crit)
{
if (crit && player.GetModPlayer().HasEquippedAccessory(ModContent.ItemType<Soul>()))
{
player.LeechMana(target);
}
}
}
class SoulProjectileEffects : GlobalProjectile
{
public override void OnHitNPC(Projectile projectile, NPC target, int damage, float knockback, bool crit)
{
Player owner = Main.player[projectile.owner];
if (crit && owner != null && owner.active && !owner.dead &&
owner.GetModPlayer().HasEquippedAccessory(ModContent.ItemType<Soul>()))
{
owner.LeechMana(target);
}
}
public override void OnHitPvp(Projectile projectile, Player target, int damage, bool crit)
{
Player owner = Main.player[projectile.owner];
if (crit && owner != null && owner.active && !owner.dead &&
owner.GetModPlayer().HasEquippedAccessory(ModContent.ItemType<Soul>()))
{
owner.LeechMana(target);
}
}
public override void ModifyHitPvp(Projectile projectile, Player target, ref int damage, ref bool crit)
{
IgnoreHit(target, ref damage);
}
public override void ModifyHitPlayer(Projectile projectile, Player target, ref int damage, ref bool crit)
{
IgnoreHit(target, ref damage);
}
private void IgnoreHit(Player target, ref int damage)
{
DecimationPlayer targetModPlayer = target.GetModPlayer();
if (Main.rand.NextBool(10) && targetModPlayer.HasEquippedAccessory(ModContent.ItemType<Soul>()))
{
damage = 0;
targetModPlayer.NextHitCrit = true;
}
}
}
}

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@ -1,6 +1,7 @@
using Decimation.Lib.Items;
using Decimation.Lib.Util;
using Terraria;
using Terraria.ModLoader;
namespace Decimation.Content.Items.Accessories.Trinity
{
@ -8,7 +9,8 @@ namespace Decimation.Content.Items.Accessories.Trinity
{
public override bool CanEquipAccessory(Player player, int slot)
{
return !player.HasEquippedAccessory(item.type);
return !player.HasEquippedAccessory(ModContent.ItemType<Body>()) &&
!player.HasEquippedAccessory(ModContent.ItemType<Soul>());
}
}
}

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@ -31,5 +31,17 @@ namespace Decimation.Lib.Util
{
return player.GetModPlayer().AmuletSlotItem.type == amuletType;
}
public static void LeechMana(this Player player, Entity target, int minMana = 5, int maxMana = 15)
{
int manaAmount = Main.rand.Next(minMana, maxMana + 1);
player.ManaEffect(manaAmount);
Main.NewText(manaAmount);
if (target.GetType() == typeof(Player))
{
((Player) target).ManaEffect(-manaAmount);
}
}
}
}