Added Dune Wyrm's music
Added Bloodshot Eye's music
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@ -48,7 +48,7 @@ namespace Decimation.Content.NPCs.Bloodshot
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npc.aiStyle = -1;
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npc.aiStyle = -1;
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npc.knockBackResist = 0;
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npc.knockBackResist = 0;
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npc.dontTakeDamage = true;
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npc.dontTakeDamage = true;
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music = mod.GetSoundSlot(SoundType.Music, "Sounds/Music/Boss_1_Orchestra");
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music = mod.GetSoundSlot(SoundType.Music, "Sounds/Music/BloodshotEye");
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bossBag = ModContent.ItemType<BloodshotEyeTreasureBag>();
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bossBag = ModContent.ItemType<BloodshotEyeTreasureBag>();
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}
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}
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@ -32,7 +32,6 @@ namespace Decimation.Content.NPCs.DuneWyrm
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npc.npcSlots = 1f;
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npc.npcSlots = 1f;
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npc.aiStyle = -1;
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npc.aiStyle = -1;
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npc.boss = true;
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npc.boss = true;
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music = mod.GetSoundSlot(SoundType.Music, "Sounds/Music/The_Deserts_Call");
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bossBag = ModContent.ItemType<DuneWyrmTreasureBag>();
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bossBag = ModContent.ItemType<DuneWyrmTreasureBag>();
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DuneWyrmBody.bodyPartsCount = 0;
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DuneWyrmBody.bodyPartsCount = 0;
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@ -307,6 +306,7 @@ namespace Decimation.Content.NPCs.DuneWyrm
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npc.DeathSound = SoundID.NPCDeath18;
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npc.DeathSound = SoundID.NPCDeath18;
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npc.HitSound = SoundID.NPCHit1;
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npc.HitSound = SoundID.NPCHit1;
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undergroundSound = mod.GetLegacySoundSlot(SoundType.Custom, "Sounds/Custom/Earthquake");
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undergroundSound = mod.GetLegacySoundSlot(SoundType.Custom, "Sounds/Custom/Earthquake");
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music = mod.GetSoundSlot(SoundType.Music, "Sounds/Music/DuneWyrm");
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}
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}
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protected override void SendSoundPacket()
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protected override void SendSoundPacket()
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BIN
Sounds/Music/BloodshotEye.mp3
Normal file
BIN
Sounds/Music/BloodshotEye.mp3
Normal file
Binary file not shown.
BIN
Sounds/Music/DuneWyrm.mp3
Normal file
BIN
Sounds/Music/DuneWyrm.mp3
Normal file
Binary file not shown.
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