Added Dune Wyrm's music

Added Bloodshot Eye's music
This commit is contained in:
FyloZ 2020-06-10 21:20:58 -04:00
parent bba5549405
commit ac911768d8
4 changed files with 2 additions and 2 deletions

View File

@ -48,7 +48,7 @@ namespace Decimation.Content.NPCs.Bloodshot
npc.aiStyle = -1;
npc.knockBackResist = 0;
npc.dontTakeDamage = true;
music = mod.GetSoundSlot(SoundType.Music, "Sounds/Music/Boss_1_Orchestra");
music = mod.GetSoundSlot(SoundType.Music, "Sounds/Music/BloodshotEye");
bossBag = ModContent.ItemType<BloodshotEyeTreasureBag>();
}

View File

@ -32,7 +32,6 @@ namespace Decimation.Content.NPCs.DuneWyrm
npc.npcSlots = 1f;
npc.aiStyle = -1;
npc.boss = true;
music = mod.GetSoundSlot(SoundType.Music, "Sounds/Music/The_Deserts_Call");
bossBag = ModContent.ItemType<DuneWyrmTreasureBag>();
DuneWyrmBody.bodyPartsCount = 0;
@ -307,6 +306,7 @@ namespace Decimation.Content.NPCs.DuneWyrm
npc.DeathSound = SoundID.NPCDeath18;
npc.HitSound = SoundID.NPCHit1;
undergroundSound = mod.GetLegacySoundSlot(SoundType.Custom, "Sounds/Custom/Earthquake");
music = mod.GetSoundSlot(SoundType.Music, "Sounds/Music/DuneWyrm");
}
protected override void SendSoundPacket()

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Sounds/Music/DuneWyrm.mp3 Normal file

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