Added The Trinity.
This commit is contained in:
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e61040d1e5
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@ -3,6 +3,7 @@ using Decimation.Lib.Util;
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using Microsoft.Xna.Framework;
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using Terraria;
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using Terraria.ModLoader;
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using Terraria.UI.Chat;
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namespace Decimation.Content.Items.Accessories.Trinity
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{
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@ -39,7 +40,7 @@ namespace Decimation.Content.Items.Accessories.Trinity
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{
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tooltips.Add(new TooltipLine(mod, "trinity", "Trinity")
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{
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overrideColor = Color.Red
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overrideColor = ChatManager.WaveColor(Color.Red)
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});
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}
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}
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@ -60,59 +61,12 @@ namespace Decimation.Content.Items.Accessories.Trinity
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}
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}
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private bool Ricochet(Projectile projectile, Player target, bool isPlayer, ref int damage)
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private bool Ricochet(Projectile projectile, Player player, bool fromPlayer, ref int damage)
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{
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if (Main.expertMode && Main.rand.NextBool(10) &&
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target.GetModPlayer().HasEquippedAccessory(ModContent.ItemType<Body>()))
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player.GetModPlayer().HasEquippedAccessory(ModContent.ItemType<Body>()))
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{
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Entity newTarget = null;
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float lastDistance = float.MaxValue;
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if (isPlayer)
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{
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for (int i = 0; i < Main.player.Length; i++)
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{
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Player player = Main.player[i];
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if (player != null && player.active && !player.dead && player.whoAmI != target.whoAmI)
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{
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float distance = projectile.Distance(player.Center);
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if (distance < 1000f && distance < lastDistance)
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{
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lastDistance = distance;
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newTarget = player;
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}
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}
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}
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}
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else
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{
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for (int i = 0; i < Main.npc.Length; i++)
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{
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NPC npc = Main.npc[i];
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if (npc != null && npc.active && !npc.friendly)
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{
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float distance = projectile.Distance(npc.Center);
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if (distance < 1000f && distance < lastDistance)
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{
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lastDistance = distance;
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newTarget = npc;
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}
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}
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}
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}
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if (newTarget == null) return false;
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float speed = projectile.velocity.Length();
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Vector2 velocity = newTarget.Center - projectile.Center;
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velocity.Normalize();
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velocity *= speed;
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projectile.velocity = velocity;
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projectile.damage = (int) (projectile.damage * 1.5f);
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damage = 0;
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return true;
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return projectile.Richochet(player, fromPlayer, ref damage);
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}
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return false;
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@ -4,6 +4,7 @@ using Microsoft.Xna.Framework;
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using Terraria;
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using Terraria.ID;
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using Terraria.ModLoader;
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using Terraria.UI.Chat;
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namespace Decimation.Content.Items.Accessories.Trinity
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{
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@ -45,7 +46,7 @@ namespace Decimation.Content.Items.Accessories.Trinity
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{
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tooltips.Add(new TooltipLine(mod, "trinity", "Trinity")
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{
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overrideColor = Color.Yellow
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overrideColor = ChatManager.WaveColor(Color.Yellow)
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});
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}
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}
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@ -3,6 +3,7 @@ using Decimation.Lib.Util;
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using Microsoft.Xna.Framework;
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using Terraria;
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using Terraria.ModLoader;
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using Terraria.UI.Chat;
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namespace Decimation.Content.Items.Accessories.Trinity
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{
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@ -41,7 +42,7 @@ namespace Decimation.Content.Items.Accessories.Trinity
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{
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tooltips.Add(new TooltipLine(mod, "trinity", "Trinity")
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{
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overrideColor = Color.Blue
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overrideColor = ChatManager.WaveColor(Color.Blue)
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});
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}
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}
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149
Content/Items/Accessories/Trinity/Trinity.cs
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149
Content/Items/Accessories/Trinity/Trinity.cs
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@ -0,0 +1,149 @@
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using System.Collections.Generic;
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using Decimation.Lib.Util;
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using Microsoft.Xna.Framework;
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using Terraria;
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using Terraria.ID;
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using Terraria.ModLoader;
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using Terraria.UI.Chat;
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namespace Decimation.Content.Items.Accessories.Trinity
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{
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public class Trinity : TrinityAccessory
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{
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protected override string ItemName => "The Trinity";
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protected override string ItemTooltip => "True Equilibrium...\n" +
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"Increases maximum life by 50\n" +
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"Increases maximum mana by 50\n" +
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"Increases all damage by 10%\n" +
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"Increases all critical hit chances by 10%\n" +
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"Increases minions knockback by 10%\n" +
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"Allows you to see nearby danger sources\n" +
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"Shows the location of treasure and ore\n" +
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"Criticals hits leech mana\n" +
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"Hostile projectiles have 10% chance to phase through you,\nnegating all damage and causing your next attack to be a critical hit\n" +
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"Hostile projectiles have 10% chance to ricochet off you\nand target your enemies with 50% increased damage";
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protected override void InitAccessory()
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{
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item.width = 34;
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item.height = 28;
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item.expert = true;
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item.value = Item.sellPrice(gold: 15);
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}
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public override void UpdateAccessory(Player player, bool hideVisual)
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{
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// Soul
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player.statManaMax2 += 50;
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player.magicDamage *= 1.10f;
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player.magicCrit *= (int) (player.magicCrit * 1.10f);
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player.minionDamage *= 1.10f;
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player.minionKB *= 1.10f;
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// Body
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player.statLifeMax2 += 50;
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player.meleeDamage *= 1.10f;
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player.meleeCrit = (int) (player.meleeCrit * 1.10f);
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// Mind
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player.pickSpeed *= 1.10f;
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player.tileSpeed *= 1.10f;
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player.rangedDamage *= 1.10f;
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player.rangedCrit = (int) (player.rangedCrit * 1.10f);
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player.thrownDamage *= 1.10f;
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player.thrownCrit = (int) (player.thrownCrit * 1.10f);
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player.AddBuff(BuffID.Spelunker, 1);
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player.AddBuff(BuffID.Dangersense, 1);
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}
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public override void ModifyTooltips(List<TooltipLine> tooltips)
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{
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tooltips.Add(new TooltipLine(mod, "trinity", "Trinity")
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{
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overrideColor = ChatManager.WaveColor(Color.Orange)
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});
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}
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}
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class TrinityItemEffects : GlobalItem
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{
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public override void OnHitNPC(Item item, Player player, NPC target, int damage, float knockBack, bool crit)
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{
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if (crit && player.GetModPlayer().HasEquippedAccessory(ModContent.ItemType<Trinity>()))
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{
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player.LeechMana(target);
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}
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}
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public override void OnHitPvp(Item item, Player player, Player target, int damage, bool crit)
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{
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if (crit && player.GetModPlayer().HasEquippedAccessory(ModContent.ItemType<Trinity>()))
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{
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player.LeechMana(target);
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}
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}
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}
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class TrinityProjectileEffects : GlobalProjectile
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{
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public override void OnHitNPC(Projectile projectile, NPC target, int damage, float knockback, bool crit)
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{
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Player owner = Main.player[projectile.owner];
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if (crit && owner != null && owner.active && !owner.dead &&
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owner.GetModPlayer().HasEquippedAccessory(ModContent.ItemType<Trinity>()))
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{
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owner.LeechMana(target);
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}
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}
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public override void OnHitPvp(Projectile projectile, Player target, int damage, bool crit)
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{
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Player owner = Main.player[projectile.owner];
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if (crit && owner != null && owner.active && !owner.dead &&
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owner.GetModPlayer().HasEquippedAccessory(ModContent.ItemType<Trinity>()))
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{
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owner.LeechMana(target);
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}
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}
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public override void ModifyHitPvp(Projectile projectile, Player target, ref int damage, ref bool crit)
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{
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Ricochet(projectile, target, true, ref damage);
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IgnoreHit(target, ref damage);
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}
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public override void ModifyHitPlayer(Projectile projectile, Player target, ref int damage, ref bool crit)
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{
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if (Ricochet(projectile, target, false, ref damage))
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{
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projectile.hostile = false;
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projectile.friendly = true;
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}
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IgnoreHit(target, ref damage);
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}
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private bool Ricochet(Projectile projectile, Player player, bool fromPlayer, ref int damage)
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{
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if (Main.expertMode && Main.rand.NextBool(10) &&
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player.GetModPlayer().HasEquippedAccessory(ModContent.ItemType<Trinity>()))
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{
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return projectile.Richochet(player, fromPlayer, ref damage);
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}
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return false;
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}
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private void IgnoreHit(Player target, ref int damage)
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{
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DecimationPlayer targetModPlayer = target.GetModPlayer();
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if (Main.rand.NextBool(10) && targetModPlayer.HasEquippedAccessory(ModContent.ItemType<Soul>()))
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{
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damage = 0;
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targetModPlayer.NextHitCrit = true;
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}
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}
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}
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}
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BIN
Content/Items/Accessories/Trinity/Trinity.png
Normal file
BIN
Content/Items/Accessories/Trinity/Trinity.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 504 B |
64
Lib/Util/ProjectileUtils.cs
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64
Lib/Util/ProjectileUtils.cs
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@ -0,0 +1,64 @@
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using Microsoft.Xna.Framework;
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using Terraria;
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namespace Decimation.Lib.Util
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{
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public static class ProjectileUtils
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{
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public static bool Richochet(this Terraria.Projectile projectile, Player player, bool fromPlayer,
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ref int damage)
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{
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// if (Main.expertMode && Main.rand.NextBool(10) &&
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// target.GetModPlayer().HasEquippedAccessory(ModContent.ItemType<Body>()))
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// {
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Entity newTarget = null;
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float lastDistance = float.MaxValue;
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if (fromPlayer)
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{
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for (int i = 0; i < Main.player.Length; i++)
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{
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Player targetPlayer = Main.player[i];
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if (player != null && player.active && !player.dead && player.whoAmI != targetPlayer.whoAmI)
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{
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float distance = projectile.Distance(player.Center);
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if (distance < 1000f && distance < lastDistance)
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{
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lastDistance = distance;
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newTarget = player;
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}
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}
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}
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}
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else
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{
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for (int i = 0; i < Main.npc.Length; i++)
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{
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NPC npc = Main.npc[i];
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if (npc != null && npc.active && !npc.friendly)
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{
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float distance = projectile.Distance(npc.Center);
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if (distance < 1000f && distance < lastDistance)
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{
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lastDistance = distance;
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newTarget = npc;
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}
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}
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}
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}
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if (newTarget == null) return false;
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float speed = projectile.velocity.Length();
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Vector2 velocity = newTarget.Center - projectile.Center;
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velocity.Normalize();
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velocity *= speed;
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projectile.velocity = velocity;
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projectile.damage = (int) (projectile.damage * 1.5f);
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damage = 0;
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return true;
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}
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}
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}
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