Decimation_Mod/Content/Items/Accessories/Trinity/Body.cs
2020-07-13 15:22:20 -04:00

75 lines
2.6 KiB
C#

using System.Collections.Generic;
using Decimation.Lib.Util;
using Microsoft.Xna.Framework;
using Terraria;
using Terraria.ModLoader;
using Terraria.UI.Chat;
namespace Decimation.Content.Items.Accessories.Trinity
{
public class Body : TrinityAccessory
{
protected override string ItemName => "The Body";
protected override string ItemTooltip => "I feel all...\n" +
"Increases maximum life by 50\n" +
"Increases melee damage by 10%\n" +
"Increases melee critical hit chances by 10%\n" +
"Hostile projectiles have 10% chance to ricochet off you\nand target your enemies with 50% increased damage";
protected override void InitAccessory()
{
item.width = 10;
item.height = 16;
item.expert = true;
item.expertOnly = true;
item.rare = Rarity.Rainbow.GetRarityValue();
item.value = Item.sellPrice(gold: 5);
}
public override void UpdateAccessory(Player player, bool hideVisual)
{
player.statLifeMax2 += 50;
player.meleeDamage *= 1.10f;
player.meleeCrit = (int) (player.meleeCrit * 1.10f);
base.UpdateAccessory(player, hideVisual);
}
public override void ModifyTooltips(List<TooltipLine> tooltips)
{
tooltips.Add(new TooltipLine(mod, "trinity", "Trinity")
{
overrideColor = ChatManager.WaveColor(Color.Red)
});
}
}
class BodyProjectileEffects : GlobalProjectile
{
public override void ModifyHitPvp(Projectile projectile, Player target, ref int damage, ref bool crit)
{
Ricochet(projectile, target, true, ref damage);
}
public override void ModifyHitPlayer(Projectile projectile, Player target, ref int damage, ref bool crit)
{
if (Ricochet(projectile, target, false, ref damage))
{
projectile.hostile = false;
projectile.friendly = true;
}
}
private bool Ricochet(Projectile projectile, Player player, bool fromPlayer, ref int damage)
{
if (Main.expertMode && Main.rand.NextBool(10) &&
player.GetModPlayer().HasEquippedAccessory(ModContent.ItemType<Body>()))
{
return projectile.Richochet(player, fromPlayer, ref damage);
}
return false;
}
}
}