Added The Trinity.

This commit is contained in:
FyloZ 2020-07-13 15:22:20 -04:00
parent e61040d1e5
commit df5b7c2b43
6 changed files with 222 additions and 53 deletions

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@ -3,6 +3,7 @@ using Decimation.Lib.Util;
using Microsoft.Xna.Framework;
using Terraria;
using Terraria.ModLoader;
using Terraria.UI.Chat;
namespace Decimation.Content.Items.Accessories.Trinity
{
@ -39,7 +40,7 @@ namespace Decimation.Content.Items.Accessories.Trinity
{
tooltips.Add(new TooltipLine(mod, "trinity", "Trinity")
{
overrideColor = Color.Red
overrideColor = ChatManager.WaveColor(Color.Red)
});
}
}
@ -60,59 +61,12 @@ namespace Decimation.Content.Items.Accessories.Trinity
}
}
private bool Ricochet(Projectile projectile, Player target, bool isPlayer, ref int damage)
private bool Ricochet(Projectile projectile, Player player, bool fromPlayer, ref int damage)
{
if (Main.expertMode && Main.rand.NextBool(10) &&
target.GetModPlayer().HasEquippedAccessory(ModContent.ItemType<Body>()))
player.GetModPlayer().HasEquippedAccessory(ModContent.ItemType<Body>()))
{
Entity newTarget = null;
float lastDistance = float.MaxValue;
if (isPlayer)
{
for (int i = 0; i < Main.player.Length; i++)
{
Player player = Main.player[i];
if (player != null && player.active && !player.dead && player.whoAmI != target.whoAmI)
{
float distance = projectile.Distance(player.Center);
if (distance < 1000f && distance < lastDistance)
{
lastDistance = distance;
newTarget = player;
}
}
}
}
else
{
for (int i = 0; i < Main.npc.Length; i++)
{
NPC npc = Main.npc[i];
if (npc != null && npc.active && !npc.friendly)
{
float distance = projectile.Distance(npc.Center);
if (distance < 1000f && distance < lastDistance)
{
lastDistance = distance;
newTarget = npc;
}
}
}
}
if (newTarget == null) return false;
float speed = projectile.velocity.Length();
Vector2 velocity = newTarget.Center - projectile.Center;
velocity.Normalize();
velocity *= speed;
projectile.velocity = velocity;
projectile.damage = (int) (projectile.damage * 1.5f);
damage = 0;
return true;
return projectile.Richochet(player, fromPlayer, ref damage);
}
return false;

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@ -4,6 +4,7 @@ using Microsoft.Xna.Framework;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
using Terraria.UI.Chat;
namespace Decimation.Content.Items.Accessories.Trinity
{
@ -45,7 +46,7 @@ namespace Decimation.Content.Items.Accessories.Trinity
{
tooltips.Add(new TooltipLine(mod, "trinity", "Trinity")
{
overrideColor = Color.Yellow
overrideColor = ChatManager.WaveColor(Color.Yellow)
});
}
}

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@ -3,6 +3,7 @@ using Decimation.Lib.Util;
using Microsoft.Xna.Framework;
using Terraria;
using Terraria.ModLoader;
using Terraria.UI.Chat;
namespace Decimation.Content.Items.Accessories.Trinity
{
@ -41,7 +42,7 @@ namespace Decimation.Content.Items.Accessories.Trinity
{
tooltips.Add(new TooltipLine(mod, "trinity", "Trinity")
{
overrideColor = Color.Blue
overrideColor = ChatManager.WaveColor(Color.Blue)
});
}
}

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@ -0,0 +1,149 @@
using System.Collections.Generic;
using Decimation.Lib.Util;
using Microsoft.Xna.Framework;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
using Terraria.UI.Chat;
namespace Decimation.Content.Items.Accessories.Trinity
{
public class Trinity : TrinityAccessory
{
protected override string ItemName => "The Trinity";
protected override string ItemTooltip => "True Equilibrium...\n" +
"Increases maximum life by 50\n" +
"Increases maximum mana by 50\n" +
"Increases all damage by 10%\n" +
"Increases all critical hit chances by 10%\n" +
"Increases minions knockback by 10%\n" +
"Allows you to see nearby danger sources\n" +
"Shows the location of treasure and ore\n" +
"Criticals hits leech mana\n" +
"Hostile projectiles have 10% chance to phase through you,\nnegating all damage and causing your next attack to be a critical hit\n" +
"Hostile projectiles have 10% chance to ricochet off you\nand target your enemies with 50% increased damage";
protected override void InitAccessory()
{
item.width = 34;
item.height = 28;
item.expert = true;
item.value = Item.sellPrice(gold: 15);
}
public override void UpdateAccessory(Player player, bool hideVisual)
{
// Soul
player.statManaMax2 += 50;
player.magicDamage *= 1.10f;
player.magicCrit *= (int) (player.magicCrit * 1.10f);
player.minionDamage *= 1.10f;
player.minionKB *= 1.10f;
// Body
player.statLifeMax2 += 50;
player.meleeDamage *= 1.10f;
player.meleeCrit = (int) (player.meleeCrit * 1.10f);
// Mind
player.pickSpeed *= 1.10f;
player.tileSpeed *= 1.10f;
player.rangedDamage *= 1.10f;
player.rangedCrit = (int) (player.rangedCrit * 1.10f);
player.thrownDamage *= 1.10f;
player.thrownCrit = (int) (player.thrownCrit * 1.10f);
player.AddBuff(BuffID.Spelunker, 1);
player.AddBuff(BuffID.Dangersense, 1);
}
public override void ModifyTooltips(List<TooltipLine> tooltips)
{
tooltips.Add(new TooltipLine(mod, "trinity", "Trinity")
{
overrideColor = ChatManager.WaveColor(Color.Orange)
});
}
}
class TrinityItemEffects : GlobalItem
{
public override void OnHitNPC(Item item, Player player, NPC target, int damage, float knockBack, bool crit)
{
if (crit && player.GetModPlayer().HasEquippedAccessory(ModContent.ItemType<Trinity>()))
{
player.LeechMana(target);
}
}
public override void OnHitPvp(Item item, Player player, Player target, int damage, bool crit)
{
if (crit && player.GetModPlayer().HasEquippedAccessory(ModContent.ItemType<Trinity>()))
{
player.LeechMana(target);
}
}
}
class TrinityProjectileEffects : GlobalProjectile
{
public override void OnHitNPC(Projectile projectile, NPC target, int damage, float knockback, bool crit)
{
Player owner = Main.player[projectile.owner];
if (crit && owner != null && owner.active && !owner.dead &&
owner.GetModPlayer().HasEquippedAccessory(ModContent.ItemType<Trinity>()))
{
owner.LeechMana(target);
}
}
public override void OnHitPvp(Projectile projectile, Player target, int damage, bool crit)
{
Player owner = Main.player[projectile.owner];
if (crit && owner != null && owner.active && !owner.dead &&
owner.GetModPlayer().HasEquippedAccessory(ModContent.ItemType<Trinity>()))
{
owner.LeechMana(target);
}
}
public override void ModifyHitPvp(Projectile projectile, Player target, ref int damage, ref bool crit)
{
Ricochet(projectile, target, true, ref damage);
IgnoreHit(target, ref damage);
}
public override void ModifyHitPlayer(Projectile projectile, Player target, ref int damage, ref bool crit)
{
if (Ricochet(projectile, target, false, ref damage))
{
projectile.hostile = false;
projectile.friendly = true;
}
IgnoreHit(target, ref damage);
}
private bool Ricochet(Projectile projectile, Player player, bool fromPlayer, ref int damage)
{
if (Main.expertMode && Main.rand.NextBool(10) &&
player.GetModPlayer().HasEquippedAccessory(ModContent.ItemType<Trinity>()))
{
return projectile.Richochet(player, fromPlayer, ref damage);
}
return false;
}
private void IgnoreHit(Player target, ref int damage)
{
DecimationPlayer targetModPlayer = target.GetModPlayer();
if (Main.rand.NextBool(10) && targetModPlayer.HasEquippedAccessory(ModContent.ItemType<Soul>()))
{
damage = 0;
targetModPlayer.NextHitCrit = true;
}
}
}
}

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@ -0,0 +1,64 @@
using Microsoft.Xna.Framework;
using Terraria;
namespace Decimation.Lib.Util
{
public static class ProjectileUtils
{
public static bool Richochet(this Terraria.Projectile projectile, Player player, bool fromPlayer,
ref int damage)
{
// if (Main.expertMode && Main.rand.NextBool(10) &&
// target.GetModPlayer().HasEquippedAccessory(ModContent.ItemType<Body>()))
// {
Entity newTarget = null;
float lastDistance = float.MaxValue;
if (fromPlayer)
{
for (int i = 0; i < Main.player.Length; i++)
{
Player targetPlayer = Main.player[i];
if (player != null && player.active && !player.dead && player.whoAmI != targetPlayer.whoAmI)
{
float distance = projectile.Distance(player.Center);
if (distance < 1000f && distance < lastDistance)
{
lastDistance = distance;
newTarget = player;
}
}
}
}
else
{
for (int i = 0; i < Main.npc.Length; i++)
{
NPC npc = Main.npc[i];
if (npc != null && npc.active && !npc.friendly)
{
float distance = projectile.Distance(npc.Center);
if (distance < 1000f && distance < lastDistance)
{
lastDistance = distance;
newTarget = npc;
}
}
}
}
if (newTarget == null) return false;
float speed = projectile.velocity.Length();
Vector2 velocity = newTarget.Center - projectile.Center;
velocity.Normalize();
velocity *= speed;
projectile.velocity = velocity;
projectile.damage = (int) (projectile.damage * 1.5f);
damage = 0;
return true;
}
}
}