64 lines
2.2 KiB
C#
64 lines
2.2 KiB
C#
using Microsoft.Xna.Framework;
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using Terraria;
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namespace Decimation.Lib.Util
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{
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public static class ProjectileUtils
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{
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public static bool Richochet(this Terraria.Projectile projectile, Player player, bool fromPlayer,
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ref int damage)
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{
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// if (Main.expertMode && Main.rand.NextBool(10) &&
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// target.GetModPlayer().HasEquippedAccessory(ModContent.ItemType<Body>()))
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// {
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Entity newTarget = null;
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float lastDistance = float.MaxValue;
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if (fromPlayer)
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{
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for (int i = 0; i < Main.player.Length; i++)
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{
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Player targetPlayer = Main.player[i];
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if (player != null && player.active && !player.dead && player.whoAmI != targetPlayer.whoAmI)
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{
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float distance = projectile.Distance(player.Center);
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if (distance < 1000f && distance < lastDistance)
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{
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lastDistance = distance;
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newTarget = player;
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}
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}
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}
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}
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else
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{
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for (int i = 0; i < Main.npc.Length; i++)
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{
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NPC npc = Main.npc[i];
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if (npc != null && npc.active && !npc.friendly)
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{
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float distance = projectile.Distance(npc.Center);
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if (distance < 1000f && distance < lastDistance)
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{
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lastDistance = distance;
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newTarget = npc;
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}
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}
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}
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}
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if (newTarget == null) return false;
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float speed = projectile.velocity.Length();
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Vector2 velocity = newTarget.Center - projectile.Center;
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velocity.Normalize();
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velocity *= speed;
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projectile.velocity = velocity;
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projectile.damage = (int) (projectile.damage * 1.5f);
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damage = 0;
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return true;
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}
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}
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} |