Decimation_Mod/Content/Projectiles/Boss/BloodshotEye/BloodBeamFriendly.cs
FyloZ 0cf76d5270 Organized projectiles.
Updated The Mind trinity item.
2020-07-14 22:31:26 -04:00

34 lines
979 B
C#

using Decimation.Content.Dusts;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace Decimation.Content.Projectiles.Boss.BloodshotEye
{
internal class BloodBeamFriendly : DecimationProjectile
{
public override string Texture =>"Terraria/Projectile_" + ProjectileID.CursedFlameFriendly;
protected override void Init()
{
projectile.width = 26;
projectile.height = 26;
projectile.aiStyle = -1;
projectile.penetrate = -1;
projectile.alpha = 255;
projectile.timeLeft = 40;
projectile.tileCollide = true;
projectile.ignoreWater = true;
Damages = 15;
projectile.hostile = false;
}
public override void AI()
{
projectile.velocity.Y += (60 - projectile.timeLeft) * 0.005f;
Dust.NewDust(projectile.position, 26, 26, ModContent.DustType<Blood>());
}
}
}