Decimation_Mod/Items/Weapons/SlingshotWood.cs
2020-03-03 21:17:42 -05:00

43 lines
1.3 KiB
C#

using Decimation.Items.Ammo;
using Decimation.Core.Items;
using Decimation.Core.Util;
using Terraria.ID;
using Terraria.ModLoader;
namespace Decimation.Items.Weapons
{
internal class SlingshotWood : DecimationWeapon
{
protected override string ItemName => "Slingshot";
protected override string ItemTooltip => "Uses pebbles and marbles as ammo";
protected override DamageType DamagesType => DamageType.THROW;
protected override int Damages => 7;
protected override void InitWeapon()
{
this.item.noMelee = true;
width = 32;
height = 32;
useTime = 16;
useAnimation = 16;
useStyle = 5;
this.item.shoot = 1;
item.useAmmo = ModContent.ItemType<Pebble>();
knockBack = 6;
rarity = Rarity.Orange;
useSound = SoundID.Item5;
shootSpeed = 10f;
criticalStrikeChance = 10;
}
protected override ModRecipe GetRecipe()
{
ModRecipe recipe = GetNewModRecipe(this, 1, TileID.WorkBenches);
recipe.AddIngredient(ItemID.Wood, 12);
// recipe.AddIngredient(null,"CrimsoniteBar", 10);
return recipe;
}
}
}