Decimation_Mod/Content/Items/Accessories/Trinity/Soul.cs
2020-07-13 14:43:31 -04:00

110 lines
4.0 KiB
C#

using System.Collections.Generic;
using Decimation.Lib.Util;
using Microsoft.Xna.Framework;
using Terraria;
using Terraria.ModLoader;
namespace Decimation.Content.Items.Accessories.Trinity
{
public class Soul : TrinityAccessory
{
protected override string ItemName => "The Soul";
protected override string ItemTooltip => "I am all...\n" +
"Increases maximum mana by 50\n" +
"Increases magic and minion damage by 10%\n" +
"Increases magic critical hit chances by 10%\n" +
"Increases minions knockback by 10%" +
"Criticals hits leech mana\n" +
"Hostile projectiles have 10% chance to phase through you,\nnegating all damage and causing your next attack to be a critical hit";
protected override void InitAccessory()
{
item.width = 10;
item.height = 16;
item.expert = true;
item.rare = Rarity.Rainbow.GetRarityValue();
item.value = Item.sellPrice(gold: 5);
}
public override void UpdateAccessory(Player player, bool hideVisual)
{
player.statManaMax2 += 50;
player.magicDamage *= 1.10f;
player.magicCrit *= (int) (player.magicCrit * 1.10f);
player.minionDamage *= 1.10f;
player.minionKB *= 1.10f;
base.UpdateAccessory(player, hideVisual);
}
public override void ModifyTooltips(List<TooltipLine> tooltips)
{
tooltips.Add(new TooltipLine(mod, "trinity", "Trinity")
{
overrideColor = Color.Blue
});
}
}
class SoulItemEffects : GlobalItem
{
public override void OnHitNPC(Item item, Player player, NPC target, int damage, float knockBack, bool crit)
{
if (crit && player.GetModPlayer().HasEquippedAccessory(ModContent.ItemType<Soul>()))
{
player.LeechMana(target);
}
}
public override void OnHitPvp(Item item, Player player, Player target, int damage, bool crit)
{
if (crit && player.GetModPlayer().HasEquippedAccessory(ModContent.ItemType<Soul>()))
{
player.LeechMana(target);
}
}
}
class SoulProjectileEffects : GlobalProjectile
{
public override void OnHitNPC(Projectile projectile, NPC target, int damage, float knockback, bool crit)
{
Player owner = Main.player[projectile.owner];
if (crit && owner != null && owner.active && !owner.dead &&
owner.GetModPlayer().HasEquippedAccessory(ModContent.ItemType<Soul>()))
{
owner.LeechMana(target);
}
}
public override void OnHitPvp(Projectile projectile, Player target, int damage, bool crit)
{
Player owner = Main.player[projectile.owner];
if (crit && owner != null && owner.active && !owner.dead &&
owner.GetModPlayer().HasEquippedAccessory(ModContent.ItemType<Soul>()))
{
owner.LeechMana(target);
}
}
public override void ModifyHitPvp(Projectile projectile, Player target, ref int damage, ref bool crit)
{
IgnoreHit(target, ref damage);
}
public override void ModifyHitPlayer(Projectile projectile, Player target, ref int damage, ref bool crit)
{
IgnoreHit(target, ref damage);
}
private void IgnoreHit(Player target, ref int damage)
{
DecimationPlayer targetModPlayer = target.GetModPlayer();
if (Main.rand.NextBool(10) && targetModPlayer.HasEquippedAccessory(ModContent.ItemType<Soul>()))
{
damage = 0;
targetModPlayer.NextHitCrit = true;
}
}
}
}