Decimation_Mod/Content/Items/Weapons/SlingshotWood.cs
2020-07-09 19:38:24 -04:00

45 lines
1.5 KiB
C#

using Decimation.Content.Items.Ammo;
using Decimation.Lib.Items;
using Decimation.Lib.Util;
using Decimation.Lib.Util.Builder;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace Decimation.Content.Items.Weapons
{
internal class SlingshotWood : DecimationWeapon
{
protected override string ItemName => "Slingshot";
protected override string ItemTooltip => "Uses pebbles and marbles as ammo";
protected override DamageType DamagesType => DamageType.Ranged;
protected override int Damages => 7;
protected override string AmmoName => "Pebble";
protected override int AmmoId => ModContent.ItemType<Pebble>();
protected override void InitWeapon()
{
item.width = 24;
item.height = 32;
item.useTime = 16;
item.useAnimation = 16;
item.useStyle = 5;
item.shoot = 1;
item.rare = Rarity.Orange.GetRarityValue();
item.value = Item.sellPrice(silver: 1);
item.UseSound = SoundID.Item5;
item.shootSpeed = 5f;
item.crit = 10;
item.useTurn = false;
}
protected override ModRecipe GetRecipe()
{
return new RecipeBuilder(this)
.WithIngredient(ItemID.Wood, 12)
.WithStation(TileID.WorkBenches)
.Build();
// recipe.AddIngredient(null,"CrimsoniteBar", 10);
}
}
}